porkman, neutral male redguardian Priest -------- |...@... |...d..| |......| |......| |......| |......| |.....@| |......| |......| |..$...| |......| |......| -.------ [Porkman the Aspirant] St6 Dx11 Co11 In6 Wi11 Ch7 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw18(18) AC3 MC0 Mov12 Sn0 Xp1/0 Wt40/1210 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: acid resistance You could not have this property extrinsically: dimmopathy Ring identification only worked 4 times out of 19 Implant identification only worked 1 times out of 22 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 133 Monsters only dropped their equipment with 54% chance Scroll drop chance was reduced to 87% Ring drop chance was reduced to 89% Amulet drop chance was reduced to 73% Weapon drop chance was reduced to 77% Armor drop chance was reduced to 74% Tool drop chance was reduced to 80% Food drop chance was reduced to 86% Monster death drops spawned with only 97% chance The following skill could not be trained at all: knife The following skill was trained at half the usual rate: general combat The following skill became untrainable after a while: chaos spells (turn 21378) The following skill became harder to train at higher skill levels: two-handed weapons Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 89352 Monster spawn increase reached its maximum at turn 190775 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 14457890 The monster class that cannot be genocided was grue The monster species that spawned more often: tucket viridian (freq bonus 24) The monster species that spawned more often: provable implicit (freq bonus 9) The monster species that spawned more often: rad southerner (freq bonus 3) The monster species that spawned more often: starwars fighter (freq bonus 2) The monster species that spawned more often: cricking freeform sequester disciple (freq bonus 9) The monster species that spawned more often: retorter pealing topsoiled walkover (freq bonus 3) The monster species that spawned more often: notable force patch (freq bonus 4) The monster species that spawned more often: lesser ent (freq bonus 1) The monster species that spawned more often: monsignor cosigner (freq bonus 4) The monster species that spawned more often: bronze beetle (freq bonus 3) The monster species that spawned more often: boomboomboom gremlin (freq bonus 40) The monster species that spawned more often: vacuum sphere (freq bonus 2) The monster species that spawned more often: pythagorean masonic (freq bonus 9) The monster species that spawned more often: innovation rusticated (freq bonus 10) The monster species that spawned more often: adventurer gnome (freq bonus 30) The monster species that spawned more often: large ant (freq bonus 6) The monster species that spawned more often: mercurial dragon (freq bonus 4) The monster species that spawned more often: gnomish litter mage (freq bonus 12) The monster species that spawned more often: asterios (freq bonus 36) The monster species that spawned more often: insolvent insulting (freq bonus 24) The monster trait that was more common: monsters who attack with the touch of death (freq bonus 4) The monster trait that was more common: monsters whose attacks cause bad effects (freq bonus 2) The monster trait that was more common: monsters whose attacks freeze you with ice blocks (freq bonus 2) The monster trait that was more common: monsters that are strong (freq bonus 3) The monster trait that was more common: monsters that count as bats (freq bonus 1) The monster trait that was more common: monsters that have kick attacks (freq bonus 1) The monster trait that was more common: monsters which petrify others on touch (freq bonus 2) The monster trait that was more common: monsters that wail (freq bonus 1) The monster trait that was more common: monsters that have sting attacks (freq bonus 4) The monster species that never randomly spawned: regular vortex The monster species that never randomly spawned: amalgamative spice satiated rocketry cumquat The monster species that never randomly spawned: octarine fungus The monster species that never randomly spawned: petty roast turkey The monster species that never randomly spawned: magno flier The monster species that never randomly spawned: Barney the Dinosaur The monster species that never randomly spawned: mem grue The monster species that never randomly spawned: mini tuchechaun The monster species that never randomly spawned: retention hound The monster species that never randomly spawned: numbness monster The monster class that always generated with extra speed: vampire The RNG hath decreed that this item was never generated: movemork stone (gray) The RNG hath decreed that this item was never generated: blood (blood-red) The RNG hath decreed that this item was never generated: ice shield (dark blue shield) The RNG hath decreed that this item was never generated: clockwise stone (gray) The RNG hath decreed that this item was never generated: material stability (rock solid) The RNG hath decreed that this item was never generated: golden dragon scale mail ((null)) The RNG hath decreed that this item was never generated: create facility (HARATTAMA KIYOTTAMA) The RNG hath decreed that this item was never generated: amulet of own race warning (cabbalist) The RNG hath decreed that this item was never generated: sandwich ((null)) The RNG hath decreed that this item was never generated: anti-teleportation (ruled) The RNG hath decreed that this item was generated more often: cloak of technicality (brick cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: object detection (smoky, freq bonus 7) The RNG hath decreed that this item was generated more often: steam venom (emanating, freq bonus 11) The RNG hath decreed that this item was generated more often: autopilot stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY, freq bonus 7) The RNG hath decreed that this item was generated more often: moon axe (large silver axe, freq bonus 12) The RNG hath decreed that this item was generated more often: slow digestion (steel, freq bonus 14) The RNG hath decreed that this item was generated more often: golden dragon scale shield (golden dragonhide shield, freq bonus 5) The RNG hath decreed that this item was generated more often: flanged mace ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: wonder chain ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: cut nutrition stone (gray, freq bonus 64) The RNG hath decreed that this item was generated more often: amulet of peace (inka, freq bonus 8) The RNG hath decreed that this item was generated more often: sliming (straight, freq bonus 11) The RNG hath decreed that this item was generated more often: icky blade ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: plow ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: cancellation (platinum, freq bonus 5) The RNG hath decreed that this item was generated more often: lightning shield (dull yellow shield, freq bonus 11) The RNG hath decreed that this item was generated more often: bow ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: pink spell stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: lock pick ((null), freq bonus 3) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 12) The RNG hath decreed that this item was always generated cursed: proof armor (I AM THE KING) The RNG hath decreed that this item was always generated cursed: malachite (green) The RNG hath decreed that this item was always generated cursed: wonder ball ((null)) The RNG hath decreed that this item was always generated cursed: taming (PRIRUTSENIE) The RNG hath decreed that this item was always generated cursed: highlevel stone (gray) The RNG hath decreed that this item was always generated cursed: extra healing (puce) The RNG hath decreed that this item was always generated cursed: nether beam (underworld) The RNG hath decreed that this item was always generated cursed: grassland (deitificial) The RNG hath decreed that this item was always generated cursed: prehnite (radiant) The RNG hath decreed that this item was always generated cursed: superscroller stone (gray) The RNG hath decreed that this trap was always invisible: blindness trap The RNG hath decreed that this trap was generated more often: alarm (freq bonus 2) Trap randomization happened for 1 in 302 traps Next attribute increase check would have come at turn 236 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having acid resistance (0) You were prevented from having dimmopathy (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Donblas, Grome and Arioch Your deity was Grome The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (166) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - wizard lock 2 + matter 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (orange robe) Scrolls scroll of scare monster (WRAP STUNT ENEMY IN FEIRCE FIRES WANT TO BURN STATE) scroll of healing (VIELAE YKSI TYHMAE KUOLEMAAN) scroll of mana (ATTACK BY BURN BODY POWER MORE AS HEAVY VACANT) scroll of phase door (CTRL ALT DEL) scroll of standard id (AOSDICTITO STENNOITO PAVELITO LITTLE TIN OPENERS) scroll of cure (CASH EM EXTENDED PAYDAY LOAN SERVICE) * scroll of extra healing (RATSANOPU) * scroll of greater mana restoration (CHYCHACHAMER MEROUTH CHMEMINOUTH THIONTHOUTH) Spellbooks spellbook of healing (cavernal) spellbook of wizard lock (crashy) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... You and the little dog escaped from the dungeon with 6 points, Since you escaped early, the score list will not be checked.