porkman, neutral male redguardian Priest ------- .....| |$....| |.....| |.d...| |.@...| |.....| |.....| ------- [Porkman the Aspirant] St9 Dx9 Co10 In6 Wi10 Ch5 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw19(19) AC4 MC0 Mov12 Sn0 Xp1/0 Wt40/1310 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: telepathy You could not have this property extrinsically: free action Scroll identification only worked 100 times out of 204 Ring identification only worked 4 times out of 15 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 145 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 96% chance Monsters only dropped their equipment with 80% chance Scroll drop chance was reduced to 85% Musable item generation frequency had a negative bias of 51% Ring drop chance was reduced to 85% Wand drop chance was reduced to 68% Potion drop chance was reduced to 85% Weapon drop chance was reduced to 63% Armor drop chance was reduced to 63% Tool drop chance was reduced to 82% Monster death drops spawned with only 93% chance The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: two-handed weapons The following skill was limited to skilled proficiency: symbiosis The following skill became untrainable after a while: healing spells (turn 11273) The following skill couldn't be trained before a certain turn number is reached: bow (turn 14092) Heavy curses were more common by 4% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 23732 Monster spawn increase reached its maximum at turn 127695 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 1765450 The monster class that cannot be genocided was arachnid or centipede The monster class that was spawned more often: rust monster or disenchanter (freq bonus 1) The monster species that spawned more often: undead fencer (freq bonus 18) The monster species that spawned more often: faithful (freq bonus 4) The monster species that spawned more often: wild cat (freq bonus 6) The monster species that spawned more often: petty noise helper (freq bonus 16) The monster species that spawned more often: wimpy evil dragon (freq bonus 2) The monster species that spawned more often: adventurer naga hatchling (freq bonus 9) The monster species that spawned more often: thorned hulk (freq bonus 9) The monster species that spawned more often: hardcore kobold (freq bonus 8) The monster species that spawned more often: blue mold (freq bonus 4) The monster species that spawned more often: plasma warp fungus (freq bonus 18) The monster species that spawned more often: Juen's roller blade (freq bonus 18) The monster species that spawned more often: mixazon (freq bonus 16) The monster species that spawned more often: mine dragon (freq bonus 10) The monster species that spawned more often: very old deep dragon (freq bonus 36) The monster species that spawned more often: sensei ghost (freq bonus 12) The monster species that spawned more often: femmymondaine (freq bonus 9) The monster species that spawned more often: unavoidably quake (freq bonus 36) The monster species that spawned more often: water grue (freq bonus 6) The monster species that spawned more often: passer exhilarate (freq bonus 3) The monster species that spawned more often: Olog-hai cleric (freq bonus 6) The monster trait that was more common: monsters that gurgle (freq bonus 1) The monster trait that was more common: monsters whose attacks remove Elbereth engravings underneath you (freq bonus 1) The monster trait that was more common: monsters whose attacks time you (freq bonus 1) The monster trait that was more common: monsters that howl at the moon (freq bonus 1) The monster trait that was more common: monsters who attack with mana, which is completely irresistible (freq bonus 1) The monster trait that was more common: monsters that require +3 weapons to hit (freq bonus 1) The monster species that never randomly spawned: cult leader The monster species that never randomly spawned: revised pimple The monster species that never randomly spawned: hah vampire The monster species that never randomly spawned: Juen's wooden sandal The monster species that never randomly spawned: bane wight The monster species that never randomly spawned: Sheorogath The monster species that never randomly spawned: Juen's wooden sandal The monster species that never randomly spawned: green mantis The monster species that never randomly spawned: Shattered Ziggurat cultist The monster species that never randomly spawned: subatomic squatted The RNG hath decreed that this item was never generated: night vision (blueberry) The RNG hath decreed that this item was never generated: amulet of mental stability (slexy) The RNG hath decreed that this item was never generated: amulet of teleport control (transitory) The RNG hath decreed that this item was never generated: sheaf of straw ((null)) The RNG hath decreed that this item was never generated: stone dragon scale mail ((null)) The RNG hath decreed that this item was never generated: random effects (milled) The RNG hath decreed that this item was never generated: extreme power (turquoise) The RNG hath decreed that this item was never generated: water dragon scale shield (water dragonhide shield) The RNG hath decreed that this item was never generated: polymorph (silver) The RNG hath decreed that this item was never generated: cloak of permanence (concrete cloak) The RNG hath decreed that this item was generated more often: data chip ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: wonder (GIMMIE ALL THE SPELLS, freq bonus 9) The RNG hath decreed that this item was generated more often: medium mithril-coat ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: repair armor (pergament, freq bonus 7) The RNG hath decreed that this item was generated more often: lizard scales ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: cloak of water squirting (blue cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of waste (furious, freq bonus 16) The RNG hath decreed that this item was generated more often: implant of passion (triumphant, freq bonus 2) The RNG hath decreed that this item was generated more often: death (long, freq bonus 33) The RNG hath decreed that this item was generated more often: share pain (octogonal, freq bonus 16) The RNG hath decreed that this item was generated more often: implant of valhalla (carmine, freq bonus 2) The RNG hath decreed that this item was generated more often: helm of storms (padded helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: violet beauty heels (orgasm pumps, freq bonus 9) The RNG hath decreed that this item was generated more often: mage plate mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: nano pick ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: material change (NEED 10 BLESSED SUPERIOR MATERIAL FOR RUBYNUS, freq bonus 5) The RNG hath decreed that this item was generated more often: borderless helmet (grimace helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: detect food (cyan, freq bonus 5) The RNG hath decreed that this item was generated more often: raygun ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: rainbow dragon scale mail ((null), freq bonus 2) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 21) The RNG hath decreed that this item was always generated cursed: make invisible (marble) The RNG hath decreed that this item was always generated cursed: quiz helm (deformed helmet) The RNG hath decreed that this item was always generated cursed: stone of naked stripping (gray) The RNG hath decreed that this item was always generated cursed: cloak of dimness (viva cloak) The RNG hath decreed that this item was always generated cursed: magic candle (candle) The RNG hath decreed that this item was always generated cursed: elesde cloak (unostentatious cloak) The RNG hath decreed that this item was always generated cursed: heavy copper ball ((null)) The RNG hath decreed that this item was always generated cursed: left inventory stone (gray) The RNG hath decreed that this item was always generated cursed: violet beauty heels (orgasm pumps) The RNG hath decreed that this item was always generated cursed: implant of heavy lubrication (not so brave) The RNG hath decreed that this trap was always invisible: unidentify trap The RNG hath decreed that this trap was generated more often: flicker strip trap (freq bonus 6) Trap randomization happened for 1 in 427 traps Next attribute increase check would have come at turn 267 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having telepathy (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Mahal, Holashner and Armok Your deity was Holashner The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (361) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - force bolt 1 + attack 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (white robe) Scrolls scroll of identify (KIELI ON NIMELTAEAEN SUOMALAINEN EIKAE ESPANJA) scroll of healing (FORCE BOLT IS BROKEN) scroll of mana (THE PLAY GOES 90 MINUTES) scroll of phase door (TROOG TROOOG TROOOOOG) scroll of standard id (MAYBE S-WAVE BECAUSE HIT) scroll of cure (NYEHEHE) * scroll of extra healing (TLASFO SENIL) * scroll of greater mana restoration (I WILL FUCK YOU UP YOU FUCKING FUCKTARD) Spellbooks spellbook of healing (hostile) spellbook of force bolt (serif) Potions * potion of water (clear) potion of oil (black lily) Tools oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.