porkman, neutral male redguardian Priest -----.--- ........| |.......| ........| |f@.....| |.......| --------- [Porkman the Aspirant] St10 Dx9 Co9 In6 Wi12 Ch5 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw18(18) AC4 MC0 Mov12 Sn0 Xp1/0 Wt40/1310 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: energy regeneration You could not have this property intrinsically: clairvoyance Ring identification only worked 4 times out of 14 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 38 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 154 Tool identification only worked 5 times out of 11 Monsters only dropped their equipment with 75% chance Scroll drop chance was reduced to 57% Ring drop chance was reduced to 98% Wand drop chance was reduced to 91% Weapon drop chance was reduced to 73% Tool drop chance was reduced to 91% Food drop chance was reduced to 99% Concealing monsters were spawned underneath items 86% of the time only Monster death drops spawned with only 97% chance The following skill was trained at half the usual rate: bow The following skill was limited to skilled proficiency: mace The following skill was limited to expert proficiency: riding The following skill became untrainable if you tried to train it too early: hammer (turn 15) The following skill became harder to train at higher skill levels: searching Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 92350 Monster spawn increase reached its maximum at turn 208931 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2268201 The monster class that cannot be genocided was mimic The monster class that was spawned more often: apelike creature (freq bonus 4) The monster species that spawned more often: woman on her period (freq bonus 30) The monster species that spawned more often: wide kobold (freq bonus 32) The monster species that spawned more often: goo hobgoblin (freq bonus 8) The monster species that spawned more often: grey cyborg (freq bonus 14) The monster species that spawned more often: orc griefer (freq bonus 16) The monster species that spawned more often: gutraven (freq bonus 20) The monster species that spawned more often: Nakago, Shogun of Kotou (freq bonus 6) The monster species that spawned more often: bang gang girl (freq bonus 10) The monster species that spawned more often: gnome guard (freq bonus 16) The monster species that spawned more often: spilling scanted (freq bonus 18) The monster species that spawned more often: save 7 (freq bonus 20) The monster species that spawned more often: apocalyptic jabberwock (freq bonus 15) The monster species that spawned more often: The Queen of Farts (freq bonus 216) The monster species that spawned more often: undead fighter (freq bonus 16) The monster species that spawned more often: ultraviolet beam (freq bonus 10) The monster species that spawned more often: Juen (freq bonus 12) The monster species that spawned more often: pit lich (freq bonus 32) The monster species that spawned more often: laser turret (freq bonus 20) The monster species that spawned more often: crystal vortex (freq bonus 12) The monster species that spawned more often: hostile girlfriend (freq bonus 12) The monster trait that was more common: monsters whose attacks cause you to tremble (freq bonus 2) The monster trait that was more common: monsters whose attacks abduct you (freq bonus 6) The monster trait that was more common: monsters whose attacks rot your equipment (freq bonus 3) The monster trait that was more common: monsters that revive after death (freq bonus 18) The monster trait that was more common: monsters that gurgle (freq bonus 1) The monster trait that was more common: monsters that never move (freq bonus 1) The monster trait that was more common: monsters that can cast spells (freq bonus 5) The monster trait that was more common: monsters that count as dwarf (freq bonus 2) The monster trait that was more common: monsters of medium size (freq bonus 1) The monster species that never randomly spawned: operandi metabolizability The monster species that never randomly spawned: unhealthy growth The monster species that never randomly spawned: tentacle pseudo The monster species that never randomly spawned: unsustainable sexualized The monster species that never randomly spawned: giant wasp The monster species that never randomly spawned: cursing spirit The monster species that never randomly spawned: crunching kobold boss The monster species that never randomly spawned: jelly The monster species that never randomly spawned: funny italian The monster species that never randomly spawned: Wendy O. Koopa The RNG hath decreed that this item was never generated: throne gamble (historic) The RNG hath decreed that this item was never generated: invulnerability (icy) The RNG hath decreed that this item was never generated: fumbling (trippy) The RNG hath decreed that this item was never generated: slime (slimy) The RNG hath decreed that this item was never generated: mystery lightsaber (lightsaber) The RNG hath decreed that this item was never generated: school cap ((null)) The RNG hath decreed that this item was never generated: voulge (pole cleaver) The RNG hath decreed that this item was never generated: lightning (rainbow) The RNG hath decreed that this item was never generated: droven helm (spider shaped helm) The RNG hath decreed that this item was never generated: dry up fountain (defiled) The RNG hath decreed that this item was generated more often: implant of badness (prismatic, freq bonus 20) The RNG hath decreed that this item was generated more often: venom scattering (hooked, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of memory (astral, freq bonus 8) The RNG hath decreed that this item was generated more often: monster detection (bubbly, freq bonus 8) The RNG hath decreed that this item was generated more often: sensor cloak (minded cloak, freq bonus 51) The RNG hath decreed that this item was generated more often: leather jacket ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: weakness stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: bronze spear ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: Hawaiian shorts (flowery shorts and lei, freq bonus 33) The RNG hath decreed that this item was generated more often: toxic (holed, freq bonus 16) The RNG hath decreed that this item was generated more often: jumping (fantastic, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of your momma (sniffer, freq bonus 8) The RNG hath decreed that this item was generated more often: camouflaged clothes (camouflage patterned clothes, freq bonus 11) The RNG hath decreed that this item was generated more often: doorning stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: sniper rifle ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: detect water (generous, freq bonus 5) The RNG hath decreed that this item was generated more often: lubricant can ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: necklace (conical, freq bonus 5) The RNG hath decreed that this item was generated more often: windmill blade (giant throwing star, freq bonus 4) The RNG hath decreed that this item was generated more often: healing (purple-red, freq bonus 5) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 83) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 77) The RNG hath decreed that this item was always generated cursed: increase accuracy (clay) The RNG hath decreed that this item was always generated cursed: magic candle (candle) The RNG hath decreed that this item was always generated cursed: cloak of banishing fear (magenta cloak) The RNG hath decreed that this item was always generated cursed: implant of suffering (compact) The RNG hath decreed that this item was always generated cursed: plain dragon scale shield (plain dragonhide shield) The RNG hath decreed that this item was always generated cursed: Hacker's Food ((null)) The RNG hath decreed that this item was always generated cursed: bamboo spear ((null)) The RNG hath decreed that this item was always generated cursed: amulet of technicality (hitec) The RNG hath decreed that this item was always generated cursed: clay chain ((null)) The RNG hath decreed that this item was always generated cursed: power failure (perverted) The RNG hath decreed that this trap was always invisible: unlight trap The RNG hath decreed that this trap was generated more often: nastiness trap (freq bonus 16) The spell school whose books are more common was divination spells (freq bonus 1) Trap randomization happened for 1 in 714 traps Next attribute increase check would have come at turn 1057 Strength training was 0 Dexterity training was 0 Wisdom training was 3 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having mana regeneration (0) Your chance to block was 21% You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Onn, Istaria and Ssraxx Your deity was Istaria The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (160) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - resist poison 1 + protect 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (red robe) Scrolls scroll of trap disarming (HAHAHAHAHAHAHA) scroll of healing (SUSY THENSE) scroll of mana (BIMMELBAHN DIE SICH EILZUG NENNT) scroll of phase door (DAE ZIEIEIE IEIEIE BOOOOOOOOOM) scroll of standard id (FYGING THROUGH THE CROWD) scroll of cure (PUNCH FROM INVISIBLES NEVER MISS HITING) * scroll of extra healing (OF COURSE A LESBIAN CAN BE INTO BALLBUSTING) * scroll of greater mana restoration (MANIC MINER) Spellbooks spellbook of healing (shrined) spellbook of resist poison (magenta) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.