porkman, chaotic male redguardian Priest ---------------------- |..@.............:...| |...d................| |..................... |..........$.........| |..................... ---------------------- [Porkman the Aspirant] St10 Dx8 Co7 In6 Wi12 Ch7 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw19(19) AC4 MC0 Mov12 Sn0 Xp1/0 Wt40/1210 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property extrinsically: fire resistance Scroll identification only worked 100 times out of 147 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 20 Implant identification only worked 1 times out of 25 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 35 Gem identification only worked 100 times out of 263 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 85% chance Scroll drop chance was reduced to 94% Ring drop chance was reduced to 97% Amulet drop chance was reduced to 47% Potion drop chance was reduced to 99% Weapon drop chance was reduced to 50% Armor drop chance was reduced to 75% Tool drop chance was reduced to 89% Concealing monsters were spawned underneath items 88% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: elemental spells The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: gun control The following skill was limited to skilled proficiency: quarterstaff The following skill became untrainable if you tried to train it too early: missile weapons (turn 68) The following skill became harder to train at higher skill levels: body armor Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 44304 Monster spawn increase reached its maximum at turn 135808 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 468027 The monster class that cannot be genocided was centaur The monster class that was spawned more often: kobold (freq bonus 1) The monster species that spawned more often: world champion (freq bonus 15) The monster species that spawned more often: red beetle (freq bonus 8) The monster species that spawned more often: process snake (freq bonus 8) The monster species that spawned more often: Sabia (freq bonus 30) The monster species that spawned more often: hydration routemen (freq bonus 5) The monster species that spawned more often: desert play figure (freq bonus 6) The monster species that spawned more often: hunting wolf (freq bonus 16) The monster species that spawned more often: Yendorian Kchief (freq bonus 12) The monster species that spawned more often: sabi gnome (freq bonus 12) The monster species that spawned more often: blister mold (freq bonus 5) The monster species that spawned more often: real and true principal (freq bonus 10) The monster species that spawned more often: Weitzer (freq bonus 12) The monster species that spawned more often: centaur bashmaster (freq bonus 60) The monster species that spawned more often: K14 (freq bonus 12) The monster species that spawned more often: draftee serging fomenting weedier (freq bonus 36) The monster species that spawned more often: missionary of eternal darkness (freq bonus 18) The monster species that spawned more often: ruby force patch (freq bonus 8) The monster species that spawned more often: weighing spirit (freq bonus 12) The monster species that spawned more often: tschorlu sephirah (freq bonus 4) The monster species that spawned more often: pious dad (freq bonus 8) The monster trait that was more common: monsters that hit as a +4 weapon (freq bonus 4) The monster trait that was more common: monsters that want the Amulet of Yendor (freq bonus 8) The monster species that never randomly spawned: weeping angel The monster species that never randomly spawned: mercurial dragon The monster species that never randomly spawned: grey naga The monster species that never randomly spawned: orc deeper The monster species that never randomly spawned: low kop The monster species that never randomly spawned: ammoroll The monster species that never randomly spawned: irreal fungus The monster species that never randomly spawned: odorous woman The monster species that never randomly spawned: acculturative uninvested The monster species that never randomly spawned: loud fungus The monster class that always generated with extra speed: arachnid or centipede The monster class that more likely to generate with musable stuff: light The RNG hath decreed that this item was never generated: tin ((null)) The RNG hath decreed that this item was never generated: lead bullet ((null)) The RNG hath decreed that this item was never generated: halite (white) The RNG hath decreed that this item was never generated: resistance (DESREVER TSEPMET) The RNG hath decreed that this item was never generated: goldspell stone (gray) The RNG hath decreed that this item was never generated: mojibake gloves (multilinguitis gloves) The RNG hath decreed that this item was never generated: orcish guard shield (livid worped-moon shield) The RNG hath decreed that this item was never generated: silver dagger ((null)) The RNG hath decreed that this item was never generated: fire golem (jetting) The RNG hath decreed that this item was never generated: plate mail ((null)) The RNG hath decreed that this item was generated more often: heavy wood ball ((null), freq bonus 43) The RNG hath decreed that this item was generated more often: flicker visor (rural helmet, freq bonus 19) The RNG hath decreed that this item was generated more often: implant of king beefcake (cream, freq bonus 13) The RNG hath decreed that this item was generated more often: main sword ((null), freq bonus 44) The RNG hath decreed that this item was generated more often: erasure (FAGEYUDUD, freq bonus 4) The RNG hath decreed that this item was generated more often: paranoia helmet (anti-government helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: chest of holding (wooden container, freq bonus 23) The RNG hath decreed that this item was generated more often: darkness club ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: mojibake stone (gray, freq bonus 23) The RNG hath decreed that this item was generated more often: ass kicker boots (clunky heels, freq bonus 2) The RNG hath decreed that this item was generated more often: cure dim (colorglad, freq bonus 8) The RNG hath decreed that this item was generated more often: growth (WELCOME TO ANGBAND, freq bonus 9) The RNG hath decreed that this item was generated more often: anti-curse boots (winter stilettos, freq bonus 10) The RNG hath decreed that this item was generated more often: heavy mail ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of contamination resistance (gradual, freq bonus 21) The RNG hath decreed that this item was generated more often: book stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: heavy blaster bolt ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: coffee (laurel, freq bonus 8) The RNG hath decreed that this item was generated more often: straw hat ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: amethyst dragon scales ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 7) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 13) The RNG hath decreed that this item was always generated cursed: blood dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: implant of misanthrophy (unspoken) The RNG hath decreed that this item was always generated cursed: highway (A HIGHWAY TO THE LEFT) The RNG hath decreed that this item was always generated cursed: heavy wood ball ((null)) The RNG hath decreed that this item was always generated cursed: ice box (cooling box) The RNG hath decreed that this item was always generated cursed: death (long) The RNG hath decreed that this item was always generated cursed: auto shotgun ((null)) The RNG hath decreed that this item was always generated cursed: heavy gold ball ((null)) The RNG hath decreed that this item was always generated cursed: riding crop ((null)) The RNG hath decreed that this item was always generated cursed: leather nunchiaku ((null)) The RNG hath decreed that this trap was always invisible: mana battery trap The RNG hath decreed that this trap was generated more often: contamination trap (freq bonus 2) Trap randomization happened for 1 in 719 traps Next attribute increase check would have come at turn 459 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Tartarica, Acetica and Hydrocloria Your deity was Hydrocloria The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (235) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - detect food 2 + divine 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (purple robe) Scrolls scroll of charging (OEH DER HAT SCHON NULL PLUS VIER RUESTUNG) scroll of healing (THREATS APART TO EXCHANGE AND LOW ATTACK MORAL) scroll of mana (WEREFOO ENDLESSTRANSFORMATION) scroll of phase door (WELCOME TO THE ASTRAL PLANE) scroll of standard id (K MEASURERS WAND OF TELEPORTATION SHALL BE RENAMED WAND OF DOES NOT WORK) scroll of cure (EARNINGS SERVICES) * scroll of extra healing (GET YOUR PET GIRL IN SLEX) * scroll of greater mana restoration (WAKE ME UP INSIDE) Spellbooks spellbook of healing (pergament) spellbook of detect food (nether) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.