porkman, neutral male redguardian Priest --.------ |.......| |.$.....| |...[.@.| |d......| |@......| --------- [Porkman the Aspirant] St8 Dx9 Co11 In5 Wi15 Ch10 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw18(18) AC4 MC0 Mov12 Sn0 Xp1/0 Wt40/1300 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: magic resistance You could not have this property extrinsically: reflection You could not have this property intrinsically: sickopathy Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 27 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 120 Tool identification only worked 5 times out of 7 Monsters only dropped their equipment with 72% chance Musable item generation frequency had a negative bias of 1% Ring drop chance was reduced to 80% Wand drop chance was reduced to 83% Amulet drop chance was reduced to 15% Potion drop chance was reduced to 77% Weapon drop chance was reduced to 91% Armor drop chance was reduced to 92% Food drop chance was reduced to 77% Concealing monsters were spawned underneath items 26% of the time only Monster death drops spawned with only 96% chance The following skill was limited to basic proficiency: quarterstaff The following skill was limited to skilled proficiency: bare-handed combat The following skill was limited to expert proficiency: bare-handed combat The following skill became untrainable if you tried to train it too early: body spells (turn 10) The following skill became harder to train at higher skill levels: martial arts Heavy curses were more common by 14% Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 49302 Monster spawn increase reached its maximum at turn 108269 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 944958 The monster class that cannot be genocided was mimic The monster class that was spawned more often: cat or other feline (freq bonus 4) The monster species that spawned more often: protractor intermarry (freq bonus 14) The monster species that spawned more often: tundra bear (freq bonus 32) The monster species that spawned more often: sand raider (freq bonus 12) The monster species that spawned more often: umbra patch (freq bonus 42) The monster species that spawned more often: Alexia (freq bonus 108) The monster species that spawned more often: pencil elf (freq bonus 12) The monster species that spawned more often: buildstone wall (freq bonus 20) The monster species that spawned more often: huntbird (freq bonus 72) The monster species that spawned more often: depth fungus (freq bonus 15) The monster species that spawned more often: ovarian crewel (freq bonus 60) The monster species that spawned more often: ekrofish (freq bonus 15) The monster species that spawned more often: fast lichen (freq bonus 16) The monster species that spawned more often: iron boar (freq bonus 12) The monster species that spawned more often: charcoal warp patch (freq bonus 14) The monster species that spawned more often: stoning monster (freq bonus 12) The monster species that spawned more often: foul mimic (freq bonus 14) The monster species that spawned more often: Warder Kommissioner (freq bonus 40) The monster species that spawned more often: water giant (freq bonus 24) The monster species that spawned more often: freshwater girl (freq bonus 84) The monster species that spawned more often: replaced percolating (freq bonus 56) The monster trait that was more common: monsters that hit as a +3 weapon (freq bonus 2) The monster trait that was more common: monsters whose attacks are specific to their internal ID (freq bonus 2) The monster trait that was more common: monsters that originate from Elona (freq bonus 3) The monster trait that was more common: monsters that are unsolid (freq bonus 3) The monster trait that was more common: monsters that want the Book of the Dead (freq bonus 1) The monster species that never randomly spawned: japura The monster species that never randomly spawned: java kobold The monster species that never randomly spawned: thine milepost bulimia The monster species that never randomly spawned: missile turret The monster species that never randomly spawned: wypsilon star The monster species that never randomly spawned: wand permamimic The monster species that never randomly spawned: midi sphere The monster species that never randomly spawned: satanic groggier The monster species that never randomly spawned: alhoon The monster species that never randomly spawned: wimpled fiduciary The RNG hath decreed that this item was never generated: dwarvish cloak (hooded cloak) The RNG hath decreed that this item was never generated: summon elm (celestial) The RNG hath decreed that this item was never generated: map level (crumbling) The RNG hath decreed that this item was never generated: invulnerability (icy) The RNG hath decreed that this item was never generated: nether mist (challenging) The RNG hath decreed that this item was never generated: cure freeze (snowy) The RNG hath decreed that this item was never generated: blind self (irritating) The RNG hath decreed that this item was never generated: teleportation (iridium) The RNG hath decreed that this item was never generated: clone monster (radiating) The RNG hath decreed that this item was never generated: rocket gauntlets ((null)) The RNG hath decreed that this item was generated more often: healing (bamboo, freq bonus 6) The RNG hath decreed that this item was generated more often: whispering helmet (spired helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: statue ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: boots of molasses (thigh boots, freq bonus 2) The RNG hath decreed that this item was generated more often: sin (old-testamentarian, freq bonus 16) The RNG hath decreed that this item was generated more often: stealth (pageless, freq bonus 29) The RNG hath decreed that this item was generated more often: poison bolt ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: dayshift (thebes, freq bonus 4) The RNG hath decreed that this item was generated more often: tar chain mail ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: trap creation (weird, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of storms (padded helmet, freq bonus 75) The RNG hath decreed that this item was generated more often: cyan stone (teal, freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of missing information (nondescript gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: switcher ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: exertion loss (nailbreak, freq bonus 49) The RNG hath decreed that this item was generated more often: dagger ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: sack (bag, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of map amnesia (forgettable, freq bonus 5) The RNG hath decreed that this item was generated more often: time (momentary, freq bonus 11) The RNG hath decreed that this item was generated more often: droven helm (spider shaped helm, freq bonus 2) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 38) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 87) The RNG hath decreed that this item was always generated cursed: really heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: swimming (aquatic) The RNG hath decreed that this item was always generated cursed: impossibly heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: amulet of premature death (deadly) The RNG hath decreed that this item was always generated cursed: field gloves (camouflage patterned gloves) The RNG hath decreed that this item was always generated cursed: inferior material (EATING RAW SHOES SPEEDS YOU UP) The RNG hath decreed that this item was always generated cursed: blindfold ((null)) The RNG hath decreed that this item was always generated cursed: bugle ((null)) The RNG hath decreed that this item was always generated cursed: brown shit cloak (rifling power cloak) The RNG hath decreed that this item was always generated cursed: bidenhander ((null)) The RNG hath decreed that this trap was always invisible: sanity increase trap The RNG hath decreed that this trap was generated more often: bad equipment trap (freq bonus 4) Trap randomization happened for 1 in 423 traps Next attribute increase check would have come at turn 2029 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having magic resistance (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Nereus, Neptune and Proteus Your deity was Neptune The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (154) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - force bolt 1 + attack 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (purple robe) Scrolls scroll of identify (ELF EXPLODE WHEN FALL) scroll of healing (FUS RO DAH) scroll of mana (THAPSATE STHRAITO) scroll of phase door (FALLOUT 4 IS DUMBED DOWN) scroll of standard id (CONSECUTIVE NORMAL PUNCHES) scroll of cure (TOESTOMPING IS SUPER SEXY) * scroll of extra healing (PERQUE SON ELS MESTRES) * scroll of greater mana restoration (FORMAT C) Spellbooks spellbook of healing (fine-printed) spellbook of force bolt (dog eared) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... You and the little dog escaped from the dungeon with 2 points, Since you escaped early, the score list will not be checked.