porkman, chaotic male redguardian Priest ------------- +...........| |........f..| |........@..| -............| ------------- [Porkman the Aspirant] St8 Dx8 Co9 In7 Wi16 Ch4 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw20(20) AC4 MC0 Mov12 Sn0 Xp1/0 Wt40/1220 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property extrinsically: contamination resistance Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 30 Wand identification only worked 3 times out of 14 Spellbook identification only worked 2 times out of 5 Monsters only dropped their musable items with 41% chance Scroll drop chance was reduced to 98% Musable item generation frequency had a negative bias of 26% Amulet drop chance was reduced to 98% Potion drop chance was reduced to 75% Weapon drop chance was reduced to 75% Armor drop chance was reduced to 76% Concealing monsters were spawned underneath items 47% of the time only The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: short sword The following skill was trained at one fifth the usual rate: axe The following skill was limited to basic proficiency: healing spells The following skill became untrainable if you tried to train it too early: pick-axe (turn 3) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 60651 Monster spawn increase reached its maximum at turn 195106 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 729540 The monster class that cannot be genocided was wraith The monster class that was spawned more often: apelike creature (freq bonus 3) The monster species that spawned more often: plait yogic (freq bonus 48) The monster species that spawned more often: ferrous ray (freq bonus 36) The monster species that spawned more often: toxic sphere (freq bonus 18) The monster species that spawned more often: cave springy (freq bonus 18) The monster species that spawned more often: fucked golem (freq bonus 30) The monster species that spawned more often: bitch hound (freq bonus 6) The monster species that spawned more often: celled warp patch (freq bonus 6) The monster species that spawned more often: sleepy lady (freq bonus 24) The monster species that spawned more often: harpy (freq bonus 8) The monster species that spawned more often: spell eraser (freq bonus 15) The monster species that spawned more often: petty statue gargoyle (freq bonus 4) The monster species that spawned more often: halfling powerslinger (freq bonus 8) The monster species that spawned more often: specific bug (freq bonus 16) The monster species that spawned more often: Eliane's shin-smashing sneaker (freq bonus 18) The monster species that spawned more often: tree colony (freq bonus 4) The monster species that spawned more often: rattleclink vortex (freq bonus 8) The monster species that spawned more often: filtering testator (freq bonus 48) The monster species that spawned more often: bandersnatch boss (freq bonus 192) The monster species that spawned more often: bloodthirsty soul (freq bonus 30) The monster species that spawned more often: bright white mold (freq bonus 12) The monster trait that was more common: monsters that eat stone (freq bonus 2) The monster trait that was more common: monsters of tiny size (freq bonus 2) The monster trait that was more common: monsters that pick up magic items (freq bonus 2) The monster trait that was more common: monsters whose corpses don't decay (freq bonus 2) The monster trait that was more common: monsters whose attacks wrap around and drown you (freq bonus 1) The monster species that never randomly spawned: retouching summit The monster species that never randomly spawned: entrepreneurship carbonic The monster species that never randomly spawned: roose The monster species that never randomly spawned: biotically perturb The monster species that never randomly spawned: lillstart The monster species that never randomly spawned: physical monster The monster species that never randomly spawned: uncorking contradictive The monster species that never randomly spawned: hellwhip The monster species that never randomly spawned: four-headed hydra The monster species that never randomly spawned: querulously funnier countably The monster class that always generated with extra speed: sea monster The monster class that more likely to generate with musable stuff: jabberwock The RNG hath decreed that this item was never generated: second skin (fleshy wrap) The RNG hath decreed that this item was never generated: identify curd helmet (speechpipe helmet) The RNG hath decreed that this item was never generated: lead shot ((null)) The RNG hath decreed that this item was never generated: disenchantment (darkened) The RNG hath decreed that this item was never generated: diode (two-wired thing) The RNG hath decreed that this item was never generated: amulet versus stone (lunate) The RNG hath decreed that this item was never generated: borderless helmet (grimace helmet) The RNG hath decreed that this item was never generated: implant of remedy (brutal) The RNG hath decreed that this item was never generated: keen memory (black lily) The RNG hath decreed that this item was never generated: insulate (long) The RNG hath decreed that this item was generated more often: striped shirt ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: umbrella ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: energy sap ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: bricklayer bar ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: water (clear, freq bonus 15) The RNG hath decreed that this item was generated more often: aimbot lightning (shrined, freq bonus 11) The RNG hath decreed that this item was generated more often: wonder stone (violet, freq bonus 19) The RNG hath decreed that this item was generated more often: tubing pliers ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: respawn stone (gray, freq bonus 25) The RNG hath decreed that this item was generated more often: heavy glass ball ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: disintegration beam (bursting, freq bonus 3) The RNG hath decreed that this item was generated more often: strangling (choking, freq bonus 7) The RNG hath decreed that this item was generated more often: disgusting chain ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: snarenet cloak (fleeceling cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: leather saddle (saddle, freq bonus 6) The RNG hath decreed that this item was generated more often: frost (ephemeral, freq bonus 6) The RNG hath decreed that this item was generated more often: make pentagram (BLESSED CHARGING GAVE ONLY ONE CHARGE, freq bonus 11) The RNG hath decreed that this item was generated more often: metal club (heavy club, freq bonus 5) The RNG hath decreed that this item was generated more often: secret key ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: regeneration (moonstone, freq bonus 9) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 25) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 87) The RNG hath decreed that this item was always generated cursed: healthstone (gray) The RNG hath decreed that this item was always generated cursed: white double lightsaber (double lightsaber) The RNG hath decreed that this item was always generated cursed: green gown ((null)) The RNG hath decreed that this item was always generated cursed: implant of maggots (hexing) The RNG hath decreed that this item was always generated cursed: forbidden knowledge (uninscribed) The RNG hath decreed that this item was always generated cursed: stun monster (shivering) The RNG hath decreed that this item was always generated cursed: lock manipulation (castle) The RNG hath decreed that this item was always generated cursed: banana ((null)) The RNG hath decreed that this item was always generated cursed: root password detection (XYZZY) The RNG hath decreed that this item was always generated cursed: superscroller stone (gray) The RNG hath decreed that this trap was always invisible: swarm trap The RNG hath decreed that this trap was generated more often: spell forgetting trap (freq bonus 10) The spell school whose books are more common was chaos spells (freq bonus 1) Trap randomization happened for 1 in 460 traps Next attribute increase check would have come at turn 600 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Johanna from Orleans, Queen Katharina and Al-Mutasim Your deity was Al-Mutasim The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (322) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - detect food 2 + divine 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (red robe) Scrolls scroll of well building (FOLDING WING ATLITUDE VERY DAMAGE USED) scroll of healing (I WANT TO HERB MY BIKE UP) scroll of mana (TO MENY SHOTING TO BE AVOID) scroll of phase door (PLAY DOT POKEMONSHOWDOWN DOT COM) scroll of standard id (MOMOMO MELASOUT PEU PHRE) scroll of cure (OUTER LIMITS) * scroll of extra healing (SUS COMNITUS) * scroll of greater mana restoration (2018 GERMAN SAUSAGES GOT OFFSERVED BY THE KIMCHIS) Spellbooks spellbook of healing (pressing) spellbook of detect food (displacing) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.