porkman, chaotic male redguardian Priest ------------- |............ |...........| |...........| |.....f@.`..| |.$.......... |...........| -+------.---- [Porkman the Aspirant] St12 Dx8 Co6 In4 Wi12 Ch7 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw18(18) AC4 MC0 Mov12 Sn0 Xp1/0 Wt80/1240 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property extrinsically: curse resistance You could not have this property intrinsically: dimmopathy Scroll identification only worked 100 times out of 185 Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 37 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 5 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 38% chance Scroll drop chance was reduced to 87% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 89% Implant drop chance was reduced to 87% Potion drop chance was reduced to 79% Weapon drop chance was reduced to 65% The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to skilled proficiency: chaos spells The following skill became untrainable if you tried to train it too early: pick-axe (turn 19) The following skill became untrainable if you tried to train it too early: body spells (turn 162) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 35452) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 83813 Monster spawn increase reached its maximum at turn 322781 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 338338 The monster class that cannot be genocided was jelly The monster species that spawned more often: harrumph decree (freq bonus 24) The monster species that spawned more often: ridiculous troll (freq bonus 3) The monster species that spawned more often: omochi beast (freq bonus 2) The monster species that spawned more often: emblings (freq bonus 6) The monster species that spawned more often: yuki snow woman (freq bonus 4) The monster species that spawned more often: Vampire Kommissioner (freq bonus 6) The monster species that spawned more often: grey icky thing (freq bonus 8) The monster species that spawned more often: gigantic pile of killer coins (freq bonus 8) The monster species that spawned more often: psi bulb (freq bonus 6) The monster species that spawned more often: egocentric kamadan (freq bonus 2) The monster species that spawned more often: fantastic xan (freq bonus 9) The monster species that spawned more often: justifying dispersement linesmen (freq bonus 9) The monster species that spawned more often: falling spore (freq bonus 24) The monster species that spawned more often: eastern poltergeist (freq bonus 6) The monster species that spawned more often: deep elf (freq bonus 6) The monster species that spawned more often: canary (freq bonus 6) The monster species that spawned more often: hell locust (freq bonus 6) The monster species that spawned more often: Armed Kop Kchief (freq bonus 16) The monster species that spawned more often: disenchanter mold (freq bonus 2) The monster species that spawned more often: hidden bird (freq bonus 12) The monster trait that was more common: monsters that originate from Steamband (freq bonus 6) The monster trait that was more common: monsters whose attacks drain your luck (freq bonus 1) The monster trait that was more common: monsters that count as pokemon (freq bonus 13) The monster trait that was more common: monsters whose attacks cause bad effects (freq bonus 2) The monster trait that was more common: monsters that hit as a +3 weapon (freq bonus 3) The monster species that never randomly spawned: superpowered astral elemental The monster species that never randomly spawned: ghost caster The monster species that never randomly spawned: flaming buckyball The monster species that never randomly spawned: forgotten plant The monster species that never randomly spawned: motherboard overstaying The monster species that never randomly spawned: kadabra The monster species that never randomly spawned: sub ghost The monster species that never randomly spawned: traumatizing unipolar swag The monster species that never randomly spawned: Sailor Moon The monster species that never randomly spawned: katoiseful The monster class that always generated with extra speed: (null) The RNG hath decreed that this item was never generated: insulate (long) The RNG hath decreed that this item was never generated: radium (crimson) The RNG hath decreed that this item was never generated: tin whistle (whistle) The RNG hath decreed that this item was never generated: pick-axe ((null)) The RNG hath decreed that this item was never generated: competition boots (blue sneakers) The RNG hath decreed that this item was never generated: impossibly heavy ether ball ((null)) The RNG hath decreed that this item was never generated: commander gloves (light gloves) The RNG hath decreed that this item was never generated: bronze pick ((null)) The RNG hath decreed that this item was never generated: orcish cloak (coarse mantelet) The RNG hath decreed that this item was never generated: robe of fast casting (black robe) The RNG hath decreed that this item was generated more often: storm stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: mineral hostage chain ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: random dart ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of hostility (funk, freq bonus 97) The RNG hath decreed that this item was generated more often: crown ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: alchemy smock (apron, freq bonus 7) The RNG hath decreed that this item was generated more often: paranoia stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: stone dragon scale shield (stone dragonhide shield, freq bonus 19) The RNG hath decreed that this item was generated more often: cloak of leech (energizer cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: consort's suit (loud foppish suit, freq bonus 7) The RNG hath decreed that this item was generated more often: elven mace ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: teleportation (silver, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of flight (feathery cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of propogation (crackling, freq bonus 6) The RNG hath decreed that this item was generated more often: sludge (fallthrough, freq bonus 2) The RNG hath decreed that this item was generated more often: prehistoric boots (castlevania boots, freq bonus 11) The RNG hath decreed that this item was generated more often: jumping (fantastic, freq bonus 4) The RNG hath decreed that this item was generated more often: slime (slimy, freq bonus 2) The RNG hath decreed that this item was generated more often: corrosion (heavy metal, freq bonus 9) The RNG hath decreed that this item was generated more often: two-handed sword ((null), freq bonus 6) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 40) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 43) The RNG hath decreed that this item was always generated cursed: cut nutrition stone (gray) The RNG hath decreed that this item was always generated cursed: chaos gloves (transparent gloves) The RNG hath decreed that this item was always generated cursed: nonintrinsical stone (gray) The RNG hath decreed that this item was always generated cursed: heavy elysium ball ((null)) The RNG hath decreed that this item was always generated cursed: soft girl sneaker ((null)) The RNG hath decreed that this item was always generated cursed: cold (short) The RNG hath decreed that this item was always generated cursed: sound effect helmet (musical helmet) The RNG hath decreed that this item was always generated cursed: bo staff ((null)) The RNG hath decreed that this item was always generated cursed: wishing (sorrowful) The RNG hath decreed that this item was always generated cursed: exciting armor ((null)) The RNG hath decreed that this trap was always invisible: satan trap The RNG hath decreed that this trap was generated more often: farmland trap (freq bonus 5) Trap randomization happened for 1 in 505 traps Next attribute increase check would have come at turn 186 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Falis, Marfa and Falaris Your deity was Falaris The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (518) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - force bolt 1 + attack 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (gray robe) Scrolls scroll of identify (MICRODOLLAROFT) scroll of healing (I WANT TO HERB MY BIKE UP) scroll of mana (STATUS DISAPER WHEN RAIN) scroll of phase door (THIS SLING IS RETARDED) scroll of standard id (THE ELVENPING KLAMMERAFFELUXIDREAM) scroll of cure (MUDDIED SLEUTH) * scroll of extra healing (RUSSIACK IS NOT A FORK OF SLASHEM EXTENDED) * scroll of greater mana restoration (THE AI IS OUTWITTING THE HUMANS) Spellbooks spellbook of healing (yellow-stained) spellbook of force bolt (indigo) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... You and the kitten escaped from the dungeon with 8 points, Since you escaped early, the score list will not be checked.