porkman, chaotic male redguardian Priest ------ .@.{.| |d...+ |...`| ------ [Porkman the Aspirant] St7 Dx11 Co10 In9 Wi16 Ch7 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw20(20) AC3 MC0 Mov12 Sn0 Xp1/0 Wt40/1240 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: detect monsters You could not have this property extrinsically: full nutrients You could not have this property intrinsically: teleport control Potion identification only worked 3 times out of 7 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 80 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 34% chance Monsters only dropped their equipment with 84% chance Scroll drop chance was reduced to 87% Musable item generation frequency had a negative bias of 2% Ring drop chance was reduced to 76% Wand drop chance was reduced to 94% Potion drop chance was reduced to 80% Food drop chance was reduced to 95% Monster death drops spawned with only 95% chance The following skill was trained at half the usual rate: shuriken The following skill was trained at one fifth the usual rate: occult spells The following skill became untrainable if you tried to train it too early: devices (turn 1) The following skill became untrainable after a while: enchantment spells (turn 19579) The following skill couldn't be trained before a certain turn number is reached: implants (turn 36863) Heavy curses were more common by 58% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 101749 Monster spawn increase reached its maximum at turn 183430 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 375760 The monster class that cannot be genocided was xorn The monster species that spawned more often: crisis (freq bonus 6) The monster species that spawned more often: kobold rocker (freq bonus 12) The monster species that spawned more often: black demon awgwa (freq bonus 2) The monster species that spawned more often: Warder Lieutenant (freq bonus 36) The monster species that spawned more often: priestly lacerate (freq bonus 48) The monster species that spawned more often: pageboy comply (freq bonus 36) The monster species that spawned more often: Signor Niccolo Davelli (freq bonus 12) The monster species that spawned more often: fake force patch (freq bonus 2) The monster species that spawned more often: Miss Cuttenclip (freq bonus 6) The monster species that spawned more often: azure puddle (freq bonus 12) The monster species that spawned more often: gray speeze (freq bonus 8) The monster species that spawned more often: hc terror fodder (freq bonus 1) The monster species that spawned more often: kobold roxxor (freq bonus 2) The monster species that spawned more often: viso shifter (freq bonus 2) The monster species that spawned more often: syringe vampire (freq bonus 6) The monster species that spawned more often: nexus growth (freq bonus 8) The monster species that spawned more often: steeplechase incision (freq bonus 9) The monster species that spawned more often: prance administration (freq bonus 9) The monster species that spawned more often: undead walscholar (freq bonus 12) The monster species that spawned more often: Abhoth, Source of Uncleanness (freq bonus 3) The monster trait that was more common: monsters that can be genocided (freq bonus 4) The monster trait that was more common: monsters whose attacks shoot light rays (freq bonus 2) The monster trait that was more common: monsters with ranged thorns (freq bonus 10) The monster trait that was more common: monsters that hit as a +4 weapon (freq bonus 1) The monster trait that was more common: monsters with shock resistance (freq bonus 4) The monster trait that was more common: monsters that hiss (freq bonus 2) The monster trait that was more common: monsters whose attacks expose you to chaotic forces (freq bonus 6) The monster trait that was more common: monsters that make cow sounds (freq bonus 2) The monster trait that was more common: monsters that have weapon attacks (freq bonus 1) The monster species that never randomly spawned: unsaturate obligated The monster species that never randomly spawned: Nadine's ankle strap sandal The monster species that never randomly spawned: weregiantant The monster species that never randomly spawned: undead stargazer The monster species that never randomly spawned: greater aklys bug The monster species that never randomly spawned: whirlwind girl The monster species that never randomly spawned: valavi The monster species that never randomly spawned: couchantly granular clacked The monster species that never randomly spawned: noteworthy otolith The monster species that never randomly spawned: tear warp fungus The RNG hath decreed that this item was never generated: wildhild bow ((null)) The RNG hath decreed that this item was never generated: magic dragon scale mail ((null)) The RNG hath decreed that this item was never generated: forbidden arrow ((null)) The RNG hath decreed that this item was never generated: whetstone (gray) The RNG hath decreed that this item was never generated: implant of valhalla (carmine) The RNG hath decreed that this item was never generated: heavy cloth ball ((null)) The RNG hath decreed that this item was never generated: offlevel item (READ IDENTIFY AT YOUR OWN PERIL) The RNG hath decreed that this item was never generated: bullet ((null)) The RNG hath decreed that this item was never generated: tinning kit ((null)) The RNG hath decreed that this item was never generated: cloak of bad trapping (slowing gown) The RNG hath decreed that this item was generated more often: high-heeled skiers (buffalo boots, freq bonus 40) The RNG hath decreed that this item was generated more often: caltrop ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: diamond smasher ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: trembling (dreaming, freq bonus 20) The RNG hath decreed that this item was generated more often: summon undead (black, freq bonus 8) The RNG hath decreed that this item was generated more often: alignment stone (gray, freq bonus 25) The RNG hath decreed that this item was generated more often: reverse identify (OH CAPTAIN MY CAPTAIN, freq bonus 38) The RNG hath decreed that this item was generated more often: lump of royal jelly ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: implant of craftsmanship (fleet, freq bonus 24) The RNG hath decreed that this item was generated more often: iron prison (convicted, freq bonus 7) The RNG hath decreed that this item was generated more often: more helmet (less helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: kitchen apron (apron, freq bonus 23) The RNG hath decreed that this item was generated more often: forgotten spell (nonexistant, freq bonus 8) The RNG hath decreed that this item was generated more often: rotating chain ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: yesterday star ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: clay chain ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: elven lance ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: implant of virility (frantic, freq bonus 19) The RNG hath decreed that this item was generated more often: amber (yellowish brown, freq bonus 11) The RNG hath decreed that this item was generated more often: jacinth (orange, freq bonus 7) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 16) The RNG hath decreed that this item was always generated cursed: cloak of elementalism (team splat cloak) The RNG hath decreed that this item was always generated cursed: amulet of poison warning (splatted) The RNG hath decreed that this item was always generated cursed: blue spell helmet (bluy helmet) The RNG hath decreed that this item was always generated cursed: wishing (pine) The RNG hath decreed that this item was always generated cursed: add spell memory (loved) The RNG hath decreed that this item was always generated cursed: time (momentary) The RNG hath decreed that this item was always generated cursed: elite batleth ((null)) The RNG hath decreed that this item was always generated cursed: watermelon ((null)) The RNG hath decreed that this item was always generated cursed: starlightstone (gray) The RNG hath decreed that this item was always generated cursed: heavy attack (grindstone) The RNG hath decreed that this trap was always invisible: egomonster trap The RNG hath decreed that this trap was generated more often: earthquake trap (freq bonus 20) Trap randomization happened for 1 in 505 traps Next attribute increase check would have come at turn 356 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having detect monsters (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Issek, Mog and Kos Your deity was Kos The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (192) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - resist poison 1 + protect 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (green robe) Scrolls scroll of enchant armor (QUESTION MARK) scroll of healing (GRO STUNT NO EFFECTIVE) scroll of mana (KICKINTHENUTS) scroll of phase door (PIRATE BAY PANIC) scroll of standard id (HERMIONE CASTS AVADA KEDAVRA AT UMBRIDGE) scroll of cure (FROBOZZ MAGIC SCROLL CO) * scroll of extra healing (ACME) * scroll of greater mana restoration (NETHACK 363 WILL BE A MIX OF UNNETHACK AND NETHACK 4) Spellbooks spellbook of healing (inert) spellbook of resist poison (japanese) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.