porkman, neutral male redguardian Priest --------------------- |...................| |..............f....| |.......$.......@...| --------------------- [Porkman the Aspirant] St8 Dx8 Co9 In5 Wi10 Ch5 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw19(19) AC4 MC0 Mov12 Sn0 Xp1/0 Wt40/1200 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property extrinsically: the Force You could not have this property intrinsically: fear factor Scroll identification only worked 100 times out of 166 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 19 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 103 Monsters only dropped their equipment with 54% chance Ring drop chance was reduced to 82% Wand drop chance was reduced to 96% Amulet drop chance was reduced to 12% Weapon drop chance was reduced to 91% Armor drop chance was reduced to 74% Tool drop chance was reduced to 98% Concealing monsters were spawned underneath items 98% of the time only Monster death drops spawned with only 96% chance The following skill was trained at one fifth the usual rate: riding The following skill was limited to skilled proficiency: form III (Soresu) The following skill became untrainable after a while: healing spells (turn 84980) The following skill became harder to train at higher skill levels: occult spells Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 142724 Monster spawn increase reached its maximum at turn 242276 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1242712 The monster class that cannot be genocided was giant humanoid The monster class that was spawned more often: nymph (freq bonus 1) The monster species that spawned more often: evangelically antinoise (freq bonus 30) The monster species that spawned more often: predictably preponderantly delinquency (freq bonus 24) The monster species that spawned more often: secretion golem (freq bonus 16) The monster species that spawned more often: dancing flame (freq bonus 9) The monster species that spawned more often: elder water elemental (freq bonus 6) The monster species that spawned more often: old negative dragon (freq bonus 8) The monster species that spawned more often: elation ethical (freq bonus 24) The monster species that spawned more often: insurmountable warp fungus (freq bonus 6) The monster species that spawned more often: sand tide (freq bonus 16) The monster species that spawned more often: spider tugus (freq bonus 3) The monster species that spawned more often: pointer force fungus (freq bonus 9) The monster species that spawned more often: undead murderer (freq bonus 4) The monster species that spawned more often: gray force fungus (freq bonus 24) The monster species that spawned more often: stiruth (freq bonus 10) The monster species that spawned more often: restacked flattest (freq bonus 15) The monster species that spawned more often: aether hound (freq bonus 8) The monster species that spawned more often: black wing (freq bonus 12) The monster species that spawned more often: papered visual (freq bonus 2) The monster species that spawned more often: multi-hued force fungus (freq bonus 6) The monster species that spawned more often: behide white unicorn (freq bonus 3) The monster trait that was more common: monsters whose attacks abduct you (freq bonus 4) The monster trait that was more common: monsters whose attacks disenchant your equipment (freq bonus 4) The monster trait that was more common: monsters that have engulfing attacks (freq bonus 3) The monster trait that was more common: monsters that eat stone (freq bonus 8) The monster trait that was more common: monsters whose attacks suck your blood (freq bonus 2) The monster trait that was more common: monsters whose attacks steal your intrinsics (freq bonus 6) The monster trait that was more common: monsters which petrify others on touch (freq bonus 3) The monster trait that was more common: monsters that follow you up and down staircases (freq bonus 2) The monster trait that was more common: monsters that wander randomly (freq bonus 4) The monster species that never randomly spawned: colorful fungus The monster species that never randomly spawned: orgarain zombie The monster species that never randomly spawned: swim snake The monster species that never randomly spawned: dim grue The monster species that never randomly spawned: The Sweet Redguard Girl The monster species that never randomly spawned: friction stalk The monster species that never randomly spawned: eulderna summonknight The monster species that never randomly spawned: mummified hunter The monster species that never randomly spawned: ponue The monster species that never randomly spawned: forfeit wiped The monster class that always generated with extra speed: kobold The RNG hath decreed that this item was never generated: holy wafer ((null)) The RNG hath decreed that this item was never generated: deep dragon scales ((null)) The RNG hath decreed that this item was never generated: screw stone (gray) The RNG hath decreed that this item was never generated: speed boots (combat boots) The RNG hath decreed that this item was never generated: worthless piece of cyan glass (cyan) The RNG hath decreed that this item was never generated: scimitar (curved sword) The RNG hath decreed that this item was never generated: heavy status cloak (phantom cloak) The RNG hath decreed that this item was never generated: purification (fresh) The RNG hath decreed that this item was never generated: scimitar (curved sword) The RNG hath decreed that this item was never generated: failed exercise (thumb screwing) The RNG hath decreed that this item was generated more often: blacky stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: wing yellow stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: passwall (ochre, freq bonus 20) The RNG hath decreed that this item was generated more often: sexplay whip ((null), freq bonus 72) The RNG hath decreed that this item was generated more often: summon elm (celestial, freq bonus 20) The RNG hath decreed that this item was generated more often: boots of acid resistance (buckled boots, freq bonus 6) The RNG hath decreed that this item was generated more often: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES, freq bonus 11) The RNG hath decreed that this item was generated more often: timely backup (rusty, freq bonus 9) The RNG hath decreed that this item was generated more often: chrome shield (metallic shield, freq bonus 6) The RNG hath decreed that this item was generated more often: knife ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: mercurial dragon scales ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: leather jacket ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: evil gloves (fatal gloves, freq bonus 12) The RNG hath decreed that this item was generated more often: sneakers (turning shoes, freq bonus 4) The RNG hath decreed that this item was generated more often: white dragon scale shield (white dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: arm blaster ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: summon undead (black, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of vileness (muscular, freq bonus 5) The RNG hath decreed that this item was generated more often: horrify (horrible, freq bonus 45) The RNG hath decreed that this item was generated more often: toxic (holed, freq bonus 2) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 34) The RNG hath decreed that this item was always generated cursed: fluckering boots (spooky boots) The RNG hath decreed that this item was always generated cursed: pick-axe ((null)) The RNG hath decreed that this item was always generated cursed: blue spell helmet (bluy helmet) The RNG hath decreed that this item was always generated cursed: plastic mace ((null)) The RNG hath decreed that this item was always generated cursed: helm of opposite alignment (crested helmet) The RNG hath decreed that this item was always generated cursed: nano suit ((null)) The RNG hath decreed that this item was always generated cursed: inferno (enveloped) The RNG hath decreed that this item was always generated cursed: electric sword ((null)) The RNG hath decreed that this item was always generated cursed: weighted flail ((null)) The RNG hath decreed that this item was always generated cursed: lightless boots (sharp-edged sandals) The RNG hath decreed that this trap was always invisible: spell forgetting trap The RNG hath decreed that this trap was generated more often: falling tub trap (freq bonus 3) Trap randomization happened for 1 in 370 traps Next attribute increase check would have come at turn 388 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Yaldabaoth, the void and Sophia Your deity was the void The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (174) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - resist poison 1 + protect 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (gray robe) Scrolls scroll of enchant weapon (WESTERN FRANKISH COURSE) scroll of healing (NORBERT DUANE MICHAEL) scroll of mana (VAS CORP BET MANI) scroll of phase door (PAINT A BUTTERFLY TO PREVENT SELFHARM) scroll of standard id (POKEMON GO KILLS PEOPLE) scroll of cure (ASCEND WITH PURPLE RAIN TO GET INTO HDFS INNER CIRCLE) * scroll of extra healing (U FOKIENG SUK) * scroll of greater mana restoration (THE ENVOY OF GAME BALANCE) Spellbooks spellbook of healing (complete) spellbook of resist poison (jetting) Potions * potion of water (clear) potion of oil (fragrant olive) Tools oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.