porkman, neutral male redguardian Priest ---.---------+- |.............| |......d......| |.....@.......| --------------- [Porkman the Aspirant] St8 Dx6 Co9 In6 Wi16 Ch6 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw18(18) AC5 MC0 Mov12 Sn0 Xp1/0 Wt40/1210 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: peacevision You could not have this property extrinsically: acid resistance You could not have this property intrinsically: invisibility Scroll identification only worked 100 times out of 112 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 25 Gem identification only worked 100 times out of 126 Monsters only dropped their musable items with 97% chance Monsters only dropped their equipment with 89% chance Book drop chance was reduced to 94% Musable item generation frequency had a negative bias of 33% Wand drop chance was reduced to 92% Implant drop chance was reduced to 80% Potion drop chance was reduced to 84% Weapon drop chance was reduced to 62% Armor drop chance was reduced to 78% Food drop chance was reduced to 86% Concealing monsters were spawned underneath items 79% of the time only Monster death drops spawned with only 98% chance The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: morning star The following skill became untrainable after a while: axe (turn 47937) The following skill couldn't be trained before a certain turn number is reached: elemental spells (turn 25177) The following skill became harder to train at higher skill levels: matter spells Heavy curses were more common by 59% Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 65832 Monster spawn increase reached its maximum at turn 135219 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 707888 The monster class that cannot be genocided was dog or other canine The monster class that was spawned more often: mimic (freq bonus 2) The monster species that spawned more often: negative dragon (freq bonus 20) The monster species that spawned more often: edgy warp patch (freq bonus 9) The monster species that spawned more often: small thrower (freq bonus 24) The monster species that spawned more often: taconite traipsing (freq bonus 20) The monster species that spawned more often: last raven (freq bonus 42) The monster species that spawned more often: inveigled mystify changing (freq bonus 24) The monster species that spawned more often: amendment craal (freq bonus 10) The monster species that spawned more often: torgo (freq bonus 6) The monster species that spawned more often: summation someplace (freq bonus 36) The monster species that spawned more often: gean stealach (freq bonus 10) The monster species that spawned more often: null (freq bonus 12) The monster species that spawned more often: wounded warp fungus (freq bonus 24) The monster species that spawned more often: unspeakable horror (freq bonus 14) The monster species that spawned more often: diphthong palest (freq bonus 14) The monster species that spawned more often: Nadja's thick boot (freq bonus 36) The monster species that spawned more often: yellow force fungus (freq bonus 5) The monster species that spawned more often: thorn warp patch (freq bonus 48) The monster species that spawned more often: heavy stoner (freq bonus 6) The monster species that spawned more often: old regiment teacher (freq bonus 6) The monster species that spawned more often: automatic large dog (freq bonus 12) The monster trait that was more common: monsters that love to collect gems (freq bonus 3) The monster trait that was more common: monsters that require +3 weapons to hit (freq bonus 4) The monster trait that was more common: monsters that count as vampire (freq bonus 5) The monster trait that was more common: monsters that have engulfing attacks (freq bonus 4) The monster trait that was more common: monsters whose attacks calm you (freq bonus 2) The monster trait that was more common: monsters that imitate (freq bonus 1) The monster trait that was more common: monsters whose attacks freeze you solid (freq bonus 1) The monster trait that was more common: monsters whose attacks heal you (freq bonus 2) The monster trait that was more common: monsters that originate from Elona (freq bonus 6) The monster species that never randomly spawned: magic-colored wort The monster species that never randomly spawned: absent warp patch The monster species that never randomly spawned: bewailed correctional scarrier The monster species that never randomly spawned: blue horror The monster species that never randomly spawned: cadmium draconian The monster species that never randomly spawned: ingate pustule penstock sinkable zonated The monster species that never randomly spawned: lizzy The monster species that never randomly spawned: airi The monster species that never randomly spawned: wind colony The monster species that never randomly spawned: radiant warp fungus The RNG hath decreed that this item was never generated: implant of hope (quixotic) The RNG hath decreed that this item was never generated: bishop stone (gray) The RNG hath decreed that this item was never generated: nasty cloak (chilling cloak) The RNG hath decreed that this item was never generated: searching (miracle) The RNG hath decreed that this item was never generated: meter gauntlets (parked gloves) The RNG hath decreed that this item was never generated: character recursion (gameplay-altering) The RNG hath decreed that this item was never generated: venom shield (dark green shield) The RNG hath decreed that this item was never generated: 0 candle (candle) The RNG hath decreed that this item was never generated: black sweets ((null)) The RNG hath decreed that this item was never generated: gauntlets of leech (fingerless gloves) The RNG hath decreed that this item was generated more often: acidshield (acidic, freq bonus 15) The RNG hath decreed that this item was generated more often: magic mapping (shapeless, freq bonus 8) The RNG hath decreed that this item was generated more often: orange ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: dig (parchment, freq bonus 10) The RNG hath decreed that this item was generated more often: wine (violet-red, freq bonus 15) The RNG hath decreed that this item was generated more often: nature beam (retarded, freq bonus 13) The RNG hath decreed that this item was generated more often: thunder (rollover, freq bonus 20) The RNG hath decreed that this item was generated more often: wonder dagger ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: implant of anal retention (fumigated, freq bonus 74) The RNG hath decreed that this item was generated more often: allpicking gloves (flower gloves, freq bonus 12) The RNG hath decreed that this item was generated more often: bodyfluid strengthening (icky, freq bonus 8) The RNG hath decreed that this item was generated more often: metal guard (onyge, freq bonus 10) The RNG hath decreed that this item was generated more often: enlightenment (swirly, freq bonus 9) The RNG hath decreed that this item was generated more often: keen memory (black lily, freq bonus 5) The RNG hath decreed that this item was generated more often: battle staff ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: yellow dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: chemistry set (box of obscure-looking glass devices, freq bonus 2) The RNG hath decreed that this item was generated more often: dwarvish mithril-coat ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: insect squasher ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: wonder chain ((null), freq bonus 7) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 56) The RNG hath decreed that this item was always generated cursed: stunning (viscous) The RNG hath decreed that this item was always generated cursed: pike ((null)) The RNG hath decreed that this item was always generated cursed: egoist cloak (prolo cloak) The RNG hath decreed that this item was always generated cursed: measurer ((null)) The RNG hath decreed that this item was always generated cursed: heavy plastic ball ((null)) The RNG hath decreed that this item was always generated cursed: ballista ((null)) The RNG hath decreed that this item was always generated cursed: thunder (rollover) The RNG hath decreed that this item was always generated cursed: boss boots (rain boots) The RNG hath decreed that this item was always generated cursed: compost bow ((null)) The RNG hath decreed that this item was always generated cursed: amulet of polymorph control (transformer) The RNG hath decreed that this trap was always invisible: glyph of animation The RNG hath decreed that this trap was generated more often: elemental trap (freq bonus 1) The spell school whose books are more common was elemental spells (freq bonus 15) Trap randomization happened for 1 in 636 traps Next attribute increase check would have come at turn 925 Strength training was 0 Dexterity training was 0 Wisdom training was -3 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having peacevision (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Tariru, FIQ and Demo Your deity was FIQ The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (45) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - detect food 2 + divine 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (green robe) Scrolls scroll of remove curse (ES LAGGT ECHT GANZ GROTTENERBAERMLICH GIGA) scroll of healing (IF YOUR NAME IS LORSKEL YOU WILL PLAY V165E) scroll of mana (ELF DONT CANNT) scroll of phase door (OEX9 E AECOCV CAE U AE 2R IUE3G FAI8 IA) scroll of standard id (TOMSOD SAYS SLEX IS A GELATINOUS CUBE) scroll of cure (I WAS BORN MALE BUT NOW IM A WOMAN) * scroll of extra healing (YOU PLAY NETHACK 25 HOURS PER DAY) * scroll of greater mana restoration (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS) Spellbooks spellbook of healing (middle-handed) spellbook of detect food (ochre) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.