porkman, chaotic male redguardian Priest -------- |....... .......| |..f...| |.@....| |......| |......| -------- [Porkman the Aspirant] St8 Dx5 Co6 In6 Wi15 Ch5 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw20(20) AC7 MC0 Mov12 Sn0 Xp1/0 Wt40/1060 T2 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) What do you want to read? [h-o or ?*] As you read the scroll, it disappears. You may randomly enchant an object. What do you want to randomly enchant? [abc or ?*] Your robe is surrounded by a gray aura. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: polymorph control You could not have this property extrinsically: fire resistance You could not have this property intrinsically: sleep resistance Scroll identification only worked 100 times out of 241 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 19 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 121 Monsters only dropped their musable items with 89% chance Scroll drop chance was reduced to 88% Musable item generation frequency had a negative bias of 25% Wand drop chance was reduced to 78% Implant drop chance was reduced to 91% Potion drop chance was reduced to 98% Weapon drop chance was reduced to 66% Armor drop chance was reduced to 91% Tool drop chance was reduced to 85% Concealing monsters were spawned underneath items 98% of the time only Monster death drops spawned with only 80% chance The following skill could not be trained at all: techniques The following skill was trained at half the usual rate: spirituality The following skill was trained at one fifth the usual rate: polymorphing The following skill was limited to basic proficiency: javelin The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: unicorn horn The following skill became untrainable if you tried to train it too early: elemental spells (turn 5) The following skill became untrainable if you tried to train it too early: hammer (turn 60) The following skill became untrainable after a while: knife (turn 14606) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 41564) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 93912 Monster spawn increase reached its maximum at turn 436344 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 667110 The monster class that cannot be genocided was zombie The monster species that spawned more often: huge acid blob (freq bonus 1) The monster species that spawned more often: troll cadaver (freq bonus 8) The monster species that spawned more often: Quaker, Master of Earth (freq bonus 8) The monster species that spawned more often: expedient prevalent (freq bonus 3) The monster species that spawned more often: garo master (freq bonus 1) The monster species that spawned more often: Oishi Kuranosuke (freq bonus 30) The monster species that spawned more often: defected sicklier (freq bonus 8) The monster species that spawned more often: groundwork bunkered (freq bonus 48) The monster species that spawned more often: commendatory conduce gown (freq bonus 36) The monster species that spawned more often: snore mold (freq bonus 2) The monster species that spawned more often: penitent (freq bonus 2) The monster species that spawned more often: capriciously apelike kittening omit (freq bonus 6) The monster species that spawned more often: shock wolf (freq bonus 9) The monster species that spawned more often: PKK leader (freq bonus 3) The monster species that spawned more often: anti mummy (freq bonus 8) The monster species that spawned more often: grouping ant (freq bonus 24) The monster species that spawned more often: squiggle tubularly (freq bonus 12) The monster species that spawned more often: windscreen forcer (freq bonus 36) The monster species that spawned more often: disgusting stalk (freq bonus 14) The monster species that spawned more often: keep wight (freq bonus 4) The monster trait that was more common: monsters whose attacks digest you (freq bonus 1) The monster trait that was more common: monsters whose attacks steal your intrinsics (freq bonus 1) The monster trait that was more common: monsters whose attacks do fire damage (freq bonus 1) The monster trait that was more common: monsters who can cast arcane spells (freq bonus 3) The monster trait that was more common: monsters whose attacks cause you to fumble (freq bonus 3) The monster trait that was more common: monsters that permanently mimic objects (freq bonus 4) The monster trait that was more common: monsters that collect items (freq bonus 1) The monster trait that was more common: monsters whose attacks cause depression (freq bonus 1) The monster trait that was more common: monsters that bark (freq bonus 2) The monster species that never randomly spawned: pulchritude glady capitate The monster species that never randomly spawned: Lupin the Third The monster species that never randomly spawned: consigning echidna admissible The monster species that never randomly spawned: snore patch The monster species that never randomly spawned: boggy temptable abscising heartier The monster species that never randomly spawned: gestalten tomb lachrymatory waveform The monster species that never randomly spawned: herdswomen forefend The monster species that never randomly spawned: petty carrion bird The monster species that never randomly spawned: hairy colony The monster species that never randomly spawned: Tomas The monster class that always generated with extra speed: humanoid The RNG hath decreed that this item was never generated: sniper beam (corrupted) The RNG hath decreed that this item was never generated: implant of desire (camphor) The RNG hath decreed that this item was never generated: dropless stone (gray) The RNG hath decreed that this item was never generated: homing torpedo ((null)) The RNG hath decreed that this item was never generated: orange spell stone (gray) The RNG hath decreed that this item was never generated: evil variant (EVILHACK WITH EXTRA EVIL ADDED) The RNG hath decreed that this item was never generated: lubricant can ((null)) The RNG hath decreed that this item was never generated: gnomish boots (little black boots) The RNG hath decreed that this item was never generated: gravity beam (lacquered) The RNG hath decreed that this item was never generated: nonsacred stone (gray) The RNG hath decreed that this item was generated more often: amulet of bad part (anable, freq bonus 64) The RNG hath decreed that this item was generated more often: amulet of trash (shitty, freq bonus 20) The RNG hath decreed that this item was generated more often: cloak of fumbling (shaking cloak, freq bonus 37) The RNG hath decreed that this item was generated more often: ether hostage chain ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: liquid ball ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: chatbox cloak (weeb cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: air current (court, freq bonus 19) The RNG hath decreed that this item was generated more often: wonder ball ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: hallucination (sky blue, freq bonus 76) The RNG hath decreed that this item was generated more often: eternium blade ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: disruption shield (disrupted, freq bonus 9) The RNG hath decreed that this item was generated more often: cure wounded legs (fleeting, freq bonus 11) The RNG hath decreed that this item was generated more often: unfindable stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: attune magic (chthonic, freq bonus 12) The RNG hath decreed that this item was generated more often: ugh memory to create inventory window ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: failure stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: gauntlets of reverse enchantment (inverse gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: hellish bolt (hellish, freq bonus 4) The RNG hath decreed that this item was generated more often: inertia (grass green, freq bonus 11) The RNG hath decreed that this item was generated more often: muting helm (covered helmet, freq bonus 3) The RNG hath decreed that this item was always generated cursed: cloak of scent (shadow cloak) The RNG hath decreed that this item was always generated cursed: rain pipe ((null)) The RNG hath decreed that this item was always generated cursed: elven lance ((null)) The RNG hath decreed that this item was always generated cursed: evil gloves (fatal gloves) The RNG hath decreed that this item was always generated cursed: insulate (long) The RNG hath decreed that this item was always generated cursed: lenses ((null)) The RNG hath decreed that this item was always generated cursed: amazonite (cyan) The RNG hath decreed that this item was always generated cursed: bo staff ((null)) The RNG hath decreed that this item was always generated cursed: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID) The RNG hath decreed that this item was always generated cursed: automore stone (gray) The RNG hath decreed that this trap was always invisible: vulnerability trap The RNG hath decreed that this trap was generated more often: goldspell trap (freq bonus 12) Trap randomization happened for 1 in 733 traps Next attribute increase check would have come at turn 2428 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having polymorph control (0) Your chance to block was 21% You had 1499 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Commissioner Hunter, Jeweler Jublgrais and Captain Future Your deity was Captain Future The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (326) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - resist poison 1 + protect 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (camo robe) Scrolls scroll of random enchantment (VERY FUNNY FACIAL EXPRESSION) scroll of healing (EN SNORING HEALTHITS LOWERED) scroll of mana (GRAYSWANDIR MORE LIKE GAYSWANDIR) scroll of phase door (I WANT TO HERB MY BIKE UP) scroll of standard id (SCUMHACK ROLLING FOR STAIRS) scroll of cure (YOU WILL NEVER HURT MY METAL PIANIST AGAIN) * scroll of extra healing (DIAF MOFO) * scroll of greater mana restoration (YOU AINT GETTING OUT OF HERE ALIVE) Spellbooks spellbook of healing (fleecy) spellbook of resist poison (leather) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 1 time You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (1 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (32 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (2 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.