porkman, neutral male redguardian Priest ---------------------- |...`................| |....................| +....................| |..............@.....| |..............f.....| |.......... ---------- |........ |...... |.... |.. | [Porkman the Aspirant] St7 Dx8 Co10 In4 Wi17 Ch5 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw20(20) AC4 MC0 Mov12 Sn0 Xp1/0 Wt40/1190 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: displacement You could not have this property intrinsically: freezopathy Scroll identification only worked 100 times out of 137 Amulet identification only worked 15 times out of 27 Implant identification only worked 1 times out of 32 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 163 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 99% chance Scroll drop chance was reduced to 93% Musable item generation frequency had a negative bias of 25% Ring drop chance was reduced to 84% Amulet drop chance was reduced to 65% Armor drop chance was reduced to 71% Tool drop chance was reduced to 95% Food drop chance was reduced to 93% Monster death drops spawned with only 99% chance The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to skilled proficiency: long sword The following skill was limited to expert proficiency: pick-axe The following skill became untrainable if you tried to train it too early: protection spells (turn 2144) The following skill became untrainable after a while: elemental spells (turn 55680) The following skill couldn't be trained before a certain turn number is reached: trident (turn 18936) The following skill became harder to train at higher skill levels: healing spells Heavy curses were more common by 54% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 40541 Monster spawn increase reached its maximum at turn 224393 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 1508015 The monster class that cannot be genocided was light The monster species that spawned more often: great aether wyrm (freq bonus 1) The monster species that spawned more often: incidentally shoeing (freq bonus 9) The monster species that spawned more often: flying shark (freq bonus 9) The monster species that spawned more often: mind patch (freq bonus 8) The monster species that spawned more often: albino force patch (freq bonus 6) The monster species that spawned more often: nemi basher (freq bonus 12) The monster species that spawned more often: kobold vindicator (freq bonus 3) The monster species that spawned more often: techno warp patch (freq bonus 2) The monster species that spawned more often: endeavor totter (freq bonus 2) The monster species that spawned more often: hobbit groupleader (freq bonus 10) The monster species that spawned more often: sizable snake (freq bonus 1) The monster species that spawned more often: Little Pinocchio (freq bonus 1) The monster species that spawned more often: dumb wight (freq bonus 14) The monster species that spawned more often: agitable sept (freq bonus 2) The monster species that spawned more often: hungry fungus (freq bonus 3) The monster species that spawned more often: very perfidious albion (freq bonus 18) The monster species that spawned more often: darless (freq bonus 4) The monster species that spawned more often: timbal sunny (freq bonus 6) The monster species that spawned more often: fire vortex (freq bonus 48) The monster species that spawned more often: tabasco daunted (freq bonus 3) The monster trait that was more common: monsters that originate from dnethack (freq bonus 2) The monster trait that was more common: monsters whose attacks start sexual encounters (freq bonus 4) The monster trait that was more common: monsters whose attacks levelport you, or drain your levels if you can't levelport (freq bonus 1) The monster trait that was more common: monsters with ranged thorns (freq bonus 1) The monster trait that was more common: monsters with identity-specific nastiness attacks (freq bonus 1) The monster trait that was more common: monsters that can throw boulders (freq bonus 2) The monster trait that was more common: monsters that can swim (freq bonus 1) The monster trait that was more common: monsters that are always male (freq bonus 2) The monster trait that was more common: monsters with bleedout attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks start sexual encounters (freq bonus 1) The monster species that never randomly spawned: nastinator The monster species that never randomly spawned: bucklered windflower marbled The monster species that never randomly spawned: czech wench The monster species that never randomly spawned: baby silver dragon The monster species that never randomly spawned: kobold suser The monster species that never randomly spawned: tackle jelly The monster species that never randomly spawned: Enki The monster species that never randomly spawned: sugar mimic The monster species that never randomly spawned: linage exercisable porgy The monster species that never randomly spawned: wind elemental The monster class that always generated with extra speed: turret The RNG hath decreed that this item was never generated: process card ((null)) The RNG hath decreed that this item was never generated: great pollax ((null)) The RNG hath decreed that this item was never generated: detect foot (stinking) The RNG hath decreed that this item was never generated: implant of absorption (saintly) The RNG hath decreed that this item was never generated: bronze lance ((null)) The RNG hath decreed that this item was never generated: orcish bow (crude bow) The RNG hath decreed that this item was never generated: summon undead (NO SPACE) The RNG hath decreed that this item was never generated: force armor (gemstone-adorned clothing) The RNG hath decreed that this item was never generated: food detection (YUM YUM) The RNG hath decreed that this item was never generated: amulet of depetrify (charmed) The RNG hath decreed that this item was generated more often: can of grease ((null), freq bonus 47) The RNG hath decreed that this item was generated more often: cloak of dimness (viva cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: impossibly heavy glass ball ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: natural stick ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: negative dragon scale shield (negative dragonhide shield, freq bonus 16) The RNG hath decreed that this item was generated more often: thresher ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: ruffled shirt ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: styx (submarine, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of unlight (absorbing cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: water walking boots (jungle boots, freq bonus 3) The RNG hath decreed that this item was generated more often: covelline (black, freq bonus 7) The RNG hath decreed that this item was generated more often: rain pipe ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: special shield ((null), freq bonus 96) The RNG hath decreed that this item was generated more often: volt rock (mistranslated, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of safeguard (orange visored helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: stunning (viscous, freq bonus 12) The RNG hath decreed that this item was generated more often: metal spell stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: leather nunchiaku ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: special leather armor ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: heavy hammer ((null), freq bonus 11) The RNG hath decreed that this item was always generated cursed: nastiness (forking) The RNG hath decreed that this item was always generated cursed: contingency (difficult) The RNG hath decreed that this item was always generated cursed: vileness (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS) The RNG hath decreed that this item was always generated cursed: red dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: good night (nightly) The RNG hath decreed that this item was always generated cursed: consort's suit (loud foppish suit) The RNG hath decreed that this item was always generated cursed: directional swap stone (gray) The RNG hath decreed that this item was always generated cursed: venom scattering (hooked) The RNG hath decreed that this item was always generated cursed: pink spell cloak (glaring cloak) The RNG hath decreed that this item was always generated cursed: flame sphere (canvas) The RNG hath decreed that this trap was always invisible: ragnarok trap The RNG hath decreed that this trap was generated more often: bisection trap (freq bonus 5) Trap randomization happened for 1 in 521 traps Next attribute increase check would have come at turn 3492 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having displacement (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of His Majesty, His Holiness and The Commons Your deity was His Holiness The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (335) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - resist poison 1 + protect 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (black robe) Scrolls scroll of remove curse (FULL HEALTHHY HALF DAMAGE) scroll of healing (INTRUDER ALERT) scroll of mana (RODNEYS TOWER AND OTHER SATANCHOPS TRASHED THE MORE PROMPTS) scroll of phase door (CHRIS ANGST) scroll of standard id (THE SOW STUPID JESPER GOT BEATEN UP) scroll of cure (CAO NI MA) * scroll of extra healing (EWOTS GOWINA) * scroll of greater mana restoration (OTDR IS SO GAY AND HAS TITANS SAY THUMB WHICH MEANS DAUMEN) Spellbooks spellbook of healing (blowing) spellbook of resist poison (gehenna) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.