porkman, chaotic male redguardian Priest ------------- |...........| |....@d.....+ |...........| -+---.------- [Porkman the Aspirant] St11 Dx10 Co10 In8 Wi15 Ch8 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw20(20) AC4 MC0 Mov12 Sn0 Xp1/0 Wt40/1430 T5 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. There is a floor of the crypt here. You see here an uncursed wooden box {500}. What do you want to read? [i-p or ?*] As you read the scroll, it disappears. You gain knowledge of the knock spell. You have the memorization skill, which allows you to gain extra spell memory for newly learned spells. Whenever you learn a spell, you are asked whether you want to use the skill to boost the new spell's memory. In the case of doubt you should ALWAYS ANSWER YES. If you answer no, you just throw the bonus away. (Exception is if you want a forgotten spell, but you only ever need one of those normally.) Memorize this spell to add more spell memory? In the case of doubt you should always answer yes, unless you want the bonus to go to waste. [ynq] (y) Spell memory increased! You gained 20% extra spell memory. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property intrinsically: fear factor Scroll identification only worked 100 times out of 248 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 10 Implant identification only worked 1 times out of 21 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 32 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 165 Tool identification only worked 5 times out of 10 Scroll drop chance was reduced to 76% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 93% Potion drop chance was reduced to 85% Weapon drop chance was reduced to 70% Armor drop chance was reduced to 81% Food drop chance was reduced to 86% Concealing monsters were spawned underneath items 97% of the time only Monster death drops spawned with only 87% chance The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: two-weapon combat The following skill became untrainable if you tried to train it too early: mace (turn 31) The following skill became untrainable after a while: elemental spells (turn 41850) The following skill couldn't be trained before a certain turn number is reached: flail (turn 22194) The following skill became harder to train at higher skill levels: chaos spells Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 142310 Monster spawn increase reached its maximum at turn 203750 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 3735840 The monster class that cannot be genocided was unicorn or horse The monster class that was spawned more often: worm (freq bonus 1) The monster species that spawned more often: loamier inevitably councilor (freq bonus 8) The monster species that spawned more often: ordinator (freq bonus 2) The monster species that spawned more often: de-foe mushroom (freq bonus 18) The monster species that spawned more often: hungry force patch (freq bonus 6) The monster species that spawned more often: fermentative sufficing (freq bonus 2) The monster species that spawned more often: scourge of the unknown god (freq bonus 24) The monster species that spawned more often: venortex (freq bonus 12) The monster species that spawned more often: complaisantly british multiparty verged (freq bonus 12) The monster species that spawned more often: spore shrieker (freq bonus 12) The monster species that spawned more often: Yamata no Orochi (freq bonus 6) The monster species that spawned more often: piranah (freq bonus 15) The monster species that spawned more often: un in Protect mode (freq bonus 18) The monster species that spawned more often: forest vindicator (freq bonus 9) The monster species that spawned more often: petro force patch (freq bonus 3) The monster species that spawned more often: dim warp patch (freq bonus 30) The monster species that spawned more often: Chaima (freq bonus 24) The monster species that spawned more often: white hulk (freq bonus 9) The monster species that spawned more often: endure decoding (freq bonus 12) The monster species that spawned more often: wood nymph (freq bonus 6) The monster species that spawned more often: butt farter (freq bonus 3) The monster trait that was more common: monsters that count as werecreatures (freq bonus 2) The monster species that never randomly spawned: sunflower The monster species that never randomly spawned: leiki The monster species that never randomly spawned: Policeman Sergeant The monster species that never randomly spawned: blue ooze The monster species that never randomly spawned: literal death kiss The monster species that never randomly spawned: loader ogre The monster species that never randomly spawned: akira girl The monster species that never randomly spawned: large scroll trove The monster species that never randomly spawned: distally disintegration The monster species that never randomly spawned: strong zombie The RNG hath decreed that this item was never generated: gouge dick (pornographic) The RNG hath decreed that this item was never generated: platinum dragon scales ((null)) The RNG hath decreed that this item was never generated: elysium scourge ((null)) The RNG hath decreed that this item was never generated: implant of truth (terrene) The RNG hath decreed that this item was never generated: fallout stone (gray) The RNG hath decreed that this item was never generated: pink spell cloak (glaring cloak) The RNG hath decreed that this item was never generated: simeout stone (gray) The RNG hath decreed that this item was never generated: asian pear ((null)) The RNG hath decreed that this item was never generated: rainbow dragon scales ((null)) The RNG hath decreed that this item was never generated: tinfoil helmet (aluminium helmet) The RNG hath decreed that this item was generated more often: amulet of hostility (funk, freq bonus 14) The RNG hath decreed that this item was generated more often: ice beam (nebulous, freq bonus 13) The RNG hath decreed that this item was generated more often: magic flute (flute, freq bonus 7) The RNG hath decreed that this item was generated more often: silver short sword ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: garnet (red, freq bonus 8) The RNG hath decreed that this item was generated more often: eternium mattock ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: slow digestion (steel, freq bonus 40) The RNG hath decreed that this item was generated more often: memory loss stone (gray, freq bonus 29) The RNG hath decreed that this item was generated more often: implant of sweetness (acrobatic, freq bonus 15) The RNG hath decreed that this item was generated more often: tron boots (balanced boots, freq bonus 4) The RNG hath decreed that this item was generated more often: mana (blooming, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of attribute loss (pink cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: wine (violet-red, freq bonus 6) The RNG hath decreed that this item was generated more often: parfait ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: tidal wave (tolkienian, freq bonus 3) The RNG hath decreed that this item was generated more often: purple dragon scales ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: plugsuit (tightly fitting suit, freq bonus 3) The RNG hath decreed that this item was generated more often: code editing (sourcecode, freq bonus 16) The RNG hath decreed that this item was generated more often: aurora beam (alarming, freq bonus 10) The RNG hath decreed that this item was generated more often: respawn stone (gray, freq bonus 3) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 48) The RNG hath decreed that this item was always generated cursed: rot thirteen stone (gray) The RNG hath decreed that this item was always generated cursed: boogeyman helmet (frequent helmet) The RNG hath decreed that this item was always generated cursed: scaling stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of conflict (sounding) The RNG hath decreed that this item was always generated cursed: skill loss stone (gray) The RNG hath decreed that this item was always generated cursed: fauchard (pole sickle) The RNG hath decreed that this item was always generated cursed: IC (many-wired thing) The RNG hath decreed that this item was always generated cursed: secure curse removal (MORGOTH ISNT EVIL HES JUST MISUNDERSTOOD) The RNG hath decreed that this item was always generated cursed: increase damage (coral) The RNG hath decreed that this item was always generated cursed: gauntlets of fast casting (covered pair of gloves) The RNG hath decreed that this trap was always invisible: glib trap The RNG hath decreed that this trap was generated more often: spined ball trap (freq bonus 3) Trap randomization happened for 1 in 237 traps Next attribute increase check would have come at turn 847 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet Your chance to block was 21% You had 1490 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Wikileaks, Guccifer 2.0 and Anonymous Your deity was Anonymous The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (1107) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - wizard lock 2 + matter 0% 100% c - knock 1 + matter 0% 120% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (green robe) Scrolls scroll of wonder (OH I DUMBIE) scroll of healing (CROWDED OF BODY IN FLUFFY WATAGE) scroll of mana (MAKE LAND EXPLODE MAY LOWED DEFEND) scroll of phase door (SUPER LOTSA EDIBLE XORNSHACK) scroll of standard id (SUTSI) scroll of cure (CHALCHAK CHALKOUM CHIAM CHARCHROUM) * scroll of extra healing (KTTDLWRGT) * scroll of greater mana restoration (WHIRL WITH VACUUM PERFORATO TO FIRST) Spellbooks spellbook of healing (irritating) spellbook of wizard lock (clueless) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 1 time You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (1 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Basic] (max Expert) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.