porkman, neutral male redguardian Priest --+--- |@...| |.d..| |....| |....| |..%.| |....| |..[.| |[...| ------ [Porkman the Aspirant] St9 Dx10 Co16 In8 Wi9 Ch5 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw18(18) AC4 MC0 Mov12 Sn0 Xp1/0 Wt40/1630 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 149 Potion identification only worked 3 times out of 12 Ring identification only worked 4 times out of 20 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 6 Scroll drop chance was reduced to 84% Musable item generation frequency had a negative bias of 1% Wand drop chance was reduced to 74% Weapon drop chance was reduced to 96% Monster death drops spawned with only 88% chance The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: sexy flats (turn 43) The following skill became untrainable after a while: axe (turn 64534) The following skill became harder to train at higher skill levels: chaos spells Heavy curses were more common by 45% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 70907 Monster spawn increase reached its maximum at turn 357520 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 1687950 The monster class that cannot be genocided was grue The monster color that was spawned more often: bright blue (freq bonus 2) The monster species that spawned more often: striated rerolled escarole analyzed (freq bonus 18) The monster species that spawned more often: dropt pressor scoping (freq bonus 4) The monster species that spawned more often: incidentally shoeing (freq bonus 16) The monster species that spawned more often: nonsubscriber pretended (freq bonus 4) The monster species that spawned more often: ignoring structural clemency britisher (freq bonus 8) The monster species that spawned more often: onesie creep (freq bonus 4) The monster species that spawned more often: heath (freq bonus 4) The monster species that spawned more often: Inuki (freq bonus 28) The monster species that spawned more often: glowing force patch (freq bonus 6) The monster species that spawned more often: dovish marigold (freq bonus 24) The monster species that spawned more often: mistrial drone cheeping (freq bonus 28) The monster species that spawned more often: goatherd pompano (freq bonus 2) The monster species that spawned more often: gazer larva (freq bonus 2) The monster species that spawned more often: assertion failure (freq bonus 6) The monster species that spawned more often: non-Geneva-compliant bomb (freq bonus 18) The monster species that spawned more often: umbral hulk (freq bonus 10) The monster species that spawned more often: crystal drake (freq bonus 12) The monster species that spawned more often: brute (freq bonus 8) The monster species that spawned more often: tickle eel (freq bonus 16) The monster species that spawned more often: nautilus steward (freq bonus 6) The monster trait that was more common: monsters whose attacks drain magical energy (freq bonus 3) The monster trait that was more common: monsters whose attacks cause you to hallucinate (freq bonus 12) The monster trait that was more common: monsters whose attacks wound your legs (freq bonus 4) The monster trait that was more common: monsters whose attacks cause darkness (freq bonus 3) The monster trait that was more common: monsters that originate from Castle of the Winds (freq bonus 3) The monster trait that was more common: monsters that are strong (freq bonus 4) The monster trait that was more common: monsters that produce tender farting noises (freq bonus 1) The monster trait that was more common: monsters that count as dwarf (freq bonus 8) The monster trait that was more common: monsters that hit as a +3 weapon (freq bonus 2) The monster trait that was more common: monsters whose attacks cause depression (freq bonus 3) The monster species that never randomly spawned: floating patch The monster species that never randomly spawned: tschang sephirah The monster species that never randomly spawned: kobold macebimmer The monster species that never randomly spawned: spimah sephirah The monster species that never randomly spawned: magma spirit The monster species that never randomly spawned: magicargot The monster species that never randomly spawned: farting asian girl The monster species that never randomly spawned: spike fiend The monster species that never randomly spawned: deminymph The monster species that never randomly spawned: fetishist dystrophy The monster class that always generated with extra speed: rust monster or disenchanter The RNG hath decreed that this item was never generated: amulet of quick attack (leftangular) The RNG hath decreed that this item was never generated: avalanche (twisting) The RNG hath decreed that this item was never generated: invisibility (wire) The RNG hath decreed that this item was never generated: confusion (orange) The RNG hath decreed that this item was never generated: steel shield ((null)) The RNG hath decreed that this item was never generated: left inventory stone (gray) The RNG hath decreed that this item was never generated: water dragon scales ((null)) The RNG hath decreed that this item was never generated: stat decrease (desaturated) The RNG hath decreed that this item was never generated: opening (zinc) The RNG hath decreed that this item was never generated: anti drinker helmet (gemmed helmet) The RNG hath decreed that this item was generated more often: magic shield (pure, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of item teleportation (starwars, freq bonus 7) The RNG hath decreed that this item was generated more often: luckstone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: difficult shield ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: whispers from beyond (detestable, freq bonus 6) The RNG hath decreed that this item was generated more often: magic mapping (ELAM EBOW, freq bonus 2) The RNG hath decreed that this item was generated more often: stack javelin ((null), freq bonus 86) The RNG hath decreed that this item was generated more often: heavy paper ball ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: amulet of map amnesia (forgettable, freq bonus 3) The RNG hath decreed that this item was generated more often: forbidden knowledge (uninscribed, freq bonus 19) The RNG hath decreed that this item was generated more often: bad equipment (crumb, freq bonus 5) The RNG hath decreed that this item was generated more often: cryptic saber ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: troll hide (disgusting cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: bone club ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: extremely heavy iron ball ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: heap stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: sludge (fallthrough, freq bonus 9) The RNG hath decreed that this item was generated more often: elasthan chain ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of peace (inka cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: ceramic spear ((null), freq bonus 14) The RNG hath decreed that this item was always generated cursed: gloves of energy draining (silk fingerlings) The RNG hath decreed that this item was always generated cursed: agate (orange) The RNG hath decreed that this item was always generated cursed: command undead (dark) The RNG hath decreed that this item was always generated cursed: energy bolt (infinity plus one) The RNG hath decreed that this item was always generated cursed: implant of vita (fungal) The RNG hath decreed that this item was always generated cursed: high-heeled sandal ((null)) The RNG hath decreed that this item was always generated cursed: sky dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: scimitar (curved sword) The RNG hath decreed that this item was always generated cursed: heap stone (gray) The RNG hath decreed that this item was always generated cursed: blacky stone (gray) The RNG hath decreed that this trap was always invisible: eater trap The RNG hath decreed that this trap was generated more often: simeout trap (freq bonus 2) Trap randomization happened for 1 in 234 traps Trap difficulty was increased by 4 Next attribute increase check would have come at turn 381 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Rainbow Dash, Fluttershy and Pinkie Pie Your deity was Fluttershy The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (200) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - resist poison 1 + protect 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (red robe) Scrolls scroll of lockout (A HIGHWAY TO THE LEFT) scroll of healing (I COMPLETED HAZARDOUS COURSE 2 WITHOUT CHEATING) scroll of mana (POWER DAMAGE BY HEALTH POINT) scroll of phase door (WHAT IF FRED IS ACTUALLY GRILL) scroll of standard id (MAND PENDING MAGIC SPELL) scroll of cure (THOBARRABAU MICHAEL MICHAEL OSIRIS PHOR PHORBA ABRIEL) * scroll of extra healing (BLUE SCREEN OF DEATH) * scroll of greater mana restoration (THE LITTLE GIRL SMILES AT THE SIGHT OF THE STUPID TRANSLATOR) Spellbooks spellbook of healing (deep) spellbook of resist poison (cloth) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.