porkman, chaotic male redguardian Priest -+--------+---- |.............| |.............. |d@...........| ---.----------- [Porkman the Aspirant] St11 Dx8 Co11 In5 Wi8 Ch5 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw20(20) AC4 MC0 Mov12 Sn0 Xp1/0 Wt60/1450 T5 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) You see here an uncursed polished silver shield {20}. r - an uncursed polished silver shield {20}. What do you want to wear? [*] Never mind. What do you want to take off? [bc or ?*] You were wearing a blessed +2 small shield {12}. What do you want to wear? [cr or ?*] You are now wearing a polished silver shield. The little dog picks up 4 gold pieces {0}. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - a blessed +0 mace (weapon in hand) {12} Armor b - a blessed +0 robe (being worn) {16} c - a blessed +2 small shield {12} r - an uncursed +0 shield of reflection (being worn) {20} Comestibles e - a blessed clove of garlic {0} f - a blessed sprig of wolfsbane {0} Scrolls i - a blessed scroll of barrhing {0} k - 4 uncursed scrolls of healing {0} l - an uncursed burnt rotted scroll of healing {0} m - 4 uncursed scrolls of mana {0} n - 2 uncursed scrolls of phase door {0} o - an uncursed greased scroll of phase door {0} p - 2 uncursed scrolls of standard id {0} q - an uncursed scroll of cure {0} Spellbooks g - a blessed spellbook of healing (0:5) {0} h - a blessed spellbook of light (0:1) {0} Potions d - 4 potions of holy water {0} Tools j - an uncursed magic marker (0:33) {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: wallwalking Scroll identification only worked 100 times out of 235 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 5 Implant identification only worked 1 times out of 36 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 112 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 17% chance Monsters only dropped their equipment with 58% chance Potion drop chance was reduced to 86% Weapon drop chance was reduced to 75% Armor drop chance was reduced to 59% Food drop chance was reduced to 97% The following skill was limited to basic proficiency: bow The following skill became untrainable after a while: petkeeping (turn 48590) The following skill couldn't be trained before a certain turn number is reached: morning star (turn 25829) The following skill became harder to train at higher skill levels: martial arts Heavy curses were more common by 25% Items were more likely to be generated cursed by 16% Number of artifacts generated was 1 Number of fake artifacts generated was 2 Monster spawn increase started at turn 65614 Monster spawn increase reached its maximum at turn 148506 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 738196 The monster class that cannot be genocided was major demon The monster class that was spawned more often: rust monster or disenchanter (freq bonus 1) The monster species that spawned more often: shadow master (freq bonus 3) The monster species that spawned more often: icicle smasher (freq bonus 3) The monster species that spawned more often: fife force fungus (freq bonus 6) The monster species that spawned more often: bright ray (freq bonus 4) The monster species that spawned more often: mirror rubber (freq bonus 4) The monster species that spawned more often: +3 md barrier (freq bonus 12) The monster species that spawned more often: bloodworm (freq bonus 24) The monster species that spawned more often: caravansary profferer (freq bonus 6) The monster species that spawned more often: ice warp fungus (freq bonus 6) The monster species that spawned more often: water vortex (freq bonus 12) The monster species that spawned more often: matte warp patch (freq bonus 2) The monster species that spawned more often: long live the golden (freq bonus 12) The monster species that spawned more often: large freezing sphere (freq bonus 8) The monster species that spawned more often: cave spider (freq bonus 9) The monster species that spawned more often: darkmaker ghost (freq bonus 8) The monster species that spawned more often: lazy animal (freq bonus 20) The monster species that spawned more often: Carina (freq bonus 12) The monster species that spawned more often: unhealthy warp fungus (freq bonus 18) The monster species that spawned more often: mountain force nymph (freq bonus 16) The monster species that spawned more often: unco (freq bonus 18) The monster trait that was more common: monsters that are always female (freq bonus 8) The monster trait that was more common: monsters with levitation attacks (freq bonus 4) The monster trait that was more common: monsters whose attacks cause map amnesia (freq bonus 2) The monster trait that was more common: monsters whose attacks time you (freq bonus 1) The monster species that never randomly spawned: fallen angel The monster species that never randomly spawned: dependance scragging The monster species that never randomly spawned: petro trove The monster species that never randomly spawned: neurobee The monster species that never randomly spawned: painbite snake The monster species that never randomly spawned: spirit bear The monster species that never randomly spawned: purple draconian The monster species that never randomly spawned: downer maggot The monster species that never randomly spawned: loud mold The monster species that never randomly spawned: large bee The RNG hath decreed that this item was never generated: crypt (torchlit) The RNG hath decreed that this item was never generated: disthene (teal) The RNG hath decreed that this item was never generated: genocide (ELBIB YLOH) The RNG hath decreed that this item was never generated: astralcension (TEEEE TSUUUU OOOOO) The RNG hath decreed that this item was never generated: permanently black shoes (failuncap shoes) The RNG hath decreed that this item was never generated: diarrhea (eyefloating) The RNG hath decreed that this item was never generated: really heavy iron ball ((null)) The RNG hath decreed that this item was never generated: aojiru (greenish-blue) The RNG hath decreed that this item was never generated: pseudo teleporter cloak (foundry cloak) The RNG hath decreed that this item was never generated: heavy copper ball ((null)) The RNG hath decreed that this item was generated more often: resistance (castor bean, freq bonus 39) The RNG hath decreed that this item was generated more often: healing (bamboo, freq bonus 16) The RNG hath decreed that this item was generated more often: boss boots (rain boots, freq bonus 16) The RNG hath decreed that this item was generated more often: helm of teleport control (space helmet, freq bonus 19) The RNG hath decreed that this item was generated more often: no effect (fallen, freq bonus 185) The RNG hath decreed that this item was generated more often: enrage (YOU AND YOUR FRIENDS ARE DEAD, freq bonus 2) The RNG hath decreed that this item was generated more often: violet spell stone (gray, freq bonus 44) The RNG hath decreed that this item was generated more often: chrome scourge ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: lockout (WE WILL HURT YOU, freq bonus 20) The RNG hath decreed that this item was generated more often: kicking boots (steel boots, freq bonus 92) The RNG hath decreed that this item was generated more often: sliming (straight, freq bonus 9) The RNG hath decreed that this item was generated more often: flail ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: flintlock ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of stability (heavy cloak, freq bonus 42) The RNG hath decreed that this item was generated more often: melee prefix stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of dawn (sacred, freq bonus 10) The RNG hath decreed that this item was generated more often: sky dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: implant of pumping (shaven, freq bonus 6) The RNG hath decreed that this item was generated more often: lead shot ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: lagging (delayed, freq bonus 3) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 11) The RNG hath decreed that this item was always generated cursed: table furniture (GANG ONE THROUGH FOUR) The RNG hath decreed that this item was always generated cursed: quicksand (deserted) The RNG hath decreed that this item was always generated cursed: sane treble stone (gray) The RNG hath decreed that this item was always generated cursed: cypher helm (basin helmet) The RNG hath decreed that this item was always generated cursed: orcish guard shield (livid worped-moon shield) The RNG hath decreed that this item was always generated cursed: lead shot ((null)) The RNG hath decreed that this item was always generated cursed: silver spell stone (gray) The RNG hath decreed that this item was always generated cursed: emerald dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: elven short sword (runed short sword) The RNG hath decreed that this item was always generated cursed: evil patch stone (gray) The RNG hath decreed that this trap was always invisible: marlena trap The RNG hath decreed that this trap was generated more often: weakness trap (freq bonus 1) Trap randomization happened for 1 in 119 traps Next attribute increase check would have come at turn 814 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having phasing (0) Your chance to block was 27% You had 1494 points of nutrition remaining You regenerated mana You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of the U.N.O., the Flying Spaghetti Monster and the Invisible Pink Unicorn Your deity was the Invisible Pink Unicorn The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (159) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - light 1 + divine 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (purple robe) shield of reflection (polished silver shield) Scrolls scroll of barrhing (CIRMOCLINE) scroll of healing (DADDY WHAT DOES AGGRAVATE MONSTER MEAN) scroll of mana (SOMEONE HATES DISINTEGRATION RESISTANCE JUST TO SPITE PLAYERS) scroll of phase door (F R U E R) scroll of standard id (ASCENSION IS IMPOSSIBLE) scroll of cure (PEWDYWYPIE) * scroll of extra healing (CURSED PLUS3 DOUBLE BREXIT) * scroll of greater mana restoration (TIP BLOKA L DA GOVORIT CHTO SLESH IM ETO DER MO) Spellbooks spellbook of healing (protected) spellbook of light (pristine) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (59 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.