porkman, neutral male redguardian Priest ------------ |..........| |..........| |..$.....f@| - ----- ---- [Porkman the Aspirant] St11 Dx9 Co10 In4 Wi12 Ch4 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw19(19) AC4 MC0 Mov12 Sn0 Xp1/0 Wt40/1390 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property extrinsically: flying You could not have this property intrinsically: half physical damage Potion identification only worked 3 times out of 11 Ring identification only worked 4 times out of 22 Implant identification only worked 1 times out of 30 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 26 Gem identification only worked 100 times out of 243 Monsters only dropped their equipment with 90% chance Scroll drop chance was reduced to 84% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 57% Potion drop chance was reduced to 99% Armor drop chance was reduced to 88% Tool drop chance was reduced to 72% Food drop chance was reduced to 99% Concealing monsters were spawned underneath items 22% of the time only The following skill could not be trained at all: form IV (Ataru) The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: squeaking The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: body spells The following skill became untrainable if you tried to train it too early: squeaking (turn 117) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 12552) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 63398 Monster spawn increase reached its maximum at turn 146415 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 356895 The monster class that cannot be genocided was trove The monster species that spawned more often: moontiger (freq bonus 4) The monster species that spawned more often: nondescript force fungus (freq bonus 1) The monster species that spawned more often: multicolor bulb (freq bonus 12) The monster species that spawned more often: castle bomb (freq bonus 24) The monster species that spawned more often: Bundly Ann's soft sandal (freq bonus 8) The monster species that spawned more often: norming pudding (freq bonus 2) The monster species that spawned more often: gremlin doublecurser (freq bonus 18) The monster species that spawned more often: supreme metroid (freq bonus 2) The monster species that spawned more often: barricade tower (freq bonus 4) The monster species that spawned more often: softener vortex (freq bonus 16) The monster species that spawned more often: auditor unforgotten sceptre prowar disuniting interrogation (freq bonus 14) The monster species that spawned more often: tarnished ape (freq bonus 18) The monster species that spawned more often: hitec spore (freq bonus 16) The monster species that spawned more often: flying bloodfish (freq bonus 2) The monster species that spawned more often: unfair eye (freq bonus 8) The monster species that spawned more often: RNG ray (freq bonus 4) The monster species that spawned more often: divorce jollier (freq bonus 2) The monster species that spawned more often: megahertz maximization (freq bonus 1) The monster species that spawned more often: newt zombie (freq bonus 4) The monster species that spawned more often: revived bones (freq bonus 2) The monster trait that was more common: monsters that squeek (freq bonus 4) The monster trait that was more common: monsters with identity-specific nastiness attacks (freq bonus 4) The monster trait that was more common: monsters with disintegration resistance (freq bonus 1) The monster trait that was more common: monsters with shock resistance (freq bonus 2) The monster trait that was more common: monsters whose attacks suck off your gear (freq bonus 3) The monster trait that was more common: monsters whose attacks shred your equipment (freq bonus 1) The monster trait that was more common: monsters that are immune to non-silver weapons (freq bonus 4) The monster trait that was more common: monsters whose attacks start sexual encounters (freq bonus 24) The monster trait that was more common: monsters with acid resistance (freq bonus 2) The monster species that never randomly spawned: giant mimic The monster species that never randomly spawned: wereunfairstiletto The monster species that never randomly spawned: robed aim The monster species that never randomly spawned: spinner mold The monster species that never randomly spawned: goblin grenadier The monster species that never randomly spawned: transmigrating schedular The monster species that never randomly spawned: aggressive morlock The monster species that never randomly spawned: ragwort specifying The monster species that never randomly spawned: slow fungus The monster species that never randomly spawned: Olog-hai thief The RNG hath decreed that this item was never generated: flood tide (TEKMAKMAYACON) The RNG hath decreed that this item was never generated: telephone ((null)) The RNG hath decreed that this item was never generated: uninformation stone (gray) The RNG hath decreed that this item was never generated: very heavy ball ((null)) The RNG hath decreed that this item was never generated: cure hallucination (glowing) The RNG hath decreed that this item was never generated: wax chain ((null)) The RNG hath decreed that this item was never generated: flood tide (TEKMAKMAYACON) The RNG hath decreed that this item was never generated: paralysis (shivering) The RNG hath decreed that this item was never generated: dart ((null)) The RNG hath decreed that this item was never generated: cloak of paralysis (red cloak) The RNG hath decreed that this item was generated more often: cloak of scent (shadow cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of quenching (asbestos cloak, freq bonus 173) The RNG hath decreed that this item was generated more often: cruncher helmet (breath control helmet, freq bonus 20) The RNG hath decreed that this item was generated more often: make invisible (marble, freq bonus 16) The RNG hath decreed that this item was generated more often: silver slingstone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: cruncher helmet (breath control helmet, freq bonus 25) The RNG hath decreed that this item was generated more often: throne gamble (historic, freq bonus 10) The RNG hath decreed that this item was generated more often: god-o-meter (highly-complicated electronic device, freq bonus 13) The RNG hath decreed that this item was generated more often: forceful boots (rumble boots, freq bonus 48) The RNG hath decreed that this item was generated more often: enlighten (faded, freq bonus 14) The RNG hath decreed that this item was generated more often: relay (four-wired thing, freq bonus 7) The RNG hath decreed that this item was generated more often: blindness (yellow, freq bonus 4) The RNG hath decreed that this item was generated more often: two-handed flail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: deformatting stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: spell retain cloak (inalish cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of fumbling (shaking cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: fruit juice (dark, freq bonus 11) The RNG hath decreed that this item was generated more often: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED, freq bonus 3) The RNG hath decreed that this item was generated more often: satan stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: superscrolling (terrible, freq bonus 84) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 91) The RNG hath decreed that this item was always generated cursed: riding crop ((null)) The RNG hath decreed that this item was always generated cursed: cloak of time (weird cloak) The RNG hath decreed that this item was always generated cursed: gravity beam (heavy) The RNG hath decreed that this item was always generated cursed: nastypole ((null)) The RNG hath decreed that this item was always generated cursed: orcish ring mail (crude ring mail) The RNG hath decreed that this item was always generated cursed: mork boots (mary janes) The RNG hath decreed that this item was always generated cursed: muting helm (covered helmet) The RNG hath decreed that this item was always generated cursed: stun monster (shivering) The RNG hath decreed that this item was always generated cursed: implant of galvanization (misunderstood) The RNG hath decreed that this item was always generated cursed: flood (watery) The RNG hath decreed that this trap was always invisible: snow trap The RNG hath decreed that this trap was generated more often: bloodthirsty trap (freq bonus 8) Trap randomization happened for 1 in 787 traps Next attribute increase check would have come at turn 1411 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Queen Serenity, Angel Aphrodite and Queen Beryl Your deity was Angel Aphrodite The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (155) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - knock 1 + matter 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (green robe) Scrolls scroll of fire (AINZ OOAL GOWN) scroll of healing (IMB AXES MUMMIES) scroll of mana (SERGEANT MC SHITHEAD) scroll of phase door (EWOTS GOWINA) scroll of standard id (NEW VALUE FOR NAME REJECTED) scroll of cure (CHRISTINE FEMININE) * scroll of extra healing (CHOP CHOP MASTA ONION) * scroll of greater mana restoration (TO CAJOLE TO AT SAME TIME GIVE UP SO LOOKS) Spellbooks spellbook of healing (dark blue) spellbook of knock (wrinkled) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.