porkman, chaotic male redguardian Priest -----------------##- |..................| |..................# |..................# |..................| |................... |..................| |........$.........| |..................| |..................| |..................| |.....f@............ |........M.........| |..................| |..................| -------------.------ [Porkman the Aspirant] St11 Dx8 Co5 In9 Wi14 Ch4 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw19(19) AC4 MC0 Mov12 Sn0 Xp1/0 Wt40/1190 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: shock resistance You could not have this property extrinsically: fear factor Scroll identification only worked 100 times out of 167 Potion identification only worked 3 times out of 7 Implant identification only worked 1 times out of 27 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 195 Monsters only dropped their musable items with 47% chance Monsters only dropped their equipment with 52% chance Ring drop chance was reduced to 78% Wand drop chance was reduced to 72% Implant drop chance was reduced to 94% Potion drop chance was reduced to 90% Armor drop chance was reduced to 77% Tool drop chance was reduced to 88% Concealing monsters were spawned underneath items 96% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: axe The following skill was trained at one fifth the usual rate: sexy flats The following skill became untrainable after a while: bare-handed combat (turn 31305) The following skill couldn't be trained before a certain turn number is reached: petkeeping (turn 39471) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 72955 Monster spawn increase reached its maximum at turn 133414 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1448154 The monster class that cannot be genocided was lich The monster class that was spawned more often: light (freq bonus 4) The monster species that spawned more often: oers (freq bonus 8) The monster species that spawned more often: Demogorgon (freq bonus 6) The monster species that spawned more often: disenchanter (freq bonus 10) The monster species that spawned more often: furious dwarf (freq bonus 30) The monster species that spawned more often: real venom turret (freq bonus 30) The monster species that spawned more often: pleased shaman (freq bonus 10) The monster species that spawned more often: Miss Locking Stable (freq bonus 16) The monster species that spawned more often: nightwalker (freq bonus 16) The monster species that spawned more often: black lich (freq bonus 30) The monster species that spawned more often: wra-wra-wra grue (freq bonus 5) The monster species that spawned more often: uret growth (freq bonus 8) The monster species that spawned more often: mud-sprinkled growth (freq bonus 18) The monster species that spawned more often: mad rage wolf (freq bonus 28) The monster species that spawned more often: diminutive kobold (freq bonus 24) The monster species that spawned more often: gravity colony (freq bonus 7) The monster species that spawned more often: wretched defiler (freq bonus 12) The monster species that spawned more often: porter ki-rin (freq bonus 24) The monster species that spawned more often: dirty bulb (freq bonus 10) The monster species that spawned more often: deep ettin (freq bonus 20) The monster species that spawned more often: axus jelly (freq bonus 14) The monster trait that was more common: monsters with sleep resistance (freq bonus 1) The monster trait that was more common: monsters that were generated by jonadab's perlscript (nope, slex is not being taken over by robots) (freq bonus 1) The monster trait that was more common: monsters that count as undead (freq bonus 5) The monster trait that was more common: monsters whose attacks poison you and drain wisdom (freq bonus 1) The monster trait that was more common: monsters that have breath attacks (freq bonus 4) The monster species that never randomly spawned: pourer mezzo dimwit haycock The monster species that never randomly spawned: weeping fishing rod The monster species that never randomly spawned: glare warp patch The monster species that never randomly spawned: black ooze The monster species that never randomly spawned: koruny redemptive The monster species that never randomly spawned: Elven Master Rogue The monster species that never randomly spawned: asian secretary The monster species that never randomly spawned: stingel rat The monster species that never randomly spawned: motherfucker angel The monster species that never randomly spawned: spa operator The RNG hath decreed that this item was never generated: multibeam (eternal) The RNG hath decreed that this item was never generated: failed exercise (thumb screwing) The RNG hath decreed that this item was never generated: fire boots (hot boots) The RNG hath decreed that this item was never generated: scripted helmet (hacker helmet) The RNG hath decreed that this item was never generated: implant of tossing (dressing) The RNG hath decreed that this item was never generated: wooden stake ((null)) The RNG hath decreed that this item was never generated: aquamarine (green) The RNG hath decreed that this item was never generated: school uniform ((null)) The RNG hath decreed that this item was never generated: prostitute shoe ((null)) The RNG hath decreed that this item was never generated: traffic light ((null)) The RNG hath decreed that this item was generated more often: hold air (deep blue, freq bonus 9) The RNG hath decreed that this item was generated more often: heavy machine gun ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: crypt (torchlit, freq bonus 10) The RNG hath decreed that this item was generated more often: alchemy smock (apron, freq bonus 3) The RNG hath decreed that this item was generated more often: inka mithril-coat ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: bunny uniform (red leather armor, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of joy (forceful, freq bonus 10) The RNG hath decreed that this item was generated more often: dementia boots (ankle boots, freq bonus 9) The RNG hath decreed that this item was generated more often: entrapping (scintillating, freq bonus 19) The RNG hath decreed that this item was generated more often: leather gloves (old gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: medium mithril-coat ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: tooled horn (horn, freq bonus 4) The RNG hath decreed that this item was generated more often: wonder helmet (weeping helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: cheese ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: leather saber ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of discount action (eternal cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: satisfy hunger (cute, freq bonus 4) The RNG hath decreed that this item was generated more often: elven boots (mud boots, freq bonus 10) The RNG hath decreed that this item was generated more often: yellow dragon scale shield (yellow dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: lapis lazuli (blue, freq bonus 9) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 19) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 77) The RNG hath decreed that this item was always generated cursed: yesterday star ((null)) The RNG hath decreed that this item was always generated cursed: starlit sky stone (gray) The RNG hath decreed that this item was always generated cursed: cure sickness (indigo) The RNG hath decreed that this item was always generated cursed: rot thirteen stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of stopped evolution (darwinism) The RNG hath decreed that this item was always generated cursed: random intrinsic (finicky) The RNG hath decreed that this item was always generated cursed: silver spell gloves (gameble gloves) The RNG hath decreed that this item was always generated cursed: implant of thawing (ambergris) The RNG hath decreed that this item was always generated cursed: cloak of inventorylessness (glass cloak) The RNG hath decreed that this item was always generated cursed: ESP (muddy) The RNG hath decreed that this trap was always invisible: cryptfloor trap The RNG hath decreed that this trap was generated more often: falling rock trap (freq bonus 1) Trap randomization happened for 1 in 140 traps Next attribute increase check would have come at turn 852 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having shock resistance (0) You were prevented from having an increased fear factor (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Commissioner Hunter, Jeweler Jublgrais and Captain Future Your deity was Captain Future The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (207) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - resist sleep 1 + protect 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (yellow robe) Scrolls scroll of rumor (EVERY DUNGEON SHOULD BE 100 LEVELS IN LENGTH) scroll of healing (DUCTUM ADIS) scroll of mana (YOU CANNOT PLAY A BONEMANCER WITHOUT MARROWS) scroll of phase door (BBQ BBQ) scroll of standard id (RIFF8M WAVEFMT) scroll of cure (CHRISTIAN GREY KILLED ALL HIS SUBS) * scroll of extra healing (TERRAHACK SOKOBAN IS ACTUALLY BOROBAN BECAUSE BOOOORING) * scroll of greater mana restoration (CUNAFV ANONONYRXV) Spellbooks spellbook of healing (square white) spellbook of resist sleep (convicted) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... You and the kitten escaped from the dungeon with 2 points, Since you escaped early, the score list will not be checked.