porkman, chaotic male redguardian Priest -------------- ------ +...................| |d....@............$| .......f............| ----.-----------+---- [Porkman the Aspirant] St7 Dx8 Co7 In6 Wi14 Ch5 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw18(18) AC4 MC0 Mov12 Sn0 Xp1/0 Wt40/1060 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: confusion resistance You could not have this property intrinsically: confusion resistance Scroll identification only worked 100 times out of 166 Ring identification only worked 4 times out of 10 Implant identification only worked 1 times out of 17 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 14 Monsters only dropped their musable items with 77% chance Monsters only dropped their equipment with 82% chance Scroll drop chance was reduced to 90% Musable item generation frequency had a negative bias of 4% Wand drop chance was reduced to 89% Potion drop chance was reduced to 79% Weapon drop chance was reduced to 86% Tool drop chance was reduced to 76% Monster death drops spawned with only 77% chance The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: boomerang The following skill was limited to expert proficiency: bare-handed combat The following skill became untrainable if you tried to train it too early: chaos spells (turn 117) The following skill became untrainable after a while: matter spells (turn 52594) Number of artifacts generated was 0 Number of fake artifacts generated was 3 Monster spawn increase started at turn 79350 Monster spawn increase reached its maximum at turn 193194 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 2043954 The monster class that cannot be genocided was dog or other canine The monster species that spawned more often: vibration hound (freq bonus 3) The monster species that spawned more often: ribaldry indianan (freq bonus 6) The monster species that spawned more often: drachm irreconcilably appreciatory (freq bonus 16) The monster species that spawned more often: lastly goosing (freq bonus 9) The monster species that spawned more often: high patch (freq bonus 12) The monster species that spawned more often: wafer-thin mint (freq bonus 9) The monster species that spawned more often: fungicidal invasion punky (freq bonus 15) The monster species that spawned more often: autofarm black pudding (freq bonus 10) The monster species that spawned more often: merchantman raspingly georgian (freq bonus 4) The monster species that spawned more often: crater stalk (freq bonus 3) The monster species that spawned more often: greengrocer lowered (freq bonus 2) The monster species that spawned more often: Ancient Brain (freq bonus 36) The monster species that spawned more often: wannabe asthma (freq bonus 6) The monster species that spawned more often: deadly ogre (freq bonus 16) The monster species that spawned more often: society voucherable (freq bonus 3) The monster species that spawned more often: svette (freq bonus 12) The monster species that spawned more often: very old cyan dragon (freq bonus 24) The monster species that spawned more often: power shoggoth (freq bonus 12) The monster species that spawned more often: lothrian agent (freq bonus 8) The monster species that spawned more often: pack rat (freq bonus 5) The monster trait that was more common: monsters whose attacks increase the sin counter (freq bonus 2) The monster trait that was more common: monsters that are extra nasty (freq bonus 2) The monster trait that was more common: monsters that use an evil scentful perfume (freq bonus 2) The monster trait that was more common: monsters whose attacks frenzy you (freq bonus 4) The monster trait that was more common: monsters that use an evil scentful perfume (freq bonus 6) The monster trait that was more common: monsters of tiny size (freq bonus 1) The monster trait that was more common: monsters that produce tender farting noises (freq bonus 4) The monster trait that was more common: monsters that need a pick-axe for tunneling (freq bonus 4) The monster trait that was more common: monsters that are telepathic (freq bonus 1) The monster species that never randomly spawned: wimp-imp The monster species that never randomly spawned: credit golem The monster species that never randomly spawned: joy porn star The monster species that never randomly spawned: Schrumpel The monster species that never randomly spawned: giant ruby dragonfly The monster species that never randomly spawned: leocrotta The monster species that never randomly spawned: curiously materialistically The monster species that never randomly spawned: growing tyrannosaurus The monster species that never randomly spawned: metallic green centipede The monster species that never randomly spawned: simple devil The RNG hath decreed that this item was never generated: fire helmet (red helmet) The RNG hath decreed that this item was never generated: apply nail polish (sublime) The RNG hath decreed that this item was never generated: magic mapping (dusty) The RNG hath decreed that this item was never generated: amulet of infinity (splashed) The RNG hath decreed that this item was never generated: cyanide (vermillion) The RNG hath decreed that this item was never generated: oilskin sack (bag) The RNG hath decreed that this item was never generated: forgotten spell (nonexistant) The RNG hath decreed that this item was never generated: golden dragon scales ((null)) The RNG hath decreed that this item was never generated: paranoia helmet (anti-government helmet) The RNG hath decreed that this item was never generated: fire bolt (flaming) The RNG hath decreed that this item was generated more often: repair item (BOOBIE BLITZ, freq bonus 6) The RNG hath decreed that this item was generated more often: magic marker ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: oil candle (candle, freq bonus 72) The RNG hath decreed that this item was generated more often: quaversal stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: untame monster (classy, freq bonus 17) The RNG hath decreed that this item was generated more often: droven chain mail (crested black mail, freq bonus 4) The RNG hath decreed that this item was generated more often: nuclear hostage chain ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: amnesia (sparkling, freq bonus 17) The RNG hath decreed that this item was generated more often: radioglasses ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: bronze lance ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: remove resistance (cyclic, freq bonus 9) The RNG hath decreed that this item was generated more often: bath towel ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: helm of fear (horned helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: unlevitate (posh, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of da gusha (screwed, freq bonus 11) The RNG hath decreed that this item was generated more often: yoga pants ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: genocide (extraordinary, freq bonus 11) The RNG hath decreed that this item was generated more often: teleportation (VENZAR BORGAVVE, freq bonus 5) The RNG hath decreed that this item was generated more often: transistor (three-wired thing, freq bonus 11) The RNG hath decreed that this item was generated more often: elm street stone (gray, freq bonus 11) The RNG hath decreed that this item was always generated cursed: fishing pole ((null)) The RNG hath decreed that this item was always generated cursed: leather drum (drum) The RNG hath decreed that this item was always generated cursed: batleth ((null)) The RNG hath decreed that this item was always generated cursed: snow (TUXIE WANTS TO HACK UP MARIOS FINGERS) The RNG hath decreed that this item was always generated cursed: disconnect stone (gray) The RNG hath decreed that this item was always generated cursed: silver arrow ((null)) The RNG hath decreed that this item was always generated cursed: tunnels (WESTERN FRANKISH COURSE) The RNG hath decreed that this item was always generated cursed: green dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: golden arrow ((null)) The RNG hath decreed that this item was always generated cursed: growth (WELCOME TO ANGBAND) The RNG hath decreed that this trap was always invisible: petrification trap The RNG hath decreed that this trap was generated more often: spear trap (freq bonus 5) Trap randomization happened for 1 in 541 traps Next attribute increase check would have come at turn 705 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having confusion resistance (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Moradin, Dumathoin and Abbathor Your deity was Abbathor The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (170) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - wizard lock 2 + matter 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (yellow robe) Scrolls scroll of remove curse (ESTA LINGUAGEM E MUITO LONGO CABELO MACIO) scroll of healing (FUCK THIS FUCKING FUCKED UP FUCKER VARIANT K MEASURER) scroll of mana (TUXIE WANTS TO HACK UP MARIOS FINGERS) scroll of phase door (RGB ZNFUVAALL CRERIBQ) scroll of standard id (GOT UP 20 LEVELS AS LOSTSOUL AND THEN SAVEGAME CORRUPTION) scroll of cure (SECTUM SEMPRA) * scroll of extra healing (FUCKTHISGAME) * scroll of greater mana restoration (EYGOORTS TOGAAL JEZEHH) Spellbooks spellbook of healing (wide) spellbook of wizard lock (leveled) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.