porkman, chaotic male redguardian Priest ----- --d... |@|- |..| |..| |.$- --. -- [Porkman the Aspirant] St9 Dx10 Co13 In4 Wi13 Ch6 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw20(20) AC4 MC0 Mov12 Sn0 Xp1/0 Wt40/1440 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 19 Implant identification only worked 1 times out of 27 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 103 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 73% chance Scroll drop chance was reduced to 83% Wand drop chance was reduced to 99% Armor drop chance was reduced to 92% Tool drop chance was reduced to 79% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 85% of the time only Monster death drops spawned with only 92% chance The following skill was limited to basic proficiency: matter spells The following skill became untrainable if you tried to train it too early: martial arts (turn 602) The following skill couldn't be trained before a certain turn number is reached: two-handed sword (turn 33116) The following skill became harder to train at higher skill levels: gun control Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 67862 Monster spawn increase reached its maximum at turn 200162 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 803700 The monster class that cannot be genocided was rub monster The monster class that was spawned more often: light (freq bonus 1) The monster species that spawned more often: unbeliever (freq bonus 6) The monster species that spawned more often: cannon sadist (freq bonus 30) The monster species that spawned more often: man-faced millipede (freq bonus 6) The monster species that spawned more often: random xorn (freq bonus 10) The monster species that spawned more often: goyaman (freq bonus 4) The monster species that spawned more often: sensei twen (freq bonus 54) The monster species that spawned more often: loader yahooism (freq bonus 10) The monster species that spawned more often: maneuvered daughter (freq bonus 252) The monster species that spawned more often: smg turret (freq bonus 18) The monster species that spawned more often: discern foxiest (freq bonus 36) The monster species that spawned more often: block-heeled girl (freq bonus 2) The monster species that spawned more often: adverb substantiating (freq bonus 8) The monster species that spawned more often: loaded ray (freq bonus 36) The monster species that spawned more often: Olog-hai stonebleeder (freq bonus 48) The monster species that spawned more often: volcano lord (freq bonus 24) The monster species that spawned more often: Rough Teresa (freq bonus 18) The monster species that spawned more often: dark shoggoth (freq bonus 8) The monster species that spawned more often: patched colony lichen (freq bonus 12) The monster species that spawned more often: trivium mystical (freq bonus 12) The monster species that spawned more often: soft beetle (freq bonus 9) The monster trait that was more common: monsters that are always spawned peaceful (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain charisma (freq bonus 3) The monster trait that was more common: monsters that are slithy (freq bonus 2) The monster trait that was more common: monsters that conceal under items (freq bonus 2) The monster trait that was more common: monsters with disintegration resistance (freq bonus 8) The monster trait that was more common: monsters that never move (freq bonus 2) The monster trait that was more common: monsters with shock resistance (freq bonus 3) The monster trait that was more common: monsters whose attacks calm you (freq bonus 2) The monster species that never randomly spawned: weatherworn freebie The monster species that never randomly spawned: lasergus The monster species that never randomly spawned: cutlet avenger The monster species that never randomly spawned: redlite stalk The monster species that never randomly spawned: digestolichen The monster species that never randomly spawned: mannerly maidhood essayer The monster species that never randomly spawned: cool dirigent The monster species that never randomly spawned: photography lady The monster species that never randomly spawned: huge lizard The monster species that never randomly spawned: death sentry The RNG hath decreed that this item was never generated: bag of holding (bag) The RNG hath decreed that this item was never generated: anhydrite (teal) The RNG hath decreed that this item was never generated: summon sexy girl (girly) The RNG hath decreed that this item was never generated: pink spell cloak (glaring cloak) The RNG hath decreed that this item was never generated: very heavy ball ((null)) The RNG hath decreed that this item was never generated: ruby (red) The RNG hath decreed that this item was never generated: magic banana ((null)) The RNG hath decreed that this item was never generated: implant of blitzen (trump) The RNG hath decreed that this item was never generated: amulet of drain resistance (warped) The RNG hath decreed that this item was never generated: worthless piece of cyan glass (cyan) The RNG hath decreed that this item was generated more often: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY, freq bonus 4) The RNG hath decreed that this item was generated more often: enthronization (LUXUS MODA, freq bonus 6) The RNG hath decreed that this item was generated more often: recurring spell loss stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: magic flute (flute, freq bonus 18) The RNG hath decreed that this item was generated more often: helm of full nutrition (brick helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: resist paralysis (ongoing, freq bonus 7) The RNG hath decreed that this item was generated more often: troll leather armor ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: Leo Nemaeus hide (lion skin, freq bonus 25) The RNG hath decreed that this item was generated more often: trap creation stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: nurse uniform (white dress, freq bonus 4) The RNG hath decreed that this item was generated more often: sky-high heels (roman sandals, freq bonus 102) The RNG hath decreed that this item was generated more often: amulet of hostility (funk, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of corruption (wailing, freq bonus 5) The RNG hath decreed that this item was generated more often: helm of sensory deprivation (tight helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: missing cloak (shrouded cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: nurse uniform (white dress, freq bonus 2) The RNG hath decreed that this item was generated more often: levitation boots (snow boots, freq bonus 8) The RNG hath decreed that this item was generated more often: plasteel boots (white boots, freq bonus 9) The RNG hath decreed that this item was generated more often: polymorph control (emerald, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of bones (charnel, freq bonus 10) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 70) The RNG hath decreed that this item was always generated cursed: summon elm (celestial) The RNG hath decreed that this item was always generated cursed: arcane gauntlets (runic gloves) The RNG hath decreed that this item was always generated cursed: plain cloak (homicidal cloak) The RNG hath decreed that this item was always generated cursed: vermin swatter ((null)) The RNG hath decreed that this item was always generated cursed: life saving stone (gray) The RNG hath decreed that this item was always generated cursed: implant of sweetness (acrobatic) The RNG hath decreed that this item was always generated cursed: gain level (leveled) The RNG hath decreed that this item was always generated cursed: repeatable boots (heap of shit boots) The RNG hath decreed that this item was always generated cursed: implant of anthrax (chestnut) The RNG hath decreed that this item was always generated cursed: ice shield (dark blue shield) The RNG hath decreed that this trap was always invisible: dark mode trap The RNG hath decreed that this trap was generated more often: mind wipe trap (freq bonus 5) Trap randomization happened for 1 in 415 traps Next attribute increase check would have come at turn 356 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Leonardo, Picasso and Dali Your deity was Dali The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (246) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - force bolt 1 + attack 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (yellow robe) Scrolls scroll of confuse monster (APOKRAR DONENIGHT) scroll of healing (WATERFALL MUSHROOM CLIMB) scroll of mana (SORRY NISI) scroll of phase door (FFN LYTH GNS EHBL FYYVXNGFAV LRAQBE RCBU V) scroll of standard id (ONA DYSHIT BOLSHE VY UMERET) scroll of cure (SHIFTLY ITEM TRICK HIT CONTINUE) * scroll of extra healing (A SAMURAI GENOED ME WHEN I CONFUSED HIM RODNEYS TOWER IS WORSTHACK) * scroll of greater mana restoration (MR LUXI YELLS AT THE NETHACK DEV TEAM) Spellbooks spellbook of healing (antimatter) spellbook of force bolt (ancient) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... You and the little dog escaped from the dungeon with 8 points, Since you escaped early, the score list will not be checked.