porkman, chaotic male redguardian Priest -.-.--- |.....| |.....| -------.....- ............ ....... -...f.- |....@| |.....| ------- [Porkman the Aspirant] St10 Dx10 Co11 In6 Wi14 Ch11 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw18(18) AC4 MC0 Mov12 Sn0 Xp1/0 Wt40/1410 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property extrinsically: fire resistance Scroll identification only worked 100 times out of 151 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 25 Implant identification only worked 1 times out of 36 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 9 Monsters only dropped their musable items with 85% chance Monsters only dropped their equipment with 65% chance Scroll drop chance was reduced to 81% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 93% Potion drop chance was reduced to 96% Weapon drop chance was reduced to 89% Tool drop chance was reduced to 80% Food drop chance was reduced to 92% The following skill was limited to basic proficiency: divination spells The following skill became untrainable if you tried to train it too early: broadsword (turn 73) The following skill became untrainable after a while: memorization (turn 50819) The following skill couldn't be trained before a certain turn number is reached: two-handed sword (turn 37806) The following skill became harder to train at higher skill levels: general combat Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 87849 Monster spawn increase reached its maximum at turn 171324 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 1509386 The monster class that cannot be genocided was golem The monster species that spawned more often: great orc (freq bonus 6) The monster species that spawned more often: shimmering dragom (freq bonus 2) The monster species that spawned more often: pikaflare (freq bonus 8) The monster species that spawned more often: widower laconically (freq bonus 16) The monster species that spawned more often: brother breaker (freq bonus 4) The monster species that spawned more often: senatorial accurate tupping hydroxy dervish (freq bonus 8) The monster species that spawned more often: slow-ass fungus (freq bonus 6) The monster species that spawned more often: totally bad stalk (freq bonus 4) The monster species that spawned more often: dim beam (freq bonus 4) The monster species that spawned more often: thorn sentai (freq bonus 6) The monster species that spawned more often: wepechaun (freq bonus 4) The monster species that spawned more often: domestic dragon (freq bonus 1) The monster species that spawned more often: dwarven Bull-Man packleader (freq bonus 12) The monster species that spawned more often: predomination swarming (freq bonus 24) The monster species that spawned more often: ubernazgul (freq bonus 16) The monster species that spawned more often: demilich (freq bonus 24) The monster species that spawned more often: sulfur force fungus (freq bonus 3) The monster species that spawned more often: slimy mushroom patch (freq bonus 8) The monster species that spawned more often: normal elemental (freq bonus 8) The monster species that spawned more often: serbian thief (freq bonus 4) The monster trait that was more common: monsters that can be tamed with food (freq bonus 1) The monster trait that was more common: monsters that need a pick-axe for tunneling (freq bonus 16) The monster trait that was more common: monsters that wait for you to come (freq bonus 4) The monster species that never randomly spawned: parasitized android The monster species that never randomly spawned: colluded stalk The monster species that never randomly spawned: ogre mummy The monster species that never randomly spawned: televiewer foregoer The monster species that never randomly spawned: Internet Exploder The monster species that never randomly spawned: magic turret The monster species that never randomly spawned: hitpoint trove The monster species that never randomly spawned: deep armorc The monster species that never randomly spawned: elemental portal The monster species that never randomly spawned: thieving type The monster class that always generated with extra speed: dragon The RNG hath decreed that this item was never generated: backhand mace ((null)) The RNG hath decreed that this item was never generated: towel ((null)) The RNG hath decreed that this item was never generated: helm of full nutrition (brick helmet) The RNG hath decreed that this item was never generated: lock pick ((null)) The RNG hath decreed that this item was never generated: elven spear (runed spear) The RNG hath decreed that this item was never generated: forbidden knowledge (uninscribed) The RNG hath decreed that this item was never generated: memory loss stone (gray) The RNG hath decreed that this item was never generated: memory loss stone (gray) The RNG hath decreed that this item was never generated: naylight cloak (hearing cloak) The RNG hath decreed that this item was never generated: athame ((null)) The RNG hath decreed that this item was generated more often: detect unseen (violet, freq bonus 13) The RNG hath decreed that this item was generated more often: antimagic (KARSUS, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of mental stability (slexy, freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets of swimming (black gloves, freq bonus 12) The RNG hath decreed that this item was generated more often: inka leash (leash, freq bonus 41) The RNG hath decreed that this item was generated more often: eternium blade ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: checkerboard stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: black sweets ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: autoscooter heels (flipflops, freq bonus 7) The RNG hath decreed that this item was generated more often: whetstone (gray, freq bonus 24) The RNG hath decreed that this item was generated more often: implant of thawing (ambergris, freq bonus 11) The RNG hath decreed that this item was generated more often: immunity to drawbridges (drawn, freq bonus 3) The RNG hath decreed that this item was generated more often: gauntlets of panic (slit gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: difficult shield ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: starlit sky stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: sledge hammer ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: worthless piece of cyan glass (cyan, freq bonus 6) The RNG hath decreed that this item was generated more often: red spell heels (lolita boots, freq bonus 2) The RNG hath decreed that this item was generated more often: reroll artifact (marvelous, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of karma (blanched, freq bonus 10) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 51) The RNG hath decreed that this item was always generated cursed: dry up fountain (defiled) The RNG hath decreed that this item was always generated cursed: fallout helmet (post-nuclear helmet) The RNG hath decreed that this item was always generated cursed: heavy gold ball ((null)) The RNG hath decreed that this item was always generated cursed: dragon eyepatch ((null)) The RNG hath decreed that this item was always generated cursed: implant of wannabe (buff) The RNG hath decreed that this item was always generated cursed: sanity (squirting) The RNG hath decreed that this item was always generated cursed: general candle (candle) The RNG hath decreed that this item was always generated cursed: botox resist (leafy) The RNG hath decreed that this item was always generated cursed: implant of king beefcake (cream) The RNG hath decreed that this item was always generated cursed: elven broadsword (runed broadsword) The RNG hath decreed that this trap was always invisible: gray center trap The RNG hath decreed that this trap was generated more often: violet spell trap (freq bonus 4) Trap randomization happened for 1 in 24 traps Next attribute increase check would have come at turn 406 Strength training was 0 Dexterity training was 0 Wisdom training was -3 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Ilmater, Grumbar and Tymora Your deity was Tymora The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (534) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - wizard lock 2 + matter 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (pink robe) Scrolls scroll of genocide (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS) scroll of healing (6 TIME) scroll of mana (BFG 9000 OH YEAH) scroll of phase door (WHOM DWELL IN THE VANITY) scroll of standard id (TORIPIRU MAXIMIZE MAGIK) scroll of cure (MAND PENDING MAGIC SPELL) * scroll of extra healing (HYPNOTIZED PLAGIARIST) * scroll of greater mana restoration (BUSTER HYMEN) Spellbooks spellbook of healing (cadmium) spellbook of wizard lock (red and white) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.