porkman, chaotic male redguardian Priest - ----+----------------------------- |..................................| |..................................| |..................................| |.........................f........| |........................@....$....| ------------------------------- -- - [Porkman the Aspirant] St6 Dx13 Co5 In6 Wi10 Ch5 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw20(20) AC2 MC0 Mov12 Sn0 Xp1/0 Wt40/910 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property intrinsically: searching Scroll identification only worked 100 times out of 151 Ring identification only worked 4 times out of 17 Implant identification only worked 1 times out of 42 Wand identification only worked 3 times out of 7 Tool identification only worked 5 times out of 6 Monsters only dropped their equipment with 55% chance Scroll drop chance was reduced to 91% Musable item generation frequency had a negative bias of 20% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 97% Potion drop chance was reduced to 97% Weapon drop chance was reduced to 96% Tool drop chance was reduced to 73% Food drop chance was reduced to 74% Concealing monsters were spawned underneath items 88% of the time only The following skill was trained at one fifth the usual rate: knife The following skill was limited to basic proficiency: implants The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: firearms (turn 18) The following skill couldn't be trained before a certain turn number is reached: martial arts (turn 27149) The following skill became harder to train at higher skill levels: two-handed sword Heavy curses were more common by 48% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 99733 Monster spawn increase reached its maximum at turn 224293 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1616835 The monster class that cannot be genocided was major demon The monster species that spawned more often: shapelessly sacrificed (freq bonus 10) The monster species that spawned more often: huge ogre thief (freq bonus 6) The monster species that spawned more often: older farting woman (freq bonus 30) The monster species that spawned more often: nhtng horror (freq bonus 9) The monster species that spawned more often: Policeman Kriminologist (freq bonus 8) The monster species that spawned more often: mistrial drone cheeping (freq bonus 10) The monster species that spawned more often: Michaela (freq bonus 32) The monster species that spawned more often: shaped stalk (freq bonus 6) The monster species that spawned more often: snore mushroom (freq bonus 3) The monster species that spawned more often: bloodlick rat (freq bonus 3) The monster species that spawned more often: intend indicate trailblazing hose anticancer (freq bonus 15) The monster species that spawned more often: asshole ant (freq bonus 4) The monster species that spawned more often: death drake (freq bonus 4) The monster species that spawned more often: adulterant tercel (freq bonus 3) The monster species that spawned more often: sane fungus (freq bonus 9) The monster species that spawned more often: +2 md barricade (freq bonus 6) The monster species that spawned more often: cortegex (freq bonus 8) The monster species that spawned more often: color-changing laser (freq bonus 8) The monster species that spawned more often: Helen wannabe (freq bonus 6) The monster species that spawned more often: hamy ogre (freq bonus 48) The monster trait that was more common: monsters that have lash attacks (freq bonus 5) The monster trait that was more common: monsters that make cow sounds (freq bonus 4) The monster trait that was more common: monsters whose attacks abduct you (freq bonus 8) The monster trait that was more common: monsters that have engulfing attacks (freq bonus 1) The monster trait that was more common: monsters that have passive attacks (freq bonus 5) The monster trait that was more common: monsters who can cast arcane spells (freq bonus 4) The monster trait that was more common: monsters who attack with psionic blasts (freq bonus 3) The monster species that never randomly spawned: eog golem The monster species that never randomly spawned: cold hound The monster species that never randomly spawned: hru The monster species that never randomly spawned: chicle leitmotif The monster species that never randomly spawned: dim bulb The monster species that never randomly spawned: destructive spirit The monster species that never randomly spawned: snore fungus The monster species that never randomly spawned: baby river hog The monster species that never randomly spawned: unlocated demagogic The monster species that never randomly spawned: parasitized embraced reuvir The RNG hath decreed that this item was never generated: heavy long sword ((null)) The RNG hath decreed that this item was never generated: nether beam (underworld) The RNG hath decreed that this item was never generated: damage meter stone (gray) The RNG hath decreed that this item was never generated: force bolt (red) The RNG hath decreed that this item was never generated: boots of safeguard (orange boots) The RNG hath decreed that this item was never generated: pile bunker ((null)) The RNG hath decreed that this item was never generated: steal degrade stone (gray) The RNG hath decreed that this item was never generated: silver long sword ((null)) The RNG hath decreed that this item was never generated: heap stone (gray) The RNG hath decreed that this item was never generated: gauntlets of swimming (black gloves) The RNG hath decreed that this item was generated more often: blue lightsaber (lightsaber, freq bonus 50) The RNG hath decreed that this item was generated more often: clockwise stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: spell retain cloak (inalish cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of depetrify (charmed, freq bonus 9) The RNG hath decreed that this item was generated more often: halberd (angled poleaxe, freq bonus 11) The RNG hath decreed that this item was generated more often: evil variant (EVILHACK WITH EXTRA EVIL ADDED, freq bonus 19) The RNG hath decreed that this item was generated more often: water flame (complementary, freq bonus 9) The RNG hath decreed that this item was generated more often: PETA-compliant shirt ((null), freq bonus 55) The RNG hath decreed that this item was generated more often: red double lightsaber (double lightsaber, freq bonus 6) The RNG hath decreed that this item was generated more often: inimical stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: charger ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: ward (UNPLAYABLE BINDER ROLE, freq bonus 11) The RNG hath decreed that this item was generated more often: elm-et (cold-blooded helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: plain dragon scale shield (plain dragonhide shield, freq bonus 5) The RNG hath decreed that this item was generated more often: garden fork ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: pack of floppies (box containing little plastic cards, freq bonus 5) The RNG hath decreed that this item was generated more often: steel shield ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: green sweets ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS, freq bonus 5) The RNG hath decreed that this item was generated more often: demonology (IA CTHULHU, freq bonus 2) The RNG hath decreed that this item was always generated cursed: devil star ((null)) The RNG hath decreed that this item was always generated cursed: windmill blade (giant throwing star) The RNG hath decreed that this item was always generated cursed: prehnite (radiant) The RNG hath decreed that this item was always generated cursed: airstep boots (calf-leather sandals) The RNG hath decreed that this item was always generated cursed: steel whip ((null)) The RNG hath decreed that this item was always generated cursed: wooden geta ((null)) The RNG hath decreed that this item was always generated cursed: talc (gray) The RNG hath decreed that this item was always generated cursed: finger of death (stained) The RNG hath decreed that this item was always generated cursed: mill pail ((null)) The RNG hath decreed that this item was always generated cursed: dark elven short sword (black runed short sword) The RNG hath decreed that this trap was always invisible: spell memory trap The RNG hath decreed that this trap was generated more often: urine trap (freq bonus 2) Trap randomization happened for 1 in 36 traps Trap difficulty was increased by 38 Next attribute increase check would have come at turn 3425 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Everella Shrine, Butch DeLoria and Draco Malfoy Your deity was Draco Malfoy The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (152) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - resist poison 1 + protect 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (gray robe) Scrolls scroll of food detection (SPLICEHACK HAS LOTS OF RANDOM CONTENT) scroll of healing (CAN EAT FRUITMORE) scroll of mana (CASH EM OUSSIDE HOW BOU DAH) scroll of phase door (CHOP CAN BREAKED THE BARRIER) scroll of standard id (ALL TEAM ELFS IS MORE POWER IN SUNNY) scroll of cure (THIS SATANCHOP TAKEOFF MENU HAS BEEN DESIGNED BY SATAN) * scroll of extra healing (LEVITICUS BUNG OX) * scroll of greater mana restoration (MASS ABORTION CAMP) Spellbooks spellbook of healing (transparent) spellbook of resist poison (underworld) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... You and the kitten escaped from the dungeon with 2 points, Since you escaped early, the score list will not be checked.