porkman, chaotic male redguardian Priest ---------- - |.....@....| +....`.f...| |..........| +..........| ------------ [Porkman the Aspirant] St9 Dx4 Co11 In8 Wi15 Ch3 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw18(18) AC6 MC0 Mov12 Sn0 Xp1/0 Wt40/1380 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: burnopathy You could not have this property extrinsically: discount action You could not have this property intrinsically: fire resistance Scroll identification only worked 100 times out of 197 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 7 Implant identification only worked 1 times out of 37 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 126 Monsters only dropped their musable items with 63% chance Scroll drop chance was reduced to 94% Ring drop chance was reduced to 81% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 87% Potion drop chance was reduced to 99% Weapon drop chance was reduced to 74% Armor drop chance was reduced to 68% Food drop chance was reduced to 91% The following skill was trained at half the usual rate: shield The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to skilled proficiency: firearms The following skill was limited to expert proficiency: morning star The following skill became untrainable if you tried to train it too early: polymorphing (turn 9) The following skill became untrainable after a while: body armor (turn 27824) Heavy curses were more common by 37% Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 168786 Monster spawn increase reached its maximum at turn 371952 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 1440240 The monster class that cannot be genocided was lizard The monster species that spawned more often: shoom vortex (freq bonus 24) The monster species that spawned more often: baby camel (freq bonus 5) The monster species that spawned more often: percenti catches the kelp frond. (freq bonus 2) The monster species that spawned more often: dwarven chaos bearer (freq bonus 2) The monster species that spawned more often: dementia turret (freq bonus 8) The monster species that spawned more often: frost worm (freq bonus 9) The monster species that spawned more often: baals minion (freq bonus 12) The monster species that spawned more often: shadow bug (freq bonus 12) The monster species that spawned more often: priviest continue etheric (freq bonus 4) The monster species that spawned more often: gravity snail (freq bonus 6) The monster species that spawned more often: want respirator (freq bonus 1) The monster species that spawned more often: silver weasel (freq bonus 3) The monster species that spawned more often: torah sephirah (freq bonus 9) The monster species that spawned more often: Glaryssa, Succubus Queen (freq bonus 12) The monster species that spawned more often: slow wood nymph (freq bonus 4) The monster species that spawned more often: wind patch (freq bonus 24) The monster species that spawned more often: sperrber (freq bonus 16) The monster species that spawned more often: purulence severing whimsy push doing (freq bonus 6) The monster species that spawned more often: prevailed banting (freq bonus 12) The monster species that spawned more often: kobold phazer (freq bonus 6) The monster trait that was more common: monsters with a game-specific nastiness attack (freq bonus 2) The monster trait that was more common: monsters that can lay eggs (freq bonus 3) The monster trait that was more common: monsters that love to collect gold (freq bonus 2) The monster trait that was more common: monsters whose attacks become stronger the more often they hit (freq bonus 1) The monster trait that was more common: monsters whose attacks cause gravity to warp around you (freq bonus 4) The monster trait that was more common: monsters that laugh (freq bonus 6) The monster trait that was more common: monsters that originate from the Diablo game series (freq bonus 4) The monster trait that was more common: monsters that have passive attacks (freq bonus 4) The monster trait that was more common: monsters of tiny size (freq bonus 4) The monster trait that was more common: monsters that have breath attacks (freq bonus 2) The monster species that never randomly spawned: sucker warp fungus The monster species that never randomly spawned: vortex warrior The monster species that never randomly spawned: scaly horror The monster species that never randomly spawned: goblin guide The monster species that never randomly spawned: large pseudodragon The monster species that never randomly spawned: ritualism tactile The monster species that never randomly spawned: blanker vortex The monster species that never randomly spawned: warrior The monster species that never randomly spawned: formalin biometer hornet The monster species that never randomly spawned: blue slaad The monster class that more likely to generate with musable stuff: rust monster or disenchanter The RNG hath decreed that this item was never generated: fuckup melee gauntlets (slaying gloves) The RNG hath decreed that this item was never generated: leech (andalusite) The RNG hath decreed that this item was never generated: cyan spell cloak (cyanism cloak) The RNG hath decreed that this item was never generated: Ultimate Tsuyoshi Special (camo) The RNG hath decreed that this item was never generated: noble's dress (armored black dress) The RNG hath decreed that this item was never generated: hiding (hidden tea) The RNG hath decreed that this item was never generated: pink sweets ((null)) The RNG hath decreed that this item was never generated: cloak of elementalism (team splat cloak) The RNG hath decreed that this item was never generated: mercurial dragon scale mail ((null)) The RNG hath decreed that this item was never generated: vivianite (cyan) The RNG hath decreed that this item was generated more often: magic banana ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: magic mapping (ELAM EBOW, freq bonus 40) The RNG hath decreed that this item was generated more often: message filter helmet (netradiation helmet, freq bonus 95) The RNG hath decreed that this item was generated more often: confuse monster (NR 9, freq bonus 4) The RNG hath decreed that this item was generated more often: deafness stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: freezing boots (side zip boots, freq bonus 4) The RNG hath decreed that this item was generated more often: fire (natural, freq bonus 39) The RNG hath decreed that this item was generated more often: soil-clinging boots (noble sandals, freq bonus 19) The RNG hath decreed that this item was generated more often: polymorph (golden, freq bonus 19) The RNG hath decreed that this item was generated more often: solar beam (beaming, freq bonus 17) The RNG hath decreed that this item was generated more often: huge chunk of meat ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: reroll artifact (marvelous, freq bonus 101) The RNG hath decreed that this item was generated more often: impact staff ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: commander suit (black men's suit, freq bonus 3) The RNG hath decreed that this item was generated more often: latency stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: grappling hook (iron hook, freq bonus 5) The RNG hath decreed that this item was generated more often: platinum spell boots (ballet heels, freq bonus 2) The RNG hath decreed that this item was generated more often: wonder (GIMMIE ALL THE SPELLS, freq bonus 3) The RNG hath decreed that this item was generated more often: terror (conspiratory, freq bonus 11) The RNG hath decreed that this item was generated more often: initialization stone (gray, freq bonus 9) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 73) The RNG hath decreed that this item was always generated cursed: wakeup call stone (gray) The RNG hath decreed that this item was always generated cursed: sludge (litter) The RNG hath decreed that this item was always generated cursed: implant of joy (forceful) The RNG hath decreed that this item was always generated cursed: sakura mochi ((null)) The RNG hath decreed that this item was always generated cursed: infravision (zinc) The RNG hath decreed that this item was always generated cursed: redemption (sweet) The RNG hath decreed that this item was always generated cursed: measurer ((null)) The RNG hath decreed that this item was always generated cursed: white peach ((null)) The RNG hath decreed that this item was always generated cursed: chromatic beam (chromatic) The RNG hath decreed that this item was always generated cursed: aquamarine (green) The RNG hath decreed that this trap was always invisible: warp zone The RNG hath decreed that this trap was generated more often: tempoconflict trap (freq bonus 8) Trap randomization happened for 1 in 937 traps Next attribute increase check would have come at turn 484 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having burnopathy (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Hel, Pluto and Orcus Your deity was Orcus The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (155) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - detect monsters 4 + divine 40% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (blue robe) Scrolls scroll of proof weapon (VM J UECM 5 O9FAD8) scroll of healing (ROT THIRTEEN EBG GUVEGRRA) scroll of mana (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY) scroll of phase door (ELF EXPLODE WHEN FALL) scroll of standard id (DISSOLVED UNDEAD POTATO) scroll of cure (GEHMA DOENER) * scroll of extra healing (EVEN RUBYNUS AND ADAMANTIUM ARENT THAT GOOD) * scroll of greater mana restoration (MOMMYXOMUHU) Spellbooks spellbook of healing (irresistible) spellbook of detect monsters (stellar) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... You and the kitten escaped from the dungeon with 3 points, Since you escaped early, the score list will not be checked.