porkman, chaotic male redguardian Priest ------------------- |......@d.........| |.$...............| |.................| ------------------- [Porkman the Aspirant] St14 Dx6 Co6 In8 Wi14 Ch6 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw20(20) AC5 MC0 Mov12 Sn0 Xp1/0 Wt40/1380 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: drain resistance Ring identification only worked 4 times out of 24 Implant identification only worked 1 times out of 47 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 107 Monsters only dropped their musable items with 92% chance Musable item generation frequency had a negative bias of 33% Ring drop chance was reduced to 61% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 92% Potion drop chance was reduced to 86% Armor drop chance was reduced to 86% Food drop chance was reduced to 97% Concealing monsters were spawned underneath items 98% of the time only Monster death drops spawned with only 98% chance The following skill was trained at half the usual rate: techniques The following skill was trained at one fifth the usual rate: searching The following skill was limited to skilled proficiency: bow The following skill became untrainable after a while: squeaking (turn 25354) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 61813) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 86604 Monster spawn increase reached its maximum at turn 102867 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 896162 The monster class that cannot be genocided was Keystone Kop The monster class that was spawned more often: nemese (freq bonus 4) The monster species that spawned more often: purple growth (freq bonus 14) The monster species that spawned more often: outsider patch (freq bonus 18) The monster species that spawned more often: horned reaper (freq bonus 18) The monster species that spawned more often: extra donald (freq bonus 12) The monster species that spawned more often: immodest fumitory (freq bonus 18) The monster species that spawned more often: mistress mind flayer (freq bonus 10) The monster species that spawned more often: deep fiend (freq bonus 10) The monster species that spawned more often: antimatter wort (freq bonus 36) The monster species that spawned more often: dull stalk (freq bonus 10) The monster species that spawned more often: adult lizard (freq bonus 44) The monster species that spawned more often: little tuchechaun (freq bonus 18) The monster species that spawned more often: rusty coins (freq bonus 5) The monster species that spawned more often: devised force patch (freq bonus 16) The monster species that spawned more often: freemason abbot (freq bonus 48) The monster species that spawned more often: tooth jugging borrow (freq bonus 16) The monster species that spawned more often: ministrant hot (freq bonus 54) The monster species that spawned more often: The Queen of Farts (freq bonus 6) The monster species that spawned more often: blood stone (freq bonus 18) The monster species that spawned more often: brave growth (freq bonus 18) The monster species that spawned more often: mammoth (freq bonus 7) The monster trait that was more common: monsters that have humanoid speech (freq bonus 2) The monster trait that was more common: monsters whose attacks randomly damage your items (freq bonus 4) The monster trait that was more common: monsters that want the Amulet of Yendor (freq bonus 2) The monster trait that was more common: monsters whose attacks make you lazy (freq bonus 1) The monster trait that was more common: monsters whose attacks burn your equipment with lava (freq bonus 5) The monster trait that was more common: monsters whose attacks can drain your skills (freq bonus 8) The monster species that never randomly spawned: animated stiletto sandal The monster species that never randomly spawned: slime growth The monster species that never randomly spawned: aureolin growth The monster species that never randomly spawned: violet bladewitch The monster species that never randomly spawned: death worm The monster species that never randomly spawned: lau wall The monster species that never randomly spawned: bewitched force fungus The monster species that never randomly spawned: gravity snail The monster species that never randomly spawned: hobbit leadmaster The monster species that never randomly spawned: high corpse The RNG hath decreed that this item was never generated: disconnect stone (gray) The RNG hath decreed that this item was never generated: enhance breath (specific) The RNG hath decreed that this item was never generated: ruffled shirt ((null)) The RNG hath decreed that this item was never generated: beautiful shirt ((null)) The RNG hath decreed that this item was never generated: autodestruct de vice boots (explosive boots) The RNG hath decreed that this item was never generated: cyan dragon scale mail ((null)) The RNG hath decreed that this item was never generated: yumi (long bow) The RNG hath decreed that this item was never generated: sprap boots (feelgood heels) The RNG hath decreed that this item was never generated: unfair attack stone (gray) The RNG hath decreed that this item was never generated: charger ((null)) The RNG hath decreed that this item was generated more often: fallout stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of virility (frantic, freq bonus 3) The RNG hath decreed that this item was generated more often: pet AI stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: teleportation (silver, freq bonus 17) The RNG hath decreed that this item was generated more often: cloak of quenching (asbestos cloak, freq bonus 27) The RNG hath decreed that this item was generated more often: poison brand (curare-impregnated, freq bonus 20) The RNG hath decreed that this item was generated more often: nexusport (scrambled, freq bonus 10) The RNG hath decreed that this item was generated more often: soundproof helmet (wok-shaped helmet, freq bonus 31) The RNG hath decreed that this item was generated more often: compost chain ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: undroppable gloves (concrete gloves, freq bonus 19) The RNG hath decreed that this item was generated more often: verisiert stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: ice box of waterproofing (cooling box, freq bonus 11) The RNG hath decreed that this item was generated more often: captcha stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: peridot (radiant, freq bonus 19) The RNG hath decreed that this item was generated more often: add spell memory (loved, freq bonus 7) The RNG hath decreed that this item was generated more often: starvation (underestimated, freq bonus 9) The RNG hath decreed that this item was generated more often: blesscurse stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: objection (cinnabar, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of peace (inka, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of peace (inka, freq bonus 2) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 70) The RNG hath decreed that this item was always generated cursed: proof weapon (YOU ARE DOOMED) The RNG hath decreed that this item was always generated cursed: amulet of technicality (hitec) The RNG hath decreed that this item was always generated cursed: printed shirt ((null)) The RNG hath decreed that this item was always generated cursed: haste self (purple) The RNG hath decreed that this item was always generated cursed: needle ((null)) The RNG hath decreed that this item was always generated cursed: nano pick ((null)) The RNG hath decreed that this item was always generated cursed: jet (black) The RNG hath decreed that this item was always generated cursed: ice box of digestion (cooling box) The RNG hath decreed that this item was always generated cursed: detect foot (stinking) The RNG hath decreed that this item was always generated cursed: batleth ((null)) The RNG hath decreed that this trap was always invisible: enmity trap The RNG hath decreed that this trap was generated more often: ragnarok trap (freq bonus 2) Trap randomization happened for 1 in 731 traps Next attribute increase check would have come at turn 513 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having drain resistance (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Tax Evasion, Murder and Arson and Prison Outbreak Your deity was Prison Outbreak The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (498) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - wizard lock 2 + matter 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (cyan robe) Scrolls scroll of summon elm (FEAKONALEASH CRAWLINGINMYSKIN EMOS) scroll of healing (HOLY SHIT IS THE GLASS GOLEM OF ILLUSORY CASTLE A MOTHERFUCKER) scroll of mana (C00000000000000000000000000005) scroll of phase door (WHATWASTHATONLY) scroll of standard id (SEXY BUTT CHEEKS) scroll of cure (DNETHACK PESTILENCE CAN INSTAKILL YOU WITH QUADRUPLE SICKNESS) * scroll of extra healing (RISE DEFENCE BY FOGET ALL THE MOMENLOWERED HITING BY) * scroll of greater mana restoration (O NEIN WO HATTSEN DESSDENN HINGESPEICHERT) Spellbooks spellbook of healing (protected) spellbook of wizard lock (appearing) Potions * potion of water (clear) potion of oil (tan) Tools oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... You and the little dog Pokemon escaped from the dungeon with 3 points, Since you escaped early, the score list will not be checked.