porkman, chaotic male redguardian Priest ------------------- |.................| |.................| |.................| |.................| |.................| |.................| |.........@.......| |........d........| ------------------- [Porkman the Aspirant] St13 Dx11 Co11 In10 Wi16 Ch8 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw18(18) AC3 MC0 Mov12 Sn0 Xp1/0 Wt40/1600 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 168 Ring identification only worked 4 times out of 10 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 45 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 169 Tool identification only worked 5 times out of 8 Monsters only dropped their equipment with 97% chance Scroll drop chance was reduced to 99% Ring drop chance was reduced to 77% Wand drop chance was reduced to 95% Potion drop chance was reduced to 99% Armor drop chance was reduced to 54% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 97% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: matter spells The following skill became untrainable if you tried to train it too early: enchantment spells (turn 139) The following skill became harder to train at higher skill levels: lance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 65533 Monster spawn increase reached its maximum at turn 141862 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 3653624 The monster class that cannot be genocided was grue The monster class that was spawned more often: leprechaun (freq bonus 2) The monster species that spawned more often: giant ruby frog (freq bonus 18) The monster species that spawned more often: purulence severing whimsy push doing (freq bonus 6) The monster species that spawned more often: unexpected nymph (freq bonus 8) The monster species that spawned more often: fire spirit (freq bonus 12) The monster species that spawned more often: fairy (freq bonus 42) The monster species that spawned more often: fire turret (freq bonus 10) The monster species that spawned more often: omnipotence handfast (freq bonus 10) The monster species that spawned more often: absent fungus (freq bonus 3) The monster species that spawned more often: extractroll (freq bonus 72) The monster species that spawned more often: water dolphin (freq bonus 18) The monster species that spawned more often: undead mind flayer (freq bonus 10) The monster species that spawned more often: mem grue (freq bonus 8) The monster species that spawned more often: king of the bongo (freq bonus 10) The monster species that spawned more often: cross kobold (freq bonus 18) The monster species that spawned more often: slow force patch (freq bonus 126) The monster species that spawned more often: spined devil (freq bonus 24) The monster species that spawned more often: libelled snarling (freq bonus 7) The monster species that spawned more often: oyaji (freq bonus 18) The monster species that spawned more often: adamantium zombie (freq bonus 6) The monster species that spawned more often: death metal drummer (freq bonus 10) The monster trait that was more common: monsters whose attacks aggravate monsters (freq bonus 2) The monster trait that was more common: monsters that were generated by jonadab's perlscript (nope, slex is not being taken over by robots) (freq bonus 8) The monster trait that was more common: monsters who can cause Ragnarok (freq bonus 4) The monster trait that was more common: monsters whose attacks numb you (freq bonus 2) The monster species that never randomly spawned: petty hydra-snake The monster species that never randomly spawned: Valensina The monster species that never randomly spawned: swobber strive vaned The monster species that never randomly spawned: misbegotten waisting The monster species that never randomly spawned: nonpareil recusing The monster species that never randomly spawned: somnolence barbell benching The monster species that never randomly spawned: freshwater girl The monster species that never randomly spawned: negation bat The monster species that never randomly spawned: tyrannobreaker The monster species that never randomly spawned: slow-ass force fungus The monster class that more likely to generate with musable stuff: vampire The RNG hath decreed that this item was never generated: exercise stone (gray) The RNG hath decreed that this item was never generated: cure stun (fat) The RNG hath decreed that this item was never generated: lightless boots (sharp-edged sandals) The RNG hath decreed that this item was never generated: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA) The RNG hath decreed that this item was never generated: doorning stone (gray) The RNG hath decreed that this item was never generated: cloak of totter (birthcloth) The RNG hath decreed that this item was never generated: dancing shoes (soft footwear) The RNG hath decreed that this item was never generated: condome ((null)) The RNG hath decreed that this item was never generated: boots of displacement (hugging boots) The RNG hath decreed that this item was never generated: more helmet (less helmet) The RNG hath decreed that this item was generated more often: evencore cloak (odd hull cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: implant of ten thousand things (cross, freq bonus 9) The RNG hath decreed that this item was generated more often: bent sable (bent sword, freq bonus 33) The RNG hath decreed that this item was generated more often: thunder (sparking, freq bonus 37) The RNG hath decreed that this item was generated more often: air current (court, freq bonus 12) The RNG hath decreed that this item was generated more often: icky blade ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: autoscooter heels (flipflops, freq bonus 57) The RNG hath decreed that this item was generated more often: red double lightsaber (double lightsaber, freq bonus 5) The RNG hath decreed that this item was generated more often: slow digestion (steel, freq bonus 20) The RNG hath decreed that this item was generated more often: brass dragon scales ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: thunder (rollover, freq bonus 3) The RNG hath decreed that this item was generated more often: whetstone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: warping (MY SPUTA WILL FLOW DOWN, freq bonus 3) The RNG hath decreed that this item was generated more often: randomized helmet (RNG helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: cure sickness (indigo, freq bonus 14) The RNG hath decreed that this item was generated more often: symbiote ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of insulation (long overcoat, freq bonus 8) The RNG hath decreed that this item was generated more often: gain spact (elonic, freq bonus 11) The RNG hath decreed that this item was generated more often: quicksand (deserted, freq bonus 4) The RNG hath decreed that this item was generated more often: heretic cloak (godless cloak, freq bonus 18) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 96) The RNG hath decreed that this item was always generated cursed: cloak of spell resistance (orange cloak) The RNG hath decreed that this item was always generated cursed: stasis (moaning) The RNG hath decreed that this item was always generated cursed: loadboulder (gray) The RNG hath decreed that this item was always generated cursed: black spell stone (gray) The RNG hath decreed that this item was always generated cursed: x'mas cake ((null)) The RNG hath decreed that this item was always generated cursed: implant of menstrating (moaning) The RNG hath decreed that this item was always generated cursed: blood (blood-red) The RNG hath decreed that this item was always generated cursed: totem summoning (garbage) The RNG hath decreed that this item was always generated cursed: liquid ball ((null)) The RNG hath decreed that this item was always generated cursed: erasure (FAGEYUDUD) The RNG hath decreed that this trap was always invisible: enmity trap The RNG hath decreed that this trap was generated more often: fountain trap (freq bonus 2) Trap randomization happened for 1 in 880 traps Next attribute increase check would have come at turn 478 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of President Kimball, Mr. House and Caesar Your deity was Caesar The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (520) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - light 1 + divine 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (orange robe) Scrolls scroll of identify (NO FAIL ATTACKING BY SUMMER) scroll of healing (LOMA ZATH AION ACHTHASE MA) scroll of mana (BANANANANANA) scroll of phase door (DIFFER SEX CANT USE STUNTS) scroll of standard id (AMGEMS SLAK) scroll of cure (YITH GETS ONESHOT BY A MOTHERFUCKING BABY) * scroll of extra healing (TYPE CHANGING BY SLATE) * scroll of greater mana restoration (BOJACK HORSEMAN SEASON FIVE) Spellbooks spellbook of healing (silly) spellbook of light (nether) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.