porkman, chaotic male redguardian Priest ----------------------- |.....................| |.....................| |.....................| |.....................| |.....................| |...................$.| |.....................| |.....................| |.....................| |.....................| |........@............| |........f............| |.....................| |............H........| |.....................| |.....................| |.....................| |.....................| |.....................| |.....................- |.....................| ----------------------- [Porkman the Aspirant] St12 Dx9 Co9 In6 Wi13 Ch10 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw20(20) AC5 MC0 Mov12 Sn0 Xp1/0 Wt40/1410 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property extrinsically: free action Scroll identification only worked 100 times out of 157 Ring identification only worked 4 times out of 5 Implant identification only worked 1 times out of 61 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 188 Monsters only dropped their musable items with 72% chance Implant drop chance was reduced to 95% Potion drop chance was reduced to 66% Weapon drop chance was reduced to 83% Armor drop chance was reduced to 82% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 84% of the time only The following skill could not be trained at all: shield The following skill was trained at half the usual rate: squeaking The following skill was trained at one fifth the usual rate: shuriken The following skill was limited to basic proficiency: squeaking The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: two-handed sword (turn 77) The following skill became untrainable after a while: techniques (turn 23570) The following skill became harder to train at higher skill levels: body spells Number of artifacts generated was 2 Number of fake artifacts generated was 0 Monster spawn increase started at turn 124740 Monster spawn increase reached its maximum at turn 204600 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 493810 The monster class that cannot be genocided was ogre The monster species that spawned more often: reconveyed decahedron (freq bonus 12) The monster species that spawned more often: greater demonic quylthulg (freq bonus 3) The monster species that spawned more often: fillen fungus (freq bonus 42) The monster species that spawned more often: shreddow (freq bonus 4) The monster species that spawned more often: glowing growth (freq bonus 6) The monster species that spawned more often: turbaned diarchy (freq bonus 2) The monster species that spawned more often: azure mold (freq bonus 24) The monster species that spawned more often: amnesia mechanic (freq bonus 18) The monster species that spawned more often: dissatisfied president (freq bonus 10) The monster species that spawned more often: spa dyspeptical maisonette keystone (freq bonus 2) The monster species that spawned more often: irredeemable mechanized (freq bonus 18) The monster species that spawned more often: sowish eel (freq bonus 6) The monster species that spawned more often: flying frog (freq bonus 12) The monster species that spawned more often: greater aboleth (freq bonus 4) The monster species that spawned more often: battle bunny (freq bonus 1) The monster species that spawned more often: traumatic somnambulism vilest (freq bonus 18) The monster species that spawned more often: barrenly horseback clammiest bookmobile (freq bonus 20) The monster species that spawned more often: extraction eel (freq bonus 32) The monster species that spawned more often: water devil (freq bonus 3) The monster species that spawned more often: tormented potato (freq bonus 4) The monster trait that was more common: monsters that can be genocided (freq bonus 1) The monster trait that was more common: monsters whose attacks disenchant your gear into the negatives (freq bonus 2) The monster trait that was more common: monsters that revive after death (freq bonus 8) The monster trait that was more common: monsters that eat meat (freq bonus 2) The monster trait that was more common: monsters that are breathless (freq bonus 2) The monster trait that was more common: monsters of huge size (freq bonus 2) The monster trait that was more common: monsters whose attacks turn you into a green slime (freq bonus 2) The monster trait that was more common: monsters that have sting attacks (freq bonus 6) The monster trait that was more common: monsters whose attacks numb you (freq bonus 8) The monster species that never randomly spawned: eliding vulgarian The monster species that never randomly spawned: terrestric warp fungus The monster species that never randomly spawned: reallocating shopped The monster species that never randomly spawned: The Jade Dragon The monster species that never randomly spawned: shechinah sephirah The monster species that never randomly spawned: hewed painful The monster species that never randomly spawned: saltpeter camshaft The monster species that never randomly spawned: inka torturemaster The monster species that never randomly spawned: vampish raver The monster species that never randomly spawned: bowwierdo The RNG hath decreed that this item was never generated: dememorize (zylon) The RNG hath decreed that this item was never generated: berserk (immortal) The RNG hath decreed that this item was never generated: violet lightsaber (lightsaber) The RNG hath decreed that this item was never generated: epidote (green) The RNG hath decreed that this item was never generated: morning star ((null)) The RNG hath decreed that this item was never generated: forceful boots (rumble boots) The RNG hath decreed that this item was never generated: sickness (fizzy) The RNG hath decreed that this item was never generated: anhydrite (teal) The RNG hath decreed that this item was never generated: robe of power (orange robe) The RNG hath decreed that this item was never generated: toilet roll ((null)) The RNG hath decreed that this item was generated more often: dwarvish spear (stout spear, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of warmth (metal cloak, freq bonus 31) The RNG hath decreed that this item was generated more often: wind (timber, freq bonus 19) The RNG hath decreed that this item was generated more often: gauntlets of leech (fingerless gloves, freq bonus 36) The RNG hath decreed that this item was generated more often: mutation (bristly, freq bonus 3) The RNG hath decreed that this item was generated more often: troll shield ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: copper dragon scales ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: trap creation stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: rainbow dragon scale shield (rainbow dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: sustain ability (bronze, freq bonus 26) The RNG hath decreed that this item was generated more often: sterilize (sexual, freq bonus 8) The RNG hath decreed that this item was generated more often: measurer ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: conflict (monospace, freq bonus 5) The RNG hath decreed that this item was generated more often: increase damage (coral, freq bonus 6) The RNG hath decreed that this item was generated more often: ash (fire-red, freq bonus 4) The RNG hath decreed that this item was generated more often: agate (orange, freq bonus 6) The RNG hath decreed that this item was generated more often: sleep (runed, freq bonus 8) The RNG hath decreed that this item was generated more often: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY, freq bonus 14) The RNG hath decreed that this item was generated more often: tubing pliers ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 7) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 51) The RNG hath decreed that this item was always generated cursed: baked sweet potato ((null)) The RNG hath decreed that this item was always generated cursed: fortune cookie ((null)) The RNG hath decreed that this item was always generated cursed: bigscript stone (gray) The RNG hath decreed that this item was always generated cursed: create create scroll (PLUS 100 MAGIC MARKER) The RNG hath decreed that this item was always generated cursed: shuffle monster (misked) The RNG hath decreed that this item was always generated cursed: white spell stone (gray) The RNG hath decreed that this item was always generated cursed: toxic (holed) The RNG hath decreed that this item was always generated cursed: lance ((null)) The RNG hath decreed that this item was always generated cursed: fallout stone (gray) The RNG hath decreed that this item was always generated cursed: bohemian ear spoon ((null)) The RNG hath decreed that this trap was always invisible: highway trap The RNG hath decreed that this trap was generated more often: free hand trap (freq bonus 4) The spell school whose books are more common was elemental spells (freq bonus 10) The spell school whose books are more common was protection spells (freq bonus 4) The spell school whose books are more common was matter spells (freq bonus 11) Trap randomization happened for 1 in 868 traps Next attribute increase check would have come at turn 268 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Boko Haram, The Taliban and The IS Your deity was The IS The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (594) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - sleep 2 + enchant 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (white robe) Scrolls scroll of earth (REUTHRA ENROUCH ZERPHRECH) scroll of healing (YOU MAY NOT PLAY ANYTHING ELSE UNLESS YOU MANAGE TO ASCEND SLEX) scroll of mana (BOYTIT ZIDEC) scroll of phase door (I AM NOOB) scroll of standard id (SHIN KICK OF LOVE) scroll of cure (PARASITARY) * scroll of extra healing (IS THE ALL SO CLASS) * scroll of greater mana restoration (PASH EM EXTENDED BRITISH MAKE OUT) Spellbooks spellbook of healing (battered) spellbook of sleep (received) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.