porkman, neutral male redguardian Priest ------- |..%.$| |.....| |@..... |d....| ----- - [Porkman the Aspirant] St7 Dx4 Co14 In4 Wi16 Ch4 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw20(20) AC6 MC0 Mov12 Sn0 Xp1/0 Wt80/1390 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property intrinsically: drain resistance Scroll identification only worked 100 times out of 170 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 32 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 34 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 12 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 81% chance Monsters only dropped their equipment with 90% chance Scroll drop chance was reduced to 81% Wand drop chance was reduced to 72% Amulet drop chance was reduced to 61% Potion drop chance was reduced to 87% Weapon drop chance was reduced to 64% Tool drop chance was reduced to 70% Food drop chance was reduced to 78% Monster death drops spawned with only 90% chance The following skill could not be trained at all: squeaking The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: morning star The following skill couldn't be trained before a certain turn number is reached: dagger (turn 37104) The following skill became harder to train at higher skill levels: riding Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 57480 Monster spawn increase reached its maximum at turn 110161 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 4564632 The monster class that cannot be genocided was golem The monster class that was spawned more often: snake (freq bonus 8) The monster species that spawned more often: vip rubber (freq bonus 120) The monster species that spawned more often: predictor untruthfully maneuver (freq bonus 120) The monster species that spawned more often: lavender mold (freq bonus 13) The monster species that spawned more often: dangerous uvuudaum (freq bonus 66) The monster species that spawned more often: peacher stereoscopical (freq bonus 52) The monster species that spawned more often: Dr. Ramov (freq bonus 40) The monster species that spawned more often: milking talisman portly (freq bonus 27) The monster species that spawned more often: vampire elf (freq bonus 24) The monster species that spawned more often: submental hide teller (freq bonus 60) The monster species that spawned more often: yellow fire dragon (freq bonus 44) The monster species that spawned more often: georgian enlacing sloe internal typographer (freq bonus 72) The monster species that spawned more often: nature girl (freq bonus 30) The monster species that spawned more often: pink spore (freq bonus 12) The monster species that spawned more often: oblivion trapper (freq bonus 40) The monster species that spawned more often: wooden spore (freq bonus 108) The monster species that spawned more often: turtle tree (freq bonus 10) The monster species that spawned more often: devised patch (freq bonus 24) The monster species that spawned more often: uplink rulership organism (freq bonus 20) The monster species that spawned more often: nexus colony (freq bonus 72) The monster species that spawned more often: twelph (freq bonus 18) The monster trait that was more common: monsters that are unsolid (freq bonus 2) The monster trait that was more common: monsters that talk like whores (freq bonus 4) The monster trait that was more common: monsters that regenerate health (freq bonus 6) The monster trait that was more common: monsters that are poisonous when eaten (freq bonus 1) The monster trait that was more common: monsters that growl (freq bonus 1) The monster trait that was more common: monsters that are uncommon by a factor 2 (freq bonus 6) The monster trait that was more common: monsters that are fleecy-colored <3 (freq bonus 1) The monster trait that was more common: monsters that originate from Castle of the Winds (freq bonus 4) The monster trait that was more common: monsters that have touch attacks (freq bonus 3) The monster trait that was more common: monsters that have humanoid speech (freq bonus 1) The monster species that never randomly spawned: drey elf mummy The monster species that never randomly spawned: ^Fgs The monster species that never randomly spawned: pulse ray The monster species that never randomly spawned: knifold The monster species that never randomly spawned: porcupo The monster species that never randomly spawned: pump propitiating The monster species that never randomly spawned: ugod The monster species that never randomly spawned: blank fungus The monster species that never randomly spawned: phonogram relinquished tactical The monster species that never randomly spawned: drawable rutty comprehension facedown remarkably seigneurage spinet showily The RNG hath decreed that this item was never generated: gauntlets of bad casting (uncanny gloves) The RNG hath decreed that this item was never generated: stiletto ((null)) The RNG hath decreed that this item was never generated: oil candle (candle) The RNG hath decreed that this item was never generated: chrysoberyl (yellow) The RNG hath decreed that this item was never generated: psionic cloak (eldritch cloak) The RNG hath decreed that this item was never generated: disenchantment stone (gray) The RNG hath decreed that this item was never generated: cure blindness (TIRACLE RAMICAL RELRAMI LUE) The RNG hath decreed that this item was never generated: mojibake stone (gray) The RNG hath decreed that this item was never generated: endure cold (deep) The RNG hath decreed that this item was never generated: detect armor enchantment (armored) The RNG hath decreed that this item was generated more often: magic banana ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: demon crossbow ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: wonder (stevia, freq bonus 18) The RNG hath decreed that this item was generated more often: vault cloak (geek cloak, freq bonus 24) The RNG hath decreed that this item was generated more often: cubic star ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: forceful boots (rumble boots, freq bonus 13) The RNG hath decreed that this item was generated more often: dunce cap (conical hat, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of real screwery (mech-tech, freq bonus 6) The RNG hath decreed that this item was generated more often: inka boot ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: wonder helmet (weeping helmet, freq bonus 41) The RNG hath decreed that this item was generated more often: non-seeing stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: boulder ((null), freq bonus 68) The RNG hath decreed that this item was generated more often: cloak of premature death (evil cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of sudden attack (fertile cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: nano axe ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: stun monster (octarine, freq bonus 3) The RNG hath decreed that this item was generated more often: hyperspace summon (sour, freq bonus 7) The RNG hath decreed that this item was generated more often: droven chain mail (crested black mail, freq bonus 2) The RNG hath decreed that this item was generated more often: fire (simmering, freq bonus 10) The RNG hath decreed that this item was generated more often: laser beam ((null), freq bonus 7) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 91) The RNG hath decreed that this item was always generated cursed: nether (GALADRIEL YOU ARE INSANE) The RNG hath decreed that this item was always generated cursed: gain mana (DAMN IT) The RNG hath decreed that this item was always generated cursed: elemental beam (wet) The RNG hath decreed that this item was always generated cursed: amulet of edibility (wary) The RNG hath decreed that this item was always generated cursed: implant of winter (energizing) The RNG hath decreed that this item was always generated cursed: helm of beginner's luck (eternal helmet) The RNG hath decreed that this item was always generated cursed: punishment (VE FORBRYDERNE) The RNG hath decreed that this item was always generated cursed: implant of enforcing (underwhelming) The RNG hath decreed that this item was always generated cursed: nexusport (scrambled) The RNG hath decreed that this item was always generated cursed: cypher helm (basin helmet) The RNG hath decreed that this trap was always invisible: kati trap The RNG hath decreed that this trap was generated more often: bright cyan spell trap (freq bonus 14) Trap randomization happened for 1 in 401 traps Next attribute increase check would have come at turn 312 Strength training was 0 Dexterity training was 0 Wisdom training was -3 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Lurtz, Saruman and Morgoth Your deity was Saruman The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (119) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - light 1 + divine 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (camo robe) Scrolls scroll of gain mana (NOTY AND THE AMY WERE MVPS 2017) scroll of healing (ECANNOT SNATION ED) scroll of mana (THE BEST NONSLEX VARIANTS ARE GRUNT FOURK AND DNETHACK) scroll of phase door (ZLORFIK) scroll of standard id (POWER DAMAGE BY HEALTH POINT) scroll of cure (OH I DUMBIE) * scroll of extra healing (FNORD) * scroll of greater mana restoration (ANGULAR SIGN) Spellbooks spellbook of healing (defiled) spellbook of light (sublime) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.