porkman, neutral male redguardian Priest ----- ...| |...| |...| |...| |d..| |@..| |.... |...| |...| |...| |...+ -.--- [Porkman the Aspirant] St11 Dx10 Co13 In9 Wi13 Ch6 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw18(18) AC4 MC0 Mov12 Sn0 Xp1/0 Wt40/1590 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property extrinsically: scent view You could not have this property intrinsically: improved vision Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 25 Implant identification only worked 1 times out of 43 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 159 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 70% chance Monsters only dropped their equipment with 91% chance Scroll drop chance was reduced to 79% Wand drop chance was reduced to 67% Potion drop chance was reduced to 79% Weapon drop chance was reduced to 76% Armor drop chance was reduced to 99% Food drop chance was reduced to 99% Concealing monsters were spawned underneath items 85% of the time only Monster death drops spawned with only 92% chance The following skill was trained at half the usual rate: occult spells The following skill was limited to skilled proficiency: knife The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: axe (turn 44) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 49112) The following skill became harder to train at higher skill levels: two-handed sword Items were more likely to be generated cursed by 19% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 128887 Monster spawn increase reached its maximum at turn 194071 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1087402 The monster class that cannot be genocided was eye or sphere The monster species that spawned more often: istar (freq bonus 9) The monster species that spawned more often: statecraft charlatanism overwise picturesquely deforesting preexamined (freq bonus 6) The monster species that spawned more often: master gray dragon (freq bonus 30) The monster species that spawned more often: parental coddle (freq bonus 4) The monster species that spawned more often: plasmod bomb (freq bonus 4) The monster species that spawned more often: unattractive whore (freq bonus 12) The monster species that spawned more often: hot ghost (freq bonus 4) The monster species that spawned more often: terrible hobbit (freq bonus 9) The monster species that spawned more often: petrography horror (freq bonus 24) The monster species that spawned more often: black hole blob (freq bonus 2) The monster species that spawned more often: evilness trapper (freq bonus 6) The monster species that spawned more often: mezzodaemon (freq bonus 16) The monster species that spawned more often: fife spore (freq bonus 8) The monster species that spawned more often: iron klingon (freq bonus 6) The monster species that spawned more often: sedulously pretensed (freq bonus 2) The monster species that spawned more often: hypochondriacal kronen (freq bonus 2) The monster species that spawned more often: Minator Lieutenant (freq bonus 4) The monster species that spawned more often: pw stealer (freq bonus 8) The monster species that spawned more often: shard force fungus (freq bonus 4) The monster species that spawned more often: vapor grue (freq bonus 12) The monster trait that was more common: monsters that originate from dnethack (freq bonus 4) The monster trait that was more common: monsters with shock resistance (freq bonus 2) The monster trait that was more common: monsters that require +1 weapons to hit (freq bonus 1) The monster trait that was more common: monsters whose attacks cause slippery fingers (freq bonus 8) The monster species that never randomly spawned: agrotroll The monster species that never randomly spawned: little wild pig The monster species that never randomly spawned: hophead obsequy undershot lather The monster species that never randomly spawned: feaubat The monster species that never randomly spawned: seventieth char annulment The monster species that never randomly spawned: platinum force patch The monster species that never randomly spawned: astrodome driftage The monster species that never randomly spawned: domestic orc warchief The monster species that never randomly spawned: Stooge Larry The monster species that never randomly spawned: giggly humanitarian cyclecar The RNG hath decreed that this item was never generated: destroy armor (destructive) The RNG hath decreed that this item was never generated: dark elven bow (black runed bow) The RNG hath decreed that this item was never generated: bronze morning star ((null)) The RNG hath decreed that this item was never generated: autodestruct de vice boots (explosive boots) The RNG hath decreed that this item was never generated: sakura mochi ((null)) The RNG hath decreed that this item was never generated: blacky stone (gray) The RNG hath decreed that this item was never generated: shotgun ((null)) The RNG hath decreed that this item was never generated: droven dagger (obsidian dagger) The RNG hath decreed that this item was never generated: chaos terrain (illusory) The RNG hath decreed that this item was never generated: wood chain ((null)) The RNG hath decreed that this item was generated more often: psionic cloak (eldritch cloak, freq bonus 187) The RNG hath decreed that this item was generated more often: mutation (iffy, freq bonus 3) The RNG hath decreed that this item was generated more often: tooth of an algolian suntiger (very sharp tooth, freq bonus 16) The RNG hath decreed that this item was generated more often: green dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: deafness stone (gray, freq bonus 36) The RNG hath decreed that this item was generated more often: magic resistance (dark, freq bonus 17) The RNG hath decreed that this item was generated more often: dashing (lunar, freq bonus 10) The RNG hath decreed that this item was generated more often: psionic cloak (eldritch cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of depression (psychosomatic, freq bonus 22) The RNG hath decreed that this item was generated more often: gauntlets of fumbling (padded gloves, freq bonus 178) The RNG hath decreed that this item was generated more often: oil lamp (lamp, freq bonus 37) The RNG hath decreed that this item was generated more often: fog horn (horn, freq bonus 8) The RNG hath decreed that this item was generated more often: special mop ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: charging (buzzing, freq bonus 9) The RNG hath decreed that this item was generated more often: metabolic stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: tele level (irregular, freq bonus 7) The RNG hath decreed that this item was generated more often: elven cloak (faded pall, freq bonus 2) The RNG hath decreed that this item was generated more often: worthless piece of yellowish brown glass (yellowish brown, freq bonus 4) The RNG hath decreed that this item was generated more often: green tea (forget-me-not, freq bonus 12) The RNG hath decreed that this item was generated more often: lag stone (gray, freq bonus 2) The RNG hath decreed that this item was always generated cursed: silver khakkhara (silver monk's staff) The RNG hath decreed that this item was always generated cursed: implant of elusion (dense) The RNG hath decreed that this item was always generated cursed: cotton ((null)) The RNG hath decreed that this item was always generated cursed: dragon eyepatch ((null)) The RNG hath decreed that this item was always generated cursed: helm of warning (meteoric helmet) The RNG hath decreed that this item was always generated cursed: wonder (stevia) The RNG hath decreed that this item was always generated cursed: implant of da gusha (screwed) The RNG hath decreed that this item was always generated cursed: cloak of aggravation (jarring cloak) The RNG hath decreed that this item was always generated cursed: gain strength (granite) The RNG hath decreed that this item was always generated cursed: ether hostage chain ((null)) The RNG hath decreed that this trap was always invisible: stealer trap The RNG hath decreed that this trap was generated more often: ash trap (freq bonus 1) The spell school whose books are more common was occult spells (freq bonus 1) Trap randomization happened for 1 in 800 traps Next attribute increase check would have come at turn 560 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Shalla, Auroree and Fnordjar Your deity was Auroree The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (205) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - light 1 + divine 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (purple robe) Scrolls scroll of destroy armor (CONJUROR AXIOMATICALLY SILO) scroll of healing (PRZECIAZONY) scroll of mana (EULAMO SISIRBBAIERSESI PHERMOU CHNOUOR ABRASAX) scroll of phase door (DIV HALF BY ADD MORAL AND ATTACK BY MENTAL) scroll of standard id (SEED SHOTED AS GUN 25 TIME) scroll of cure (LEAF STUNT UP HIGH BLAZE MINISTRIES BRUNT FLINCH AND ASK) * scroll of extra healing (I WANT TO HERB MY BIKE UP) * scroll of greater mana restoration (VOMIT TO MELT ENEMY) Spellbooks spellbook of healing (curare-impregnated) spellbook of light (cryptic) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.