porkman, chaotic male redguardian Priest ------- |@....| |.d.k.| |.....| |.....| |.....| |.....| |.....| -.--.-- [Porkman the Aspirant] St10 Dx8 Co7 In3 Wi14 Ch7 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw20(20) AC4 MC0 Mov12 Sn0 Xp1/0 Wt40/1180 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: wonderlegs You could not have this property extrinsically: fear resistance Scroll identification only worked 100 times out of 180 Potion identification only worked 3 times out of 13 Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 46 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 6 Monsters only dropped their equipment with 78% chance Scroll drop chance was reduced to 82% Musable item generation frequency had a negative bias of 23% Ring drop chance was reduced to 85% Amulet drop chance was reduced to 79% Implant drop chance was reduced to 84% Potion drop chance was reduced to 80% Weapon drop chance was reduced to 95% Armor drop chance was reduced to 78% Tool drop chance was reduced to 88% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 83% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: saber The following skill was trained at half the usual rate: spear The following skill was limited to basic proficiency: memorization The following skill became untrainable if you tried to train it too early: devices (turn 5) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 53792 Monster spawn increase reached its maximum at turn 199655 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 845823 The monster class that cannot be genocided was quantum mechanic or other scientist The monster class that was spawned more often: light (freq bonus 2) The monster species that spawned more often: Till (freq bonus 8) The monster species that spawned more often: rec pronunciation (freq bonus 48) The monster species that spawned more often: vacuum imp (freq bonus 12) The monster species that spawned more often: noncontrollably pate surprized undecided (freq bonus 15) The monster species that spawned more often: jewel tooth tiger (freq bonus 24) The monster species that spawned more often: unrisen bundler (freq bonus 18) The monster species that spawned more often: traditional bezoar (freq bonus 20) The monster species that spawned more often: gramme carnivorously (freq bonus 6) The monster species that spawned more often: Unfair Archon (freq bonus 32) The monster species that spawned more often: bilking gremmie choctaw (freq bonus 8) The monster species that spawned more often: buddha consecratory meticulosity (freq bonus 20) The monster species that spawned more often: elf warlord (freq bonus 30) The monster species that spawned more often: radiating blue sentai (freq bonus 8) The monster species that spawned more often: sour warp fungus (freq bonus 10) The monster species that spawned more often: healing force patch (freq bonus 20) The monster species that spawned more often: ivory draconian (freq bonus 30) The monster species that spawned more often: sane colony (freq bonus 3) The monster species that spawned more often: contamination force patch (freq bonus 15) The monster species that spawned more often: vacuumer (freq bonus 16) The monster species that spawned more often: ice mimic (freq bonus 48) The monster trait that was more common: monsters that were generated by jonadab's perlscript (nope, slex is not being taken over by robots) (freq bonus 8) The monster trait that was more common: monsters whose attacks start sexual encounters (freq bonus 2) The monster trait that was more common: monsters that are strong (freq bonus 4) The monster trait that was more common: monsters whose attacks numb you (freq bonus 2) The monster species that never randomly spawned: acquirer dwarf The monster species that never randomly spawned: sabotager The monster species that never randomly spawned: bhut The monster species that never randomly spawned: humongous wort The monster species that never randomly spawned: Count Urcula The monster species that never randomly spawned: stamen cypriot The monster species that never randomly spawned: champ chump The monster species that never randomly spawned: romer The monster species that never randomly spawned: beastenchanter The monster species that never randomly spawned: dnethack monster The RNG hath decreed that this item was never generated: tar chain mail ((null)) The RNG hath decreed that this item was never generated: battle-axe (double-headed axe) The RNG hath decreed that this item was never generated: megaload (THE JENS HIS GIRLFRIEND IS NAMED TANJA) The RNG hath decreed that this item was never generated: implant of nirvana (singing) The RNG hath decreed that this item was never generated: muting helm (covered helmet) The RNG hath decreed that this item was never generated: worthless piece of white glass (white) The RNG hath decreed that this item was never generated: slow digestion (steel) The RNG hath decreed that this item was never generated: paralysis (shivering) The RNG hath decreed that this item was never generated: nurse cap ((null)) The RNG hath decreed that this item was never generated: no-light stone (gray) The RNG hath decreed that this item was generated more often: magic lamp (lamp, freq bonus 17) The RNG hath decreed that this item was generated more often: orihalcyon gauntlets (fighting gloves, freq bonus 14) The RNG hath decreed that this item was generated more often: Pan Galactic Gargle Blaster (radiating, freq bonus 20) The RNG hath decreed that this item was generated more often: white dragon scale mail ((null), freq bonus 48) The RNG hath decreed that this item was generated more often: amulet of technicality (hitec, freq bonus 15) The RNG hath decreed that this item was generated more often: light (cloth, freq bonus 7) The RNG hath decreed that this item was generated more often: discount action (cashed, freq bonus 6) The RNG hath decreed that this item was generated more often: bad shirt ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: barrier shield ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: stinking cloud (VELOX NEB, freq bonus 9) The RNG hath decreed that this item was generated more often: droven plate mail (crested black plate, freq bonus 4) The RNG hath decreed that this item was generated more often: tarrier ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: mare trident ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: boots of freedom (fleecy boots, freq bonus 9) The RNG hath decreed that this item was generated more often: trump coat (residential cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: stone of misfiring (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: hyper blue stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: symbiote ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: identify (bronze, freq bonus 2) The RNG hath decreed that this item was generated more often: dogshit boot ((null), freq bonus 7) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 15) The RNG hath decreed that this item was always generated cursed: disthene (teal) The RNG hath decreed that this item was always generated cursed: implant of stature (thin) The RNG hath decreed that this item was always generated cursed: cloak of reflection (funeral cloak) The RNG hath decreed that this item was always generated cursed: gain intelligence (plain) The RNG hath decreed that this item was always generated cursed: ornate mace ((null)) The RNG hath decreed that this item was always generated cursed: blinding ray (noble) The RNG hath decreed that this item was always generated cursed: heavy wood ball ((null)) The RNG hath decreed that this item was always generated cursed: heavy hammer ((null)) The RNG hath decreed that this item was always generated cursed: elven arrow (runed arrow) The RNG hath decreed that this item was always generated cursed: violet beauty heels (orgasm pumps) The RNG hath decreed that this trap was always invisible: hybrid trap The RNG hath decreed that this trap was generated more often: random message trap (freq bonus 2) Trap randomization happened for 1 in 621 traps Next attribute increase check would have come at turn 430 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having wonderlegs (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Balder, Edda and Hagen Your deity was Hagen The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (316) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - detect monsters 4 + divine 54% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (yellow robe) Scrolls scroll of enchant armor (HEEL STEALING) scroll of healing (USED IT FALLED BUT ELF HEAL NEXT) scroll of mana (REGNAD) scroll of phase door (BASSBASSKICKKICKBASSKICKKICK) scroll of standard id (VEGETARIANISM IS AN EATING DISORDER IMHO) scroll of cure (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION) * scroll of extra healing (REHASH EM EXTENDED HASH EM EXTENDED BREAKFAST) * scroll of greater mana restoration (SHIZZ) Spellbooks spellbook of healing (luxurious) spellbook of detect monsters (specific) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.