porkman, neutral male redguardian Priest --------- |.......| |..ad...| |..@....| ------+-- [Porkman the Aspirant] St6 Dx9 Co8 In11 Wi16 Ch5 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw18(18) AC4 MC0 Mov12 Sn0 Xp1/0 Wt40/1110 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property extrinsically: the Force Scroll identification only worked 100 times out of 150 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 25 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 229 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 94% chance Monsters only dropped their equipment with 59% chance Musable item generation frequency had a negative bias of 40% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 83% Potion drop chance was reduced to 98% Weapon drop chance was reduced to 87% Tool drop chance was reduced to 88% Food drop chance was reduced to 84% Concealing monsters were spawned underneath items 24% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: boomerang The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: dagger The following skill became untrainable if you tried to train it too early: chaos spells (turn 174) The following skill became untrainable after a while: lightsaber (turn 10687) The following skill couldn't be trained before a certain turn number is reached: devices (turn 31148) Number of artifacts generated was 0 Number of fake artifacts generated was 3 Monster spawn increase started at turn 97106 Monster spawn increase reached its maximum at turn 132500 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 4681380 The monster class that cannot be genocided was cat or other feline The monster species that spawned more often: butler (freq bonus 12) The monster species that spawned more often: gladiator (freq bonus 3) The monster species that spawned more often: multi xorn (freq bonus 4) The monster species that spawned more often: adult green dragon (freq bonus 6) The monster species that spawned more often: venom colony lichen (freq bonus 3) The monster species that spawned more often: pointer growth (freq bonus 21) The monster species that spawned more often: pschae lich (freq bonus 1) The monster species that spawned more often: fillen warp fungus (freq bonus 4) The monster species that spawned more often: horrible ghost (freq bonus 6) The monster species that spawned more often: mimotaur (freq bonus 3) The monster species that spawned more often: harr fish (freq bonus 12) The monster species that spawned more often: adamantium zombie (freq bonus 9) The monster species that spawned more often: boar aggravated (freq bonus 24) The monster species that spawned more often: king hulk (freq bonus 2) The monster species that spawned more often: luster monster (freq bonus 6) The monster species that spawned more often: pencil elf (freq bonus 6) The monster species that spawned more often: Yamatanoorochi (freq bonus 2) The monster species that spawned more often: Silvana (freq bonus 6) The monster species that spawned more often: Vegeta, the Super Sayajin Prince (freq bonus 20) The monster species that spawned more often: wroos (freq bonus 9) The monster trait that was more common: monsters whose attacks shock you with high voltage (freq bonus 2) The monster trait that was more common: monsters whose attacks numb you (freq bonus 2) The monster trait that was more common: monsters of medium size (freq bonus 16) The monster trait that was more common: monsters whose attacks expose you to chaotic forces (freq bonus 3) The monster trait that was more common: monsters whose attacks drain your intelligence (freq bonus 1) The monster trait that was more common: monsters with ranged thorns (freq bonus 1) The monster trait that was more common: monsters that count as orc (freq bonus 1) The monster trait that was more common: monsters with fire resistance (freq bonus 2) The monster trait that was more common: monsters that boast (freq bonus 4) The monster trait that was more common: monsters with seduction dialogue (freq bonus 4) The monster species that never randomly spawned: flying fish The monster species that never randomly spawned: bleeding boomer The monster species that never randomly spawned: two-headed ogre The monster species that never randomly spawned: deminymph The monster species that never randomly spawned: high orc captain The monster species that never randomly spawned: selenite reflecter The monster species that never randomly spawned: amnesia spore The monster species that never randomly spawned: death racquet The monster species that never randomly spawned: foolish lemure The monster species that never randomly spawned: gryffon child The monster class that always generated with extra speed: giant humanoid The RNG hath decreed that this item was never generated: snarenet cloak (fleeceling cloak) The RNG hath decreed that this item was never generated: latency stone (gray) The RNG hath decreed that this item was never generated: cubic star ((null)) The RNG hath decreed that this item was never generated: create monster (turquoise) The RNG hath decreed that this item was never generated: heavy brick ball ((null)) The RNG hath decreed that this item was never generated: stone to flesh (thick) The RNG hath decreed that this item was never generated: blood stream (menstruation) The RNG hath decreed that this item was never generated: nexus field (talkative) The RNG hath decreed that this item was never generated: stalactite (SHIUNIT) The RNG hath decreed that this item was never generated: pendant (looped) The RNG hath decreed that this item was generated more often: keen memory (black lily, freq bonus 32) The RNG hath decreed that this item was generated more often: hide ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: quaffer helmet (water-pipe helmet, freq bonus 22) The RNG hath decreed that this item was generated more often: coffee (laurel, freq bonus 2) The RNG hath decreed that this item was generated more often: implant of karma (blanched, freq bonus 20) The RNG hath decreed that this item was generated more often: stone of difficulty (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: implant of blitzen (trump, freq bonus 3) The RNG hath decreed that this item was generated more often: special cloak (electrostatic cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: silver dragon scales ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: aquamarine (green, freq bonus 32) The RNG hath decreed that this item was generated more often: bamboo spear ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: conflict (ruby, freq bonus 10) The RNG hath decreed that this item was generated more often: white spell stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: blank paper (unlabeled, freq bonus 8) The RNG hath decreed that this item was generated more often: rememberance stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: horror stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: paper shield ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: liquid ball ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: flimsy dart ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: implant of replenishing (hibernal, freq bonus 2) The RNG hath decreed that this item was always generated cursed: bad effect stone (gray) The RNG hath decreed that this item was always generated cursed: stone of difficulty (gray) The RNG hath decreed that this item was always generated cursed: implant of osmosis (stellar) The RNG hath decreed that this item was always generated cursed: emerald dragon scale shield (emerald dragonhide shield) The RNG hath decreed that this item was always generated cursed: sodalith (blue) The RNG hath decreed that this item was always generated cursed: nuclear hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: cloak of magical breathing (void cloak) The RNG hath decreed that this item was always generated cursed: detect foot (stinking) The RNG hath decreed that this item was always generated cursed: cancel dragon scale shield (cancel dragonhide shield) The RNG hath decreed that this item was always generated cursed: antishadow shield (black shield) The RNG hath decreed that this trap was always invisible: autopilot trap The RNG hath decreed that this trap was generated more often: pet trap (freq bonus 5) The spell school whose books are more common was divination spells (freq bonus 10) Trap randomization happened for 1 in 488 traps Next attribute increase check would have come at turn 691 Strength training was 0 Dexterity training was 0 Wisdom training was -3 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Tartarica, Acetica and Hydrocloria Your deity was Acetica The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (423) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - force bolt 1 + attack 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (gray robe) Scrolls scroll of lockout (NOOOOIN THE AMY BLUESCREENOFDEATH) scroll of healing (NO ONE CAN STOP ME) scroll of mana (IGNORANT WEATHER) scroll of phase door (X 14 39 ZS) scroll of standard id (ALT KHUAA CHA POKPAKHASHA PHUAKHAO CHAK SASANA THI SOV HAI) scroll of cure (WHY CANT MY MERC ALSO SUMMON A VALKYRIE) * scroll of extra healing (6 TIME) * scroll of greater mana restoration (YPHEBARMO ENOR SEKEMI KRIOUDASEPHE TRIBEPSI) Spellbooks spellbook of healing (encrypted) spellbook of force bolt (copied) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.