porkman, neutral male redguardian Priest -------+-+----------------- |.........X...............| |.......................... |......$d....@............| |............`............. --------------------------- [Porkman the Aspirant] St14 Dx10 Co14 In9 Wi8 Ch4 PriRedMalNeu S4 Dlvl:1 $0 HP28(28) Pw19(19) AC4 MC0 Mov12 Sn0 Xp1/1 Wt40/1790 T29 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. The little dog eats an uncursed tripe ration {0}. The rat zombie misses. You destroy the rat zombie! The little dog picks up a gold piece {0}. p - an uncursed fucked wand {0}. What do you want to zap? [p or ?*] In what direction? [47896321><] The sleep ray hits you! The little dog drops 1 gold piece. You wake up. You displaced your little dog. The little dog picks up a gold piece {0}. The little dog drops 1 gold piece. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were haltingly aligned Your alignment was 1 Your max alignment was 11 You carried 0 sins You could not have this property extrinsically: quad attacks You could not have this property intrinsically: slow digestion Scroll identification only worked 100 times out of 194 Ring identification only worked 4 times out of 18 Implant identification only worked 1 times out of 17 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 188 Tool identification only worked 5 times out of 7 Monsters only dropped their equipment with 70% chance Scroll drop chance was reduced to 84% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 80% Potion drop chance was reduced to 81% Armor drop chance was reduced to 91% Tool drop chance was reduced to 50% Food drop chance was reduced to 98% Concealing monsters were spawned underneath items 88% of the time only The following skill could not be trained at all: enchantment spells The following skill was trained at one fifth the usual rate: scimitar The following skill was limited to expert proficiency: scimitar The following skill became untrainable if you tried to train it too early: shield (turn 18) The following skill couldn't be trained before a certain turn number is reached: protection spells (turn 53300) Items were more likely to be generated cursed by 32% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 23702 Monster spawn increase reached its maximum at turn 218534 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 639135 The monster class that cannot be genocided was worm Today, this monster class was always generated invisible: pile of coins The monster class that was spawned more often: ghost (freq bonus 2) The monster species that spawned more often: trickster decider (freq bonus 4) The monster species that spawned more often: night lizard (freq bonus 15) The monster species that spawned more often: giant error (freq bonus 10) The monster species that spawned more often: frost slinger (freq bonus 6) The monster species that spawned more often: hairy horror (freq bonus 8) The monster species that spawned more often: hammer master (freq bonus 10) The monster species that spawned more often: minimizer reweighed (freq bonus 24) The monster species that spawned more often: tank warrior (freq bonus 8) The monster species that spawned more often: lame naga (freq bonus 4) The monster species that spawned more often: casa golem (freq bonus 6) The monster species that spawned more often: empty draconian (freq bonus 24) The monster species that spawned more often: maia (freq bonus 12) The monster species that spawned more often: unknown turret (freq bonus 32) The monster species that spawned more often: warty fungus (freq bonus 10) The monster species that spawned more often: whereabout dog (freq bonus 8) The monster species that spawned more often: eloroper (freq bonus 12) The monster species that spawned more often: Helen (freq bonus 24) The monster species that spawned more often: attest touchdown (freq bonus 12) The monster species that spawned more often: dim force fungus (freq bonus 24) The monster species that spawned more often: porter rock mole (freq bonus 18) The monster trait that was more common: monsters who can cause Ragnarok (freq bonus 6) The monster trait that was more common: monsters that cannot pick up items (freq bonus 2) The monster trait that was more common: monsters that can see invisible (freq bonus 6) The monster trait that was more common: monsters that eat both meat and veggies (freq bonus 4) The monster trait that was more common: monsters that never leave a corpse (freq bonus 1) The monster species that never randomly spawned: gaba The monster species that never randomly spawned: visitorial licensure The monster species that never randomly spawned: bramble mold The monster species that never randomly spawned: long golem The monster species that never randomly spawned: conifer imposition venturing The monster species that never randomly spawned: Crone Lily The monster species that never randomly spawned: neuron retreaded The monster species that never randomly spawned: croqueting hiccupped The monster species that never randomly spawned: mylar voiceful The monster species that never randomly spawned: shiver jelly The monster class that always generated with extra speed: pile of coins The RNG hath decreed that this item was never generated: bunny uniform (red leather armor) The RNG hath decreed that this item was never generated: gnomish boots (little black boots) The RNG hath decreed that this item was never generated: bag of holding (bag) The RNG hath decreed that this item was never generated: shadowblade ((null)) The RNG hath decreed that this item was never generated: heavy lead ball ((null)) The RNG hath decreed that this item was never generated: worthless piece of green glass (green) The RNG hath decreed that this item was never generated: fourdent ((null)) The RNG hath decreed that this item was never generated: partial plate mail ((null)) The RNG hath decreed that this item was never generated: droven crossbow (spider-legged crossbow) The RNG hath decreed that this item was never generated: dark elven dagger (black runed dagger) The RNG hath decreed that this item was generated more often: chatbox cloak (weeb cloak, freq bonus 25) The RNG hath decreed that this item was generated more often: scaler mittens (dusty gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: swap position (displacing, freq bonus 17) The RNG hath decreed that this item was generated more often: large box of digestion (wooden box, freq bonus 36) The RNG hath decreed that this item was generated more often: highway (A HIGHWAY TO THE LEFT, freq bonus 26) The RNG hath decreed that this item was generated more often: fire helmet (red helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: paper arrow ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: inferno (subsurface, freq bonus 19) The RNG hath decreed that this item was generated more often: white double lightsaber (double lightsaber, freq bonus 3) The RNG hath decreed that this item was generated more often: laser swatter ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: feather armor ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: malachite (green, freq bonus 10) The RNG hath decreed that this item was generated more often: silver saber ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: quite heavy iron ball ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of prism (prismatic, freq bonus 10) The RNG hath decreed that this item was generated more often: meatsword ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: misfire (vajra orb, freq bonus 9) The RNG hath decreed that this item was generated more often: time stop (untouchable, freq bonus 8) The RNG hath decreed that this item was generated more often: drain life (velvet, freq bonus 11) The RNG hath decreed that this item was generated more often: knock (pink, freq bonus 10) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 34) The RNG hath decreed that this item was always generated cursed: right mouse button stone (gray) The RNG hath decreed that this item was always generated cursed: chainsword ((null)) The RNG hath decreed that this item was always generated cursed: elven shield (blue and green shield) The RNG hath decreed that this item was always generated cursed: mind shielding (oblivion) The RNG hath decreed that this item was always generated cursed: green dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: chest of holding (wooden container) The RNG hath decreed that this item was always generated cursed: horn of plenty (horn) The RNG hath decreed that this item was always generated cursed: allpicking gloves (flower gloves) The RNG hath decreed that this item was always generated cursed: bubble bobble (ALLEGED HAPPY END) The RNG hath decreed that this item was always generated cursed: helm of brilliance (etched helmet) The RNG hath decreed that this trap was always invisible: deformatting trap The RNG hath decreed that this trap was generated more often: filtering trap (freq bonus 1) Trap randomization happened for 1 in 141 traps Next attribute increase check would have come at turn 506 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 2 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having quad attacks (0) Your chance to block was 21% You had 1449 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Colonel Campbell, Deepthroat and The Patriots Your deity was Deepthroat The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (103) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - light 1 + divine 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (brown robe) Scrolls scroll of earth (MORAL IS RISED WITH PRAS) scroll of healing (TOBYFOXHACK NETTALE) scroll of mana (XOR OTA) scroll of phase door (CEST UNE OCCASION UNIQUE DETRE LE PREMIER) scroll of standard id (MAMPIFANDRAY SELA) scroll of cure (JETZT FAHREN SIE DOCH BITTE ENDLICH ZU) * scroll of extra healing (SUS COMNITUS) * scroll of greater mana restoration (RAHIM UND DIE BLU) Spellbooks spellbook of healing (rough) spellbook of light (sourcecode) Potions * potion of water (clear) Wands wand of sleep (fucked) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 1 time You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 1 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (1 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (59 of 160) petkeeping [Unskilled] (max Expert) (1 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (21 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 4 points,