porkman, chaotic male redguardian Priest ----- |.f@| |...| |...| |...| |..°| |...| ----- [Porkman the Aspirant] St10 Dx10 Co12 In4 Wi15 Ch9 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw20(20) AC4 MC0 Mov12 Sn0 Xp1/0 Wt40/1440 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: hallu party Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 17 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 34 Wand identification only worked 3 times out of 12 Monsters only dropped their musable items with 81% chance Monsters only dropped their equipment with 90% chance Scroll drop chance was reduced to 67% Musable item generation frequency had a negative bias of 53% Amulet drop chance was reduced to 57% Potion drop chance was reduced to 94% Armor drop chance was reduced to 57% Tool drop chance was reduced to 97% Food drop chance was reduced to 83% The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: body spells The following skill was limited to basic proficiency: crossbow The following skill became untrainable if you tried to train it too early: riding (turn 22) The following skill became untrainable if you tried to train it too early: polymorphing (turn 450) The following skill became untrainable after a while: martial arts (turn 53069) The following skill couldn't be trained before a certain turn number is reached: sling (turn 32427) The following skill became harder to train at higher skill levels: occult spells Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 32022 Monster spawn increase reached its maximum at turn 122421 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 1790982 The monster class that cannot be genocided was gremlin The monster class that was spawned more often: imp or minor demon (freq bonus 8) The monster species that spawned more often: trickster candidate (freq bonus 72) The monster species that spawned more often: slabbery immediacy (freq bonus 160) The monster species that spawned more often: gnarled fly (freq bonus 18) The monster species that spawned more often: unveil arriving (freq bonus 26) The monster species that spawned more often: +4 vd cutoff (freq bonus 40) The monster species that spawned more often: curn centaur (freq bonus 10) The monster species that spawned more often: chela of ghoolab king (freq bonus 44) The monster species that spawned more often: amnesia ghost (freq bonus 40) The monster species that spawned more often: eevee (freq bonus 22) The monster species that spawned more often: more eel (freq bonus 10) The monster species that spawned more often: kopkeeper (freq bonus 9) The monster species that spawned more often: greater permamimic (freq bonus 48) The monster species that spawned more often: inappropriate gnome (freq bonus 80) The monster species that spawned more often: petty wendina (freq bonus 28) The monster species that spawned more often: dungeon lord (freq bonus 54) The monster species that spawned more often: stat permamimic (freq bonus 20) The monster species that spawned more often: modem 3 (freq bonus 11) The monster species that spawned more often: petty-dwarf (freq bonus 22) The monster species that spawned more often: petty glass smasher (freq bonus 120) The monster species that spawned more often: soft boiled eggman (freq bonus 10) The monster trait that was more common: monsters that have beam attacks (freq bonus 1) The monster trait that was more common: monsters that mew (freq bonus 17) The monster trait that was more common: monsters that count as bats (freq bonus 6) The monster trait that was more common: monsters with acid resistance (freq bonus 2) The monster trait that was more common: monsters that roar (freq bonus 1) The monster trait that was more common: monsters whose attacks shoot light rays (freq bonus 2) The monster trait that was more common: monsters whose attacks abduct you (freq bonus 2) The monster trait that was more common: monsters whose attacks make you deathly sick (freq bonus 2) The monster trait that was more common: monsters that originate from Elona (freq bonus 6) The monster trait that was more common: monsters that are strong (freq bonus 1) The monster species that never randomly spawned: color-changing laser The monster species that never randomly spawned: eloadamantium golem The monster species that never randomly spawned: stogie joltier gantry inmost The monster species that never randomly spawned: yuki-amnesia The monster species that never randomly spawned: pooka The monster species that never randomly spawned: kracho The monster species that never randomly spawned: myrkalfar wommy The monster species that never randomly spawned: nollard The monster species that never randomly spawned: irreal mushroom The monster species that never randomly spawned: unfair femmy The monster class that always generated with extra speed: trapper or lurker above The RNG hath decreed that this item was never generated: grayout stone (gray) The RNG hath decreed that this item was never generated: cloak of speed (quicktravel cloak) The RNG hath decreed that this item was never generated: intelligence pack ((null)) The RNG hath decreed that this item was never generated: bog-standard helmet (celtic helmet) The RNG hath decreed that this item was never generated: exertion loss (nailbreak) The RNG hath decreed that this item was never generated: know enchantment (sky blue) The RNG hath decreed that this item was never generated: protective gloves (english gloves) The RNG hath decreed that this item was never generated: dogshit boot ((null)) The RNG hath decreed that this item was never generated: super mantle (red mantle) The RNG hath decreed that this item was never generated: mirror shield (polished shield) The RNG hath decreed that this item was generated more often: unicorn horn ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: dwarvish roundshield (large round shield, freq bonus 20) The RNG hath decreed that this item was generated more often: clockloak (reliance cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: cotton ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: helm of teleportation (spinning helmet, freq bonus 26) The RNG hath decreed that this item was generated more often: bag of digestion (bag, freq bonus 13) The RNG hath decreed that this item was generated more often: gain strength (granite, freq bonus 18) The RNG hath decreed that this item was generated more often: quasar stone (gray, freq bonus 23) The RNG hath decreed that this item was generated more often: red string ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: glass chain ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: wind bow ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of vulnerability (eating, freq bonus 9) The RNG hath decreed that this item was generated more often: sawed-off shotgun ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: anti-drop (dropper, freq bonus 5) The RNG hath decreed that this item was generated more often: plate mail ((null), freq bonus 79) The RNG hath decreed that this item was generated more often: implant of replenishing (hibernal, freq bonus 5) The RNG hath decreed that this item was generated more often: javelin (throwing spear, freq bonus 9) The RNG hath decreed that this item was generated more often: helmet of undead warning (dark helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: paper shield ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: silver dragon scale shield (silver dragonhide shield, freq bonus 3) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 12) The RNG hath decreed that this item was always generated cursed: magic candle (candle) The RNG hath decreed that this item was always generated cursed: stairwell stomping boots (plateau boots) The RNG hath decreed that this item was always generated cursed: jet (black) The RNG hath decreed that this item was always generated cursed: map level (crumbling) The RNG hath decreed that this item was always generated cursed: time stop (untouchable) The RNG hath decreed that this item was always generated cursed: inventory id (NOW YOU SEE IT) The RNG hath decreed that this item was always generated cursed: unwieldy gloves (graffiti gloves) The RNG hath decreed that this item was always generated cursed: spirit thrower ((null)) The RNG hath decreed that this item was always generated cursed: sane treble stone (gray) The RNG hath decreed that this item was always generated cursed: stairstrap stone (gray) The RNG hath decreed that this trap was always invisible: bear trap The RNG hath decreed that this trap was generated more often: spell forgetting trap (freq bonus 3) The spell school whose books are more common was body spells (freq bonus 9) Trap randomization happened for 1 in 975 traps Trap difficulty was increased by 9 Next attribute increase check would have come at turn 542 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from hallu partying (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of the Bitches, the Hell Brides and the Sluts with Syphilis Your deity was the Sluts with Syphilis The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (295) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - wizard lock 2 + matter 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (cyan robe) Scrolls scroll of relocation (THE ELDER PRIEST HAS DATA DELETE AND RAGNAROK ATTACKS) scroll of healing (TFIRHCS EGILIEH) scroll of mana (MANANNANMACLIR) scroll of phase door (DEHARK A SONE BHELL) scroll of standard id (STRIPE SORROW) scroll of cure (VOMIT TO MELT ENEMY) * scroll of extra healing (SPATZELSPATZELSPATZELSPATZELSPAAAAATZEL) * scroll of greater mana restoration (ALTER USB WEISST DU NICHT WAS F2 IST) Spellbooks spellbook of healing (indigo) spellbook of wizard lock (ordering) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.