porkman, chaotic male redguardian Priest ---------- ---- |....f@........ |.............| |.............. . |.............| --------#------ # . [Porkman the Aspirant] St9 Dx11 Co11 In5 Wi11 Ch5 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw18(18) AC3 MC0 Mov12 Sn0 Xp1/0 Wt40/1350 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: free action You could not have this property extrinsically: stun resistance Ring identification only worked 4 times out of 6 Implant identification only worked 1 times out of 32 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 52 Spellbook identification only worked 2 times out of 11 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 66% chance Scroll drop chance was reduced to 75% Ring drop chance was reduced to 71% Wand drop chance was reduced to 81% Potion drop chance was reduced to 88% Weapon drop chance was reduced to 93% Armor drop chance was reduced to 84% Tool drop chance was reduced to 98% Monster death drops spawned with only 95% chance The following skill could not be trained at all: healing spells The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: memorization The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: quarterstaff (turn 100) The following skill became untrainable if you tried to train it too early: occult spells (turn 35) The following skill became untrainable after a while: javelin (turn 33334) The following skill couldn't be trained before a certain turn number is reached: shuriken (turn 70282) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 80634 Monster spawn increase reached its maximum at turn 514696 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 3213028 The monster class that cannot be genocided was pudding or ooze The monster class that was spawned more often: mimic (freq bonus 2) The monster species that spawned more often: condemned one (freq bonus 16) The monster species that spawned more often: exorcize serb (freq bonus 10) The monster species that spawned more often: barrowgrim soldier (freq bonus 12) The monster species that spawned more often: eyetin (freq bonus 12) The monster species that spawned more often: loud mold (freq bonus 9) The monster species that spawned more often: Belial (freq bonus 20) The monster species that spawned more often: brave stalk (freq bonus 6) The monster species that spawned more often: chameleon (freq bonus 48) The monster species that spawned more often: metal jelly (freq bonus 10) The monster species that spawned more often: werewedgesandal (freq bonus 6) The monster species that spawned more often: undead stygian doll (freq bonus 9) The monster species that spawned more often: ironman (freq bonus 4) The monster species that spawned more often: beginner elemental (freq bonus 20) The monster species that spawned more often: inertia warp patch (freq bonus 24) The monster species that spawned more often: brown mold warrior (freq bonus 8) The monster species that spawned more often: lawyerly ethically (freq bonus 10) The monster species that spawned more often: yellow pseudodragon (freq bonus 6) The monster species that spawned more often: baby gryphon (freq bonus 24) The monster species that spawned more often: umber mind flayer (freq bonus 30) The monster species that spawned more often: causal today (freq bonus 3) The monster trait that was more common: monsters that count as undead (freq bonus 2) The monster trait that was more common: monsters that laugh (freq bonus 3) The monster trait that was more common: monsters that cling to the ceiling (freq bonus 2) The monster trait that was more common: monsters that originate from Dungeon Lords (freq bonus 2) The monster trait that was more common: monsters that mutter cantrips (freq bonus 12) The monster species that never randomly spawned: syncopate regrafting The monster species that never randomly spawned: very old cyan dragon The monster species that never randomly spawned: conductor koala The monster species that never randomly spawned: decayed mushroom The monster species that never randomly spawned: rusting hulk The monster species that never randomly spawned: bugbot The monster species that never randomly spawned: eurgh wall The monster species that never randomly spawned: localizing spleenish The monster species that never randomly spawned: cloud of glory The monster species that never randomly spawned: rubber gum monster The RNG hath decreed that this item was never generated: grass whistle (whistle) The RNG hath decreed that this item was never generated: cloak of magical drainage (deep cloak) The RNG hath decreed that this item was never generated: metal chain ((null)) The RNG hath decreed that this item was never generated: dark elven mithril-coat ((null)) The RNG hath decreed that this item was never generated: sleep (runed) The RNG hath decreed that this item was never generated: implant of desire (camphor) The RNG hath decreed that this item was never generated: red dragon scales ((null)) The RNG hath decreed that this item was never generated: amulet of trash (shitty) The RNG hath decreed that this item was never generated: poison blast (tattered) The RNG hath decreed that this item was never generated: grenade launcher ((null)) The RNG hath decreed that this item was generated more often: broom ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: clone monster (radiating, freq bonus 6) The RNG hath decreed that this item was generated more often: floatcloak (levuntation cloak, freq bonus 37) The RNG hath decreed that this item was generated more often: futon swatter ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: good night (nightly, freq bonus 4) The RNG hath decreed that this item was generated more often: sleeping (effervescent, freq bonus 13) The RNG hath decreed that this item was generated more often: worthless piece of black glass (black, freq bonus 15) The RNG hath decreed that this item was generated more often: wings of angel (wings, freq bonus 12) The RNG hath decreed that this item was generated more often: secret whip ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: cloak of full nutrition (etheric cloak, freq bonus 25) The RNG hath decreed that this item was generated more often: straitjacket (long-sleeved jacket, freq bonus 7) The RNG hath decreed that this item was generated more often: high-heeled skiers (buffalo boots, freq bonus 7) The RNG hath decreed that this item was generated more often: disintegration (solid, freq bonus 11) The RNG hath decreed that this item was generated more often: magicite crystal (blue, freq bonus 5) The RNG hath decreed that this item was generated more often: airstep boots (calf-leather sandals, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of permanence (concrete cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: secret key ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of map amnesia (yellow cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: ice box of digestion (cooling box, freq bonus 5) The RNG hath decreed that this item was generated more often: platinum dragon scales ((null), freq bonus 5) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 42) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 2) The RNG hath decreed that this item was always generated cursed: knout ((null)) The RNG hath decreed that this item was always generated cursed: droven lance (obsidian lance) The RNG hath decreed that this item was always generated cursed: cure confusion (moldy) The RNG hath decreed that this item was always generated cursed: stone of fainting (gray) The RNG hath decreed that this item was always generated cursed: steal degrade stone (gray) The RNG hath decreed that this item was always generated cursed: attune magic (chthonic) The RNG hath decreed that this item was always generated cursed: yatagan ((null)) The RNG hath decreed that this item was always generated cursed: helm of steel (steel helmet) The RNG hath decreed that this item was always generated cursed: helm of amnesia (crazy helmet) The RNG hath decreed that this item was always generated cursed: nurse cap ((null)) The RNG hath decreed that this trap was always invisible: deprovement trap The RNG hath decreed that this trap was generated more often: pet AI trap (freq bonus 2) Trap randomization happened for 1 in 171 traps Next attribute increase check would have come at turn 155 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having free action (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Bickney, Corridor and Lockney Your deity was Lockney The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (210) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - sleep 2 + enchant 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (purple robe) Scrolls scroll of enchant weapon (PRZECIAZONY) scroll of healing (WAKE ME UP AND SIGH) scroll of mana (JOLTEON JOESTAR) scroll of phase door (YAY K MEASURER QUICKTRAVEL PUSHED A SOKO BOULDER INTO A CORNER AGAIN) scroll of standard id (WHAT THE HELL THE YES NO CONFIRMATION IS TEH UBER SUX) scroll of cure (NOW YOU SEE IT) * scroll of extra healing (CHRISTIAN LINDNER SAGT AUF WIEDERSEHEN) * scroll of greater mana restoration (SLEX IS VERY POPULAR IN RUSSIA) Spellbooks spellbook of healing (sundered) spellbook of sleep (stained) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.