porkman, chaotic male redguardian Priest --------- |.......| +$..@...| |..dr.... --------- [Porkman the Aspirant] St14 Dx10 Co15 In7 Wi10 Ch3 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw19(19) AC4 MC0 Mov12 Sn0 Xp1/0 Wt40/1820 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property extrinsically: keen memory You could not have this property intrinsically: see invisible Scroll identification only worked 100 times out of 133 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 35 Wand identification only worked 3 times out of 10 Gem identification only worked 100 times out of 128 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 36% chance Monsters only dropped their equipment with 64% chance Scroll drop chance was reduced to 88% Musable item generation frequency had a negative bias of 19% Wand drop chance was reduced to 93% Armor drop chance was reduced to 81% Food drop chance was reduced to 99% Monster death drops spawned with only 94% chance The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: enchantment spells The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: searching The following skill became untrainable after a while: elemental spells (turn 32065) The following skill became harder to train at higher skill levels: form II (Makashi) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 57892 Monster spawn increase reached its maximum at turn 139859 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 7607840 The monster class that cannot be genocided was xorn The monster species that spawned more often: totalized outlined (freq bonus 10) The monster species that spawned more often: Mammon (freq bonus 18) The monster species that spawned more often: turner moss (freq bonus 8) The monster species that spawned more often: mean warp patch (freq bonus 18) The monster species that spawned more often: marid elemental (freq bonus 18) The monster species that spawned more often: penance angel (freq bonus 8) The monster species that spawned more often: ledy jelly (freq bonus 10) The monster species that spawned more often: petty lateblutt (freq bonus 16) The monster species that spawned more often: suxxor mimic (freq bonus 4) The monster species that spawned more often: wannabe asthma (freq bonus 15) The monster species that spawned more often: shoebill (freq bonus 2) The monster species that spawned more often: legend predator (freq bonus 56) The monster species that spawned more often: pile of amorphous coins (freq bonus 6) The monster species that spawned more often: evil dragom (freq bonus 2) The monster species that spawned more often: ferrous patch (freq bonus 14) The monster species that spawned more often: spectral killer (freq bonus 12) The monster species that spawned more often: novice lich (freq bonus 63) The monster species that spawned more often: deadly permamimic (freq bonus 2) The monster species that spawned more often: osyluth (freq bonus 4) The monster species that spawned more often: female guard (freq bonus 4) The monster trait that was more common: monsters that have claw attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks disenchant your equipment (freq bonus 1) The monster trait that was more common: monsters whose attacks take you down a peg or two (freq bonus 16) The monster trait that was more common: monsters that buzz (freq bonus 1) The monster trait that was more common: monsters with disintegration resistance (freq bonus 4) The monster trait that was more common: monsters whose attacks disenchant your gear into the negatives (freq bonus 1) The monster species that never randomly spawned: null stalk The monster species that never randomly spawned: metallic laser The monster species that never randomly spawned: Moldoux, the Defenceless Mold The monster species that never randomly spawned: Rivierna The monster species that never randomly spawned: stone clan The monster species that never randomly spawned: black unicorn The monster species that never randomly spawned: Sven The monster species that never randomly spawned: shined contractual The monster species that never randomly spawned: furious mold The monster species that never randomly spawned: Oremorj, the Cyberdemon Lord The monster class that always generated with extra speed: vortex The RNG hath decreed that this item was never generated: bigscript stone (gray) The RNG hath decreed that this item was never generated: maid dress (little black dress) The RNG hath decreed that this item was never generated: inka stinger ((null)) The RNG hath decreed that this item was never generated: asterisk ((null)) The RNG hath decreed that this item was never generated: natural candle (candle) The RNG hath decreed that this item was never generated: heavy elysium ball ((null)) The RNG hath decreed that this item was never generated: elements (multi-hued) The RNG hath decreed that this item was never generated: broom ((null)) The RNG hath decreed that this item was never generated: javelin (throwing spear) The RNG hath decreed that this item was never generated: amulet of item insecurity (arasia) The RNG hath decreed that this item was generated more often: cure (SPARKLING EDWARD CULLEN, freq bonus 16) The RNG hath decreed that this item was generated more often: heavy machine gun ((null), freq bonus 87) The RNG hath decreed that this item was generated more often: impossibly heavy obsidian ball ((null), freq bonus 123) The RNG hath decreed that this item was generated more often: yumi (long bow, freq bonus 29) The RNG hath decreed that this item was generated more often: respawn stone (gray, freq bonus 166) The RNG hath decreed that this item was generated more often: large box of digestion (wooden box, freq bonus 19) The RNG hath decreed that this item was generated more often: arrow ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: stiletto ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: freezing boots (side zip boots, freq bonus 37) The RNG hath decreed that this item was generated more often: backhand mace ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: cloak of leech (energizer cloak, freq bonus 53) The RNG hath decreed that this item was generated more often: carrot ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: amethyst dragon scale shield (amethyst dragonhide shield, freq bonus 21) The RNG hath decreed that this item was generated more often: liquid chain ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: nasty stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: chemistry set (box of obscure-looking glass devices, freq bonus 4) The RNG hath decreed that this item was generated more often: nastiness (forking, freq bonus 8) The RNG hath decreed that this item was generated more often: fallout stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: boss companion (JUBILEX IS MY BEST FRIEND, freq bonus 9) The RNG hath decreed that this item was generated more often: changing directive stone (gray, freq bonus 13) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 13) The RNG hath decreed that this item was always generated cursed: feminism dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: rang call stone (gray) The RNG hath decreed that this item was always generated cursed: droven dagger (obsidian dagger) The RNG hath decreed that this item was always generated cursed: material change (NEED 10 BLESSED SUPERIOR MATERIAL FOR RUBYNUS) The RNG hath decreed that this item was always generated cursed: corrode metal (metal-colored) The RNG hath decreed that this item was always generated cursed: tele level (GON GET YA) The RNG hath decreed that this item was always generated cursed: C-ration ((null)) The RNG hath decreed that this item was always generated cursed: gentlewoman's dress (expensive dress) The RNG hath decreed that this item was always generated cursed: implant of hope (quixotic) The RNG hath decreed that this item was always generated cursed: chest (wooden container) The RNG hath decreed that this trap was always invisible: scaling trap The RNG hath decreed that this trap was generated more often: mana pit (freq bonus 3) Trap randomization happened for 1 in 671 traps Next attribute increase check would have come at turn 959 Strength training was 0 Dexterity training was 0 Wisdom training was -3 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Tenebrous, Chupoclops and Malphas Your deity was Malphas The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (1040) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - wizard lock 2 + matter 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (octarine robe) Scrolls scroll of magic mapping (CRASH EM EXTENDED DEMOLITION DERBY) scroll of healing (LIANSAI ZHONG DU DE GUANJUN XIANZAI LAI ZHUNBEI BODOU) scroll of mana (IHTFP) scroll of phase door (THE SOW STUPID JESPER GOT BEATEN UP) scroll of standard id (I COMPLETED HAZARDOUS COURSE 2 WITHOUT CHEATING) scroll of cure (ANGEL WITH THE SAMPLE) * scroll of extra healing (CWAEWL DAEWL) * scroll of greater mana restoration (ESQUECER OS RENUNCIANTES) Spellbooks spellbook of healing (waving) spellbook of wizard lock (rose-scented) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.