porkman, chaotic male redguardian Priest --------------- ..°.@d........| |.............| |.............| --------------- [Porkman the Aspirant] St8 Dx9 Co12 In5 Wi14 Ch4 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw18(18) AC4 MC0 Mov12 Sn0 Xp1/0 Wt40/1350 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: diminished bleeding You could not have this property extrinsically: poison resistance You could not have this property intrinsically: half physical damage Scroll identification only worked 100 times out of 186 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 19 Implant identification only worked 1 times out of 45 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 39 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 146 Monsters only dropped their equipment with 42% chance Ring drop chance was reduced to 36% Wand drop chance was reduced to 84% Armor drop chance was reduced to 68% Food drop chance was reduced to 98% Monster death drops spawned with only 76% chance The following skill could not be trained at all: boomerang The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to expert proficiency: long sword The following skill became untrainable if you tried to train it too early: matter spells (turn 15) The following skill became untrainable after a while: knife (turn 14227) The following skill couldn't be trained before a certain turn number is reached: unicorn horn (turn 20763) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 54365 Monster spawn increase reached its maximum at turn 112043 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 7970880 The monster class that cannot be genocided was umber hulk The monster class that was spawned more often: eye or sphere (freq bonus 2) The monster species that spawned more often: green centipede (freq bonus 20) The monster species that spawned more often: cradled imbedded (freq bonus 16) The monster species that spawned more often: plumach (freq bonus 18) The monster species that spawned more often: hell troll (freq bonus 18) The monster species that spawned more often: breton (freq bonus 10) The monster species that spawned more often: deformed zombie (freq bonus 12) The monster species that spawned more often: grandmaster lemure (freq bonus 8) The monster species that spawned more often: uranium imp (freq bonus 16) The monster species that spawned more often: item user (freq bonus 33) The monster species that spawned more often: dwarf spellslinger (freq bonus 6) The monster species that spawned more often: sticky wort (freq bonus 20) The monster species that spawned more often: Inuki (freq bonus 6) The monster species that spawned more often: fourk spectre (freq bonus 4) The monster species that spawned more often: charcoal force fungus (freq bonus 8) The monster species that spawned more often: turbo patch (freq bonus 24) The monster species that spawned more often: chiefbane (freq bonus 30) The monster species that spawned more often: anthrazite naga (freq bonus 10) The monster species that spawned more often: lurker alurm (freq bonus 60) The monster species that spawned more often: taker fungus (freq bonus 4) The monster species that spawned more often: black bear cub (freq bonus 5) The monster trait that was more common: monsters that eat both meat and veggies (freq bonus 6) The monster trait that was more common: monsters that avoid being in a line with you (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain strength (freq bonus 12) The monster trait that was more common: monsters whose attacks numb you (freq bonus 2) The monster trait that was more common: monsters whose attacks numb you (freq bonus 1) The monster trait that was more common: monsters that count as elf (freq bonus 1) The monster trait that was more common: monsters that regenerate health (freq bonus 2) The monster species that never randomly spawned: lesser moloch The monster species that never randomly spawned: warthog The monster species that never randomly spawned: deadly gazer The monster species that never randomly spawned: bubbler duller deductible entombed The monster species that never randomly spawned: drifter blah demented tracked kuwait The monster species that never randomly spawned: too deep one The monster species that never randomly spawned: sssss mosquito The monster species that never randomly spawned: defunct etiolated The monster species that never randomly spawned: crapdog The monster species that never randomly spawned: khazad-doomer The RNG hath decreed that this item was never generated: silk scourge ((null)) The RNG hath decreed that this item was never generated: high-elven warsword (runed curved sword) The RNG hath decreed that this item was never generated: mare trident ((null)) The RNG hath decreed that this item was never generated: unwieldy gloves (graffiti gloves) The RNG hath decreed that this item was never generated: iron saber ((null)) The RNG hath decreed that this item was never generated: magic lamp (lamp) The RNG hath decreed that this item was never generated: volt rock (mistranslated) The RNG hath decreed that this item was never generated: possession (possessive) The RNG hath decreed that this item was never generated: sapphire dragon scales ((null)) The RNG hath decreed that this item was never generated: banishing fear (voluminous) The RNG hath decreed that this item was generated more often: helm versus death (etheric helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: stone of hate (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: rhodochrosite (red, freq bonus 55) The RNG hath decreed that this item was generated more often: cloak of premature death (evil cloak, freq bonus 36) The RNG hath decreed that this item was generated more often: forceful boots (rumble boots, freq bonus 8) The RNG hath decreed that this item was generated more often: wakame ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: cursed part stone (gray, freq bonus 23) The RNG hath decreed that this item was generated more often: shield ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: regular material (NEED TONS OF SCROLLS TO GET CRAPPY SILVER OR CHAIN, freq bonus 6) The RNG hath decreed that this item was generated more often: undead turning (copper, freq bonus 17) The RNG hath decreed that this item was generated more often: monster speed stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: orange dragon scale shield (orange dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: entire level stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of sunlight (ferocious, freq bonus 10) The RNG hath decreed that this item was generated more often: yith tentacle ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: weight stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: entire level stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of inertia (gymnasic, freq bonus 6) The RNG hath decreed that this item was generated more often: magic mapping (shapeless, freq bonus 6) The RNG hath decreed that this item was generated more often: destruction stone (gray, freq bonus 4) The RNG hath decreed that this item was always generated cursed: school cap ((null)) The RNG hath decreed that this item was always generated cursed: silver gauntlets (even pair of gloves) The RNG hath decreed that this item was always generated cursed: cloak of time (weird cloak) The RNG hath decreed that this item was always generated cursed: orcish bow (crude bow) The RNG hath decreed that this item was always generated cursed: orcish helm (iron skull cap) The RNG hath decreed that this item was always generated cursed: anti caster cloak (second-hand cloak) The RNG hath decreed that this item was always generated cursed: infoless helmet (twisted visor helmet) The RNG hath decreed that this item was always generated cursed: worthless piece of violet glass (violet) The RNG hath decreed that this item was always generated cursed: boots of displacement (hugging boots) The RNG hath decreed that this item was always generated cursed: bigscript stone (gray) The RNG hath decreed that this trap was always invisible: quaversal trap The RNG hath decreed that this trap was generated more often: thirst trap (freq bonus 10) Trap randomization happened for 1 in 606 traps Trap difficulty was increased by 16 Next attribute increase check would have come at turn 444 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having diminished bleeding (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Issek, Mog and Kos Your deity was Kos The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (509) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - resist sleep 1 + protect 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (octarine robe) Scrolls scroll of fire (BIRD STUNT IS BETTER) scroll of healing (KANSANMURHAN RULLAT OVAT PAHOJA) scroll of mana (POPO LILI TIKTIK) scroll of phase door (1FP30S) scroll of standard id (I HERE SOMETHING) scroll of cure (SEXY BUTT CHEEKS) * scroll of extra healing (THE FIRST OPPONENT IS CALLED HONEST PHIL) * scroll of greater mana restoration (THE AAAAASSIE) Spellbooks spellbook of healing (pale) spellbook of resist sleep (pornographic) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.