porkman, neutral male redguardian Priest --------- ------ |........ .....| |......... ......| | ........ ......| . #....... .......| |.........f#.......| |..........@.......| |..................| |..................| -------------------- [Porkman the Aspirant] St7 Dx8 Co13 In5 Wi16 Ch6 PriRedMalNeu S5 Dlvl:1 $5 HP28(28) Pw20(20) AC4 MC0 Mov12 Sn0 Xp1/0 Wt40/1350 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: energy regeneration You could not have this property extrinsically: invisibility Scroll identification only worked 100 times out of 136 Ring identification only worked 4 times out of 22 Implant identification only worked 1 times out of 17 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 107 Monsters only dropped their musable items with 93% chance Monsters only dropped their equipment with 65% chance Scroll drop chance was reduced to 87% Wand drop chance was reduced to 99% Armor drop chance was reduced to 99% Tool drop chance was reduced to 98% Concealing monsters were spawned underneath items 64% of the time only Monster death drops spawned with only 90% chance The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: trident The following skill was limited to expert proficiency: polearms The following skill became untrainable after a while: polymorphing (turn 45310) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 46924) The following skill became harder to train at higher skill levels: two-handed sword Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 55922 Monster spawn increase reached its maximum at turn 123023 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 17945382 The monster class that cannot be genocided was grue The monster species that spawned more often: evil priest (freq bonus 12) The monster species that spawned more often: Elisabeth (freq bonus 48) The monster species that spawned more often: blank growth (freq bonus 2) The monster species that spawned more often: real water hound (freq bonus 4) The monster species that spawned more often: wind patch (freq bonus 32) The monster species that spawned more often: archer hippier (freq bonus 4) The monster species that spawned more often: purposing rationalizer (freq bonus 12) The monster species that spawned more often: armed migo drone (freq bonus 3) The monster species that spawned more often: hipped backspaced (freq bonus 18) The monster species that spawned more often: desperate digestive (freq bonus 4) The monster species that spawned more often: Karin (freq bonus 8) The monster species that spawned more often: mercurial seraphon (freq bonus 3) The monster species that spawned more often: floorshift technic (freq bonus 6) The monster species that spawned more often: terchet warp patch (freq bonus 6) The monster species that spawned more often: draftee serging fomenting weedier (freq bonus 3) The monster species that spawned more often: puig demon (freq bonus 2) The monster species that spawned more often: Detective Sergeant (freq bonus 8) The monster species that spawned more often: bramble patch (freq bonus 4) The monster species that spawned more often: weresoldierant (freq bonus 3) The monster species that spawned more often: multivalent bacillary (freq bonus 4) The monster trait that was more common: monsters whose attacks poison you and drain constitution (freq bonus 1) The monster trait that was more common: monsters that can be seen with infravision (freq bonus 2) The monster trait that was more common: monsters whose attacks freeze you solid (freq bonus 2) The monster trait that was more common: monsters that laugh (freq bonus 10) The monster trait that was more common: monsters with extra painful attacks (freq bonus 4) The monster trait that was more common: monsters that howl at the moon (freq bonus 2) The monster trait that was more common: monsters whose attacks delete your data (freq bonus 4) The monster species that never randomly spawned: large pile of slinger coins The monster species that never randomly spawned: blank ray The monster species that never randomly spawned: Zuggotmoy The monster species that never randomly spawned: best treasure russian The monster species that never randomly spawned: unsoothed micrometer unedited inexpressibly The monster species that never randomly spawned: mirror mushroom The monster species that never randomly spawned: fro The monster species that never randomly spawned: writhing mass of extreme chaos The monster species that never randomly spawned: Erogenous Katia The monster species that never randomly spawned: irresistible force patch The monster class that always generated with extra speed: dragon The RNG hath decreed that this item was never generated: green tea (forget-me-not) The RNG hath decreed that this item was never generated: dropcurse stone (gray) The RNG hath decreed that this item was never generated: implant of control (ember) The RNG hath decreed that this item was never generated: implant of admiration (fierce) The RNG hath decreed that this item was never generated: mountains (VERY FUNNY FACIAL EXPRESSION) The RNG hath decreed that this item was never generated: hunting rifle ((null)) The RNG hath decreed that this item was never generated: flame shield (dark red shield) The RNG hath decreed that this item was never generated: ether horn (horn) The RNG hath decreed that this item was never generated: healing (LIFE RESTORATION) The RNG hath decreed that this item was never generated: silver khakkhara (silver monk's staff) The RNG hath decreed that this item was generated more often: message suppression stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: helm of lawful (chain-aventailed helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: random dart ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: malachite (green, freq bonus 16) The RNG hath decreed that this item was generated more often: plasteel gloves (white gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: dangerous terrain stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of shifting (poke mongo cloak, freq bonus 42) The RNG hath decreed that this item was generated more often: uncalled stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: autocursing (gentle, freq bonus 13) The RNG hath decreed that this item was generated more often: snow (tall, freq bonus 11) The RNG hath decreed that this item was generated more often: slime (slimy, freq bonus 6) The RNG hath decreed that this item was generated more often: ranseur (hilted polearm, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of map amnesia (forgettable, freq bonus 7) The RNG hath decreed that this item was generated more often: hugging boot ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: emerald dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: repair weapon (fine-printed, freq bonus 8) The RNG hath decreed that this item was generated more often: athame ((null), freq bonus 98) The RNG hath decreed that this item was generated more often: red dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: antimagic (KARSUS, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of evil crafting (evilpatch, freq bonus 6) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 5) The RNG hath decreed that this item was always generated cursed: increase max hitpoints (vanishing) The RNG hath decreed that this item was always generated cursed: destructive heels (weapon light boots) The RNG hath decreed that this item was always generated cursed: nunchiaku ((null)) The RNG hath decreed that this item was always generated cursed: opal (white) The RNG hath decreed that this item was always generated cursed: implant of puncturing (fortified) The RNG hath decreed that this item was always generated cursed: scale mail ((null)) The RNG hath decreed that this item was always generated cursed: watermelon ((null)) The RNG hath decreed that this item was always generated cursed: battle-axe (double-headed axe) The RNG hath decreed that this item was always generated cursed: wings of angel (wings) The RNG hath decreed that this item was always generated cursed: eucalyptus leaf ((null)) The RNG hath decreed that this trap was always invisible: pokelie trap The RNG hath decreed that this trap was generated more often: wereform trap (freq bonus 3) Trap randomization happened for 1 in 929 traps Trap difficulty was increased by 12 Next attribute increase check would have come at turn 858 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having mana regeneration (0) Your chance to block was 21% You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of James Bond, Chuck Norris and Jackie Chan Your deity was Chuck Norris The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (83) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - resist sleep 1 + protect 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (white robe) Scrolls scroll of teleportation (WITH ENOUGH LIGHTNING RES THE GLOAMS ARE IRRELEVANT) scroll of healing (RECOVER BY SMEEL) scroll of mana (FOO BAR) scroll of phase door (PUTIUS CONSIO) scroll of standard id (NEED 10 BLESSED SUPERIOR MATERIAL FOR RUBYNUS) scroll of cure (AMY RAN 10 KM IN HIGH HEELS IN 1H 24MIN) * scroll of extra healing (OYII) * scroll of greater mana restoration (WHY IS MAGICBANE A STAFF FUCK) Spellbooks spellbook of healing (nexus) spellbook of resist sleep (lovely) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 5 points, Since you escaped early, the score list will not be checked.