porkman, chaotic male redguardian Priest ----------- |........@| |......d..| |...d.@...- ----------- [Porkman the Aspirant] St10 Dx8 Co10 In11 Wi13 Ch6 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw20(20) AC4 MC0 Mov12 Sn0 Xp1/0 Wt40/1410 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: magic resistance You could not have this property intrinsically: wonderlegs Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 57 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 20 Gem identification only worked 100 times out of 179 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 18% chance Monsters only dropped their equipment with 73% chance Scroll drop chance was reduced to 85% Wand drop chance was reduced to 73% Potion drop chance was reduced to 83% Weapon drop chance was reduced to 75% Tool drop chance was reduced to 98% Food drop chance was reduced to 73% The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: gun control The following skill was limited to basic proficiency: devices The following skill became untrainable if you tried to train it too early: shuriken (turn 1) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 57865) The following skill became harder to train at higher skill levels: elemental spells Items were more likely to be generated cursed by 10% Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 80575 Monster spawn increase reached its maximum at turn 298087 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 759850 The monster class that cannot be genocided was flying fish The monster species that spawned more often: hell stone (freq bonus 6) The monster species that spawned more often: ice eel (freq bonus 6) The monster species that spawned more often: robing enviously (freq bonus 36) The monster species that spawned more often: voltaic endearment rewinding disgruntle (freq bonus 6) The monster species that spawned more often: gray wort (freq bonus 3) The monster species that spawned more often: ashmen lovelessly (freq bonus 10) The monster species that spawned more often: rock eater (freq bonus 2) The monster species that spawned more often: disease sphere (freq bonus 2) The monster species that spawned more often: snaga (freq bonus 2) The monster species that spawned more often: vapor fly (freq bonus 5) The monster species that spawned more often: magneto centaur (freq bonus 6) The monster species that spawned more often: tome of destruction (freq bonus 20) The monster species that spawned more often: izumo (freq bonus 24) The monster species that spawned more often: pluckiest wholehearted demineralizing (freq bonus 4) The monster species that spawned more often: gnomonic malthusianism (freq bonus 4) The monster species that spawned more often: flying ripper (freq bonus 4) The monster species that spawned more often: venom mold (freq bonus 2) The monster species that spawned more often: ice acquisition blessedest mantled (freq bonus 20) The monster species that spawned more often: undead mass (freq bonus 20) The monster species that spawned more often: elf zombie (freq bonus 3) The monster trait that was more common: monsters that explode when killed (freq bonus 6) The monster trait that was more common: monsters whose attacks corrode your entire inventory (freq bonus 2) The monster trait that was more common: monsters that have tentacle attacks (freq bonus 1) The monster trait that was more common: monsters that originate from Vanilla NetHack or SLASH'EM (freq bonus 1) The monster trait that was more common: monsters that are amorphous (freq bonus 4) The monster trait that was more common: monsters that follow you up and down staircases (freq bonus 5) The monster trait that was more common: monsters that originate from Animeband (freq bonus 2) The monster trait that was more common: monsters that use nemesis dialogue (freq bonus 1) The monster trait that was more common: monsters that burble (freq bonus 2) The monster trait that was more common: monsters with djinni dialogue (freq bonus 1) The monster species that never randomly spawned: mech woman The monster species that never randomly spawned: lynx The monster species that never randomly spawned: cannibalizing inexplicably The monster species that never randomly spawned: notable warp fungus The monster species that never randomly spawned: nightshade The monster species that never randomly spawned: nonpossessive dulling The monster species that never randomly spawned: dark naga The monster species that never randomly spawned: jeans golem The monster species that never randomly spawned: potion jel The monster species that never randomly spawned: simplifying sheaving The RNG hath decreed that this item was never generated: consort's suit (loud foppish suit) The RNG hath decreed that this item was never generated: soil-clinging boots (noble sandals) The RNG hath decreed that this item was never generated: anti-disquiet cloak (grass cloak) The RNG hath decreed that this item was never generated: identify (wedged) The RNG hath decreed that this item was never generated: hyper beam (shrill) The RNG hath decreed that this item was never generated: autopilot stone (gray) The RNG hath decreed that this item was never generated: detect water (generous) The RNG hath decreed that this item was never generated: cloak of angriness (blinking cloak) The RNG hath decreed that this item was never generated: RapiRapi ((null)) The RNG hath decreed that this item was never generated: snow (tall) The RNG hath decreed that this item was generated more often: cloak of elementalism (team splat cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: tallow candle (candle, freq bonus 8) The RNG hath decreed that this item was generated more often: tubing pliers ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: kokken ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: anti-magic shell (fugacious, freq bonus 10) The RNG hath decreed that this item was generated more often: gothic plate mail ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: death (long, freq bonus 8) The RNG hath decreed that this item was generated more often: cure serious wounds (cacao, freq bonus 6) The RNG hath decreed that this item was generated more often: felt-tip marker ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: delight stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: robe of magic resistance (yellow robe, freq bonus 4) The RNG hath decreed that this item was generated more often: sanity timeout (yithian, freq bonus 10) The RNG hath decreed that this item was generated more often: black dress ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: confuse monster (NR 9, freq bonus 2) The RNG hath decreed that this item was generated more often: bad effect (pebble, freq bonus 11) The RNG hath decreed that this item was generated more often: sentou ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: magic device stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: anti-curse boots (winter stilettos, freq bonus 10) The RNG hath decreed that this item was generated more often: disconnected boots (living boots, freq bonus 10) The RNG hath decreed that this item was generated more often: fire (hexagonal, freq bonus 13) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 88) The RNG hath decreed that this item was always generated cursed: sleeping (effervescent) The RNG hath decreed that this item was always generated cursed: soft mattock ((null)) The RNG hath decreed that this item was always generated cursed: chatbox cloak (weeb cloak) The RNG hath decreed that this item was always generated cursed: orcish guard shield (livid worped-moon shield) The RNG hath decreed that this item was always generated cursed: mattress sleeping (MASTERING THE FLEEING MINE) The RNG hath decreed that this item was always generated cursed: random intrinsic (finicky) The RNG hath decreed that this item was always generated cursed: sling ((null)) The RNG hath decreed that this item was always generated cursed: helm of lose identification (conical hat) The RNG hath decreed that this item was always generated cursed: gain constitution (opal) The RNG hath decreed that this item was always generated cursed: symmetry (SENIL LELLARAP) The RNG hath decreed that this trap was always invisible: banana trap The RNG hath decreed that this trap was generated more often: falling boulder trap (freq bonus 1) Trap randomization happened for 1 in 753 traps Next attribute increase check would have come at turn 669 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having magic resistance (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Speaker Walt, Great Corner-Hard and Left Guenter Your deity was Left Guenter The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (1064) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - detect monsters 4 + divine 71% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (gray robe) Scrolls scroll of punishment (HI IM DAISY) scroll of healing (TROOG TROOOG TROOOOOG) scroll of mana (BASIL BALLS OF BEAN BREAD) scroll of phase door (ASH EM EXTENDED CREMATION SERVICE) scroll of standard id (POPO LILI TIKTIK) scroll of cure (WESTERN FRANKISH COURSE) * scroll of extra healing (SUSY THENSE) * scroll of greater mana restoration (NOLIFEFORCE) Spellbooks spellbook of healing (rainy) spellbook of detect monsters (pigtail) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.