porkman, neutral male redguardian Priest --------- |...p...| |.......| |......_| |.......| .......| |.......| |.d..($.| |@......| --------- [Porkman the Aspirant] St9 Dx10 Co13 In8 Wi13 Ch7 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw18(18) AC4 MC0 Mov12 Sn0 Xp1/0 Wt40/1480 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: drain resistance Scroll identification only worked 100 times out of 207 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 44 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 12 Monsters only dropped their musable items with 86% chance Scroll drop chance was reduced to 91% Ring drop chance was reduced to 82% Implant drop chance was reduced to 93% Armor drop chance was reduced to 65% Tool drop chance was reduced to 76% Food drop chance was reduced to 87% Concealing monsters were spawned underneath items 75% of the time only The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: javelin The following skill was limited to expert proficiency: elemental spells The following skill became harder to train at higher skill levels: two-weapon combat Sticky curses were more common by 24% Heavy curses were more common by 5% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 64013 Monster spawn increase reached its maximum at turn 199519 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 3621486 The monster class that cannot be genocided was vampire The monster species that spawned more often: armor-piercing monster (freq bonus 12) The monster species that spawned more often: paralysator vortex (freq bonus 15) The monster species that spawned more often: sour warp patch (freq bonus 9) The monster species that spawned more often: mega goblin (freq bonus 6) The monster species that spawned more often: prescribed swatter (freq bonus 1) The monster species that spawned more often: high wort (freq bonus 48) The monster species that spawned more often: underrated southward (freq bonus 14) The monster species that spawned more often: pile of discolored coins (freq bonus 6) The monster species that spawned more often: Kop Tienant (freq bonus 2) The monster species that spawned more often: beginning of war (freq bonus 7) The monster species that spawned more often: turtle (freq bonus 1) The monster species that spawned more often: passive mind flayer (freq bonus 4) The monster species that spawned more often: mister flyspeck (freq bonus 40) The monster species that spawned more often: obverting slipping (freq bonus 8) The monster species that spawned more often: baelnorn (freq bonus 4) The monster species that spawned more often: kung-fu golem (freq bonus 18) The monster species that spawned more often: acidraugr (freq bonus 3) The monster species that spawned more often: pimping intelligently (freq bonus 2) The monster species that spawned more often: boomboom centaur (freq bonus 8) The monster species that spawned more often: geodude (freq bonus 3) The monster trait that was more common: monsters that are fleecy-colored <3 (freq bonus 8) The monster trait that was more common: monsters that are uncommon by a factor 3 (freq bonus 3) The monster trait that was more common: monsters that originate from Steamband (freq bonus 4) The monster trait that was more common: monsters that have passive attacks (freq bonus 3) The monster species that never randomly spawned: growlithe The monster species that never randomly spawned: cerulean patch The monster species that never randomly spawned: terrestric force fungus The monster species that never randomly spawned: supererogation squinted The monster species that never randomly spawned: swatch tracheotomizing withheld The monster species that never randomly spawned: lesser maia The monster species that never randomly spawned: sized bat The monster species that never randomly spawned: aspect of The Silence The monster species that never randomly spawned: expunging virologist The monster species that never randomly spawned: yet another manticore The RNG hath decreed that this item was never generated: implant of truth (terrene) The RNG hath decreed that this item was never generated: see invisible (engagement) The RNG hath decreed that this item was never generated: helm of opaque thoughts (fearsome helmet) The RNG hath decreed that this item was never generated: sadistic boots (doctor claw boots) The RNG hath decreed that this item was never generated: pendant (looped) The RNG hath decreed that this item was never generated: implant of cheating (maroon) The RNG hath decreed that this item was never generated: nurse cap ((null)) The RNG hath decreed that this item was never generated: Hawaiian shirt ((null)) The RNG hath decreed that this item was never generated: figurine ((null)) The RNG hath decreed that this item was never generated: implant of dread (noxious) The RNG hath decreed that this item was generated more often: dywypi stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: sin (old-testamentarian, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of quota (assamic, freq bonus 19) The RNG hath decreed that this item was generated more often: black halberd (black polearm, freq bonus 9) The RNG hath decreed that this item was generated more often: clouds (VOLARE, freq bonus 4) The RNG hath decreed that this item was generated more often: plain dragon scales ((null), freq bonus 72) The RNG hath decreed that this item was generated more often: fedora ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: chocoegg ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: gain mana (DAMN IT, freq bonus 13) The RNG hath decreed that this item was generated more often: root password detection (XYZZY, freq bonus 21) The RNG hath decreed that this item was generated more often: orange dragon scale shield (orange dragonhide shield, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of edibility (wary, freq bonus 10) The RNG hath decreed that this item was generated more often: heavy wood ball ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: implant of cruelty (fascinating, freq bonus 6) The RNG hath decreed that this item was generated more often: RapiRapi ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: bone club ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: war hammer ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: stone of vulnerability (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: levitation (agate, freq bonus 11) The RNG hath decreed that this item was generated more often: boots of acid resistance (buckled boots, freq bonus 6) The RNG hath decreed that this item was always generated cursed: psychic dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: memory (turquoise) The RNG hath decreed that this item was always generated cursed: heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: cloak of awakening (frade mantle) The RNG hath decreed that this item was always generated cursed: cloak of magical breathing (void cloak) The RNG hath decreed that this item was always generated cursed: orange dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: conflict (monospace) The RNG hath decreed that this item was always generated cursed: confusion (round cube) The RNG hath decreed that this item was always generated cursed: implant of beholding (defiled) The RNG hath decreed that this item was always generated cursed: unknown knife ((null)) The RNG hath decreed that this trap was always invisible: petrification trap The RNG hath decreed that this trap was generated more often: cursed grave (freq bonus 4) Trap randomization happened for 1 in 991 traps Next attribute increase check would have come at turn 438 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having drain resistance (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Commissioner Hunter, Jeweler Jublgrais and Captain Future Your deity was Jeweler Jublgrais The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (972) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - detect monsters 4 + divine 71% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (orange robe) Scrolls scroll of stinking cloud (I CAST FIST) scroll of healing (NR 9) scroll of mana (KICKINTHENUTS) scroll of phase door (EDO MATIESTO) scroll of standard id (CERB BRK PAND) scroll of cure (PUZZLED EQUIPOISE SOLIDIFICATION FARM) * scroll of extra healing (COOOOOOOOO WARD) * scroll of greater mana restoration (GENTLY CARESS YOU TOO) Spellbooks spellbook of healing (court) spellbook of detect monsters (pre-digested) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.