porkman, chaotic male redguardian Priest ------------ |..........| |..........| |..........| |........... ...........| |.....@....| |...\.f....| |..........| ------------ [Porkman the Aspirant] St6 Dx14 Co11 In3 Wi12 Ch6 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw20(20) AC1 MC0 Mov12 Sn0 Xp1/0 Wt80/1180 T5 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. You displaced your kitten. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property intrinsically: scent view Scroll identification only worked 100 times out of 611 Potion identification only worked 3 times out of 7 Implant identification only worked 1 times out of 38 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 118 Tool identification only worked 5 times out of 50 Monsters only dropped their musable items with 96% chance Scroll drop chance was reduced to 86% Musable item generation frequency had a negative bias of 26% Ring drop chance was reduced to 93% Wand drop chance was reduced to 60% Amulet drop chance was reduced to 25% Potion drop chance was reduced to 77% Weapon drop chance was reduced to 82% Armor drop chance was reduced to 71% Monster death drops spawned with only 95% chance The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: symbiosis The following skill was trained at one fifth the usual rate: mace The following skill was limited to basic proficiency: bare-handed combat The following skill became untrainable if you tried to train it too early: memorization (turn 122) The following skill became untrainable if you tried to train it too early: spear (turn 468) The following skill couldn't be trained before a certain turn number is reached: unicorn horn (turn 41316) The following skill became harder to train at higher skill levels: memorization Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 158774 Monster spawn increase reached its maximum at turn 269484 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1798770 The monster class that cannot be genocided was snake The monster species that spawned more often: The Smith (freq bonus 4) The monster species that spawned more often: undead swarm mimic (freq bonus 3) The monster species that spawned more often: mountain orc (freq bonus 6) The monster species that spawned more often: thick giant (freq bonus 2) The monster species that spawned more often: rock play figure (freq bonus 5) The monster species that spawned more often: ego eraser monster (freq bonus 3) The monster species that spawned more often: furious force fungus (freq bonus 4) The monster species that spawned more often: lizard king (freq bonus 2) The monster species that spawned more often: italian lady (freq bonus 6) The monster species that spawned more often: protract shapable (freq bonus 12) The monster species that spawned more often: demonic hound (freq bonus 4) The monster species that spawned more often: sillymondaine (freq bonus 4) The monster species that spawned more often: werewinterstiletto (freq bonus 6) The monster species that spawned more often: curio blindest (freq bonus 2) The monster species that spawned more often: crater growth (freq bonus 8) The monster species that spawned more often: frustrated gladiola projectile ravaged (freq bonus 18) The monster species that spawned more often: assemblage mintiest rapport (freq bonus 48) The monster species that spawned more often: star spawn (freq bonus 4) The monster species that spawned more often: vlasta (freq bonus 12) The monster species that spawned more often: centaur chieftain (freq bonus 12) The monster trait that was more common: monsters whose attacks poison you and drain constitution (freq bonus 1) The monster trait that was more common: monsters whose attacks corrode your entire inventory (freq bonus 2) The monster trait that was more common: monsters that cannot pick up items (freq bonus 2) The monster trait that was more common: monsters who try to convert you to their religion (freq bonus 2) The monster species that never randomly spawned: superstitious person The monster species that never randomly spawned: lamb The monster species that never randomly spawned: skeleton hero The monster species that never randomly spawned: speedster maggot The monster species that never randomly spawned: filth beetle The monster species that never randomly spawned: blue-green mushroom The monster species that never randomly spawned: viridian missingno The monster species that never randomly spawned: chloroform piercer The monster species that never randomly spawned: freemason provincial grand master The monster species that never randomly spawned: timid troll The RNG hath decreed that this item was never generated: radar (everlasting) The RNG hath decreed that this item was never generated: naylight cloak (hearing cloak) The RNG hath decreed that this item was never generated: piano ((null)) The RNG hath decreed that this item was never generated: ore mining (off-build) The RNG hath decreed that this item was never generated: cloak of stat lock (straitjacket cloak) The RNG hath decreed that this item was never generated: otama ((null)) The RNG hath decreed that this item was never generated: cruncher helmet (breath control helmet) The RNG hath decreed that this item was never generated: wrapover stone (gray) The RNG hath decreed that this item was never generated: corpse ((null)) The RNG hath decreed that this item was never generated: heavy tar ball ((null)) The RNG hath decreed that this item was generated more often: rainbow dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: lightning (rainbow, freq bonus 13) The RNG hath decreed that this item was generated more often: mace ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: poisonous cloak (dirty rag, freq bonus 7) The RNG hath decreed that this item was generated more often: silver mace ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: embossed plate mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: snarenet cloak (fleeceling cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: time (ticking, freq bonus 38) The RNG hath decreed that this item was generated more often: white sweets ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: violet beauty heels (orgasm pumps, freq bonus 10) The RNG hath decreed that this item was generated more often: armor smash (sundered, freq bonus 10) The RNG hath decreed that this item was generated more often: butterfinger stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: time (momentary, freq bonus 8) The RNG hath decreed that this item was generated more often: paralysis (shivering, freq bonus 5) The RNG hath decreed that this item was generated more often: time use stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: steel shield ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: elven gauntlets (faded mittens, freq bonus 9) The RNG hath decreed that this item was generated more often: gauntlets of reflection (mirrored gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: night vision (blueberry, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of enemy saving (undertow, freq bonus 10) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 87) The RNG hath decreed that this item was always generated cursed: flesh lash ((null)) The RNG hath decreed that this item was always generated cursed: batarang ((null)) The RNG hath decreed that this item was always generated cursed: character recursion (gameplay-altering) The RNG hath decreed that this item was always generated cursed: invisibility (brilliant blue) The RNG hath decreed that this item was always generated cursed: make visible (appearing) The RNG hath decreed that this item was always generated cursed: crystallization (cavernal) The RNG hath decreed that this item was always generated cursed: psybeam (psionic) The RNG hath decreed that this item was always generated cursed: diamond dragon scale shield (diamond dragonhide shield) The RNG hath decreed that this item was always generated cursed: summon sexy girl (girly) The RNG hath decreed that this item was always generated cursed: amulet of conflict (sounding) The RNG hath decreed that this trap was always invisible: natalje trap The RNG hath decreed that this trap was generated more often: sleeping gas trap (freq bonus 4) Trap randomization happened for 1 in 115 traps Trap difficulty was increased by 10 Next attribute increase check would have come at turn 535 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 1 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet Your chance to block was 21% You had 1489 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of SlimKirby, Lucahjin and The Dark Id Your deity was The Dark Id The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (41) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - wizard lock 2 + matter 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (black robe) Scrolls scroll of earth (RIBBET) scroll of healing (THIS MOD IS EXEMPLARY) scroll of mana (BUGSNIPER WON THE FLEECY SLEX CHALLENGE) scroll of phase door (DISSOLVED UNDEAD POTATO) scroll of standard id (THAT DEV AND HIS WEIRD CAT FETISH) scroll of cure (KILOBAT GIGABAT TERABAT) * scroll of extra healing (A HOT SINGLE MAHOU SHOUJO) * scroll of greater mana restoration (MESSED AFTER RUSH AND WHIRLING) Spellbooks spellbook of healing (cute) spellbook of wizard lock (translated) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.