porkman, neutral male redguardian Priest | - ----------------#-- - |...# ..c.............f.....| |................@...{| |.....................# |.....................| ...$..................| |...................... --------#-------------- [Porkman the Aspirant] St11 Dx13 Co12 In9 Wi16 Ch7 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw20(20) AC2 MC0 Mov12 Sn0 Xp1/0 Wt40/1540 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property intrinsically: keen memory Scroll identification only worked 100 times out of 117 Ring identification only worked 4 times out of 5 Amulet identification only worked 15 times out of 31 Wand identification only worked 3 times out of 13 Spellbook identification only worked 2 times out of 6 Monsters only dropped their equipment with 91% chance Wand drop chance was reduced to 77% Amulet drop chance was reduced to 58% Potion drop chance was reduced to 93% Weapon drop chance was reduced to 88% Food drop chance was reduced to 62% Concealing monsters were spawned underneath items 24% of the time only The following skill was trained at half the usual rate: crossbow The following skill was trained at one fifth the usual rate: body spells The following skill was limited to expert proficiency: shield The following skill became untrainable if you tried to train it too early: gun control (turn 44) The following skill became untrainable after a while: divination spells (turn 42098) The following skill couldn't be trained before a certain turn number is reached: bow (turn 26947) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 11674 Monster spawn increase reached its maximum at turn 115490 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 657195 The monster class that cannot be genocided was cat or other feline The monster class that was spawned more often: rub monster (freq bonus 3) The monster color that was spawned more often: yellow (freq bonus 1) The monster species that spawned more often: sucker gremlin (freq bonus 15) The monster species that spawned more often: snakel naga (freq bonus 12) The monster species that spawned more often: stilton tortuosity capuchin fiddled (freq bonus 8) The monster species that spawned more often: incanting spirit (freq bonus 8) The monster species that spawned more often: macro kangaroo (freq bonus 40) The monster species that spawned more often: petit pseudo rat (freq bonus 18) The monster species that spawned more often: supreme grue (freq bonus 10) The monster species that spawned more often: fellatee whiny (freq bonus 54) The monster species that spawned more often: protractor dowelled (freq bonus 24) The monster species that spawned more often: fawn (freq bonus 12) The monster species that spawned more often: takeaway turret (freq bonus 24) The monster species that spawned more often: giant silver jellyfish (freq bonus 15) The monster species that spawned more often: gem trove (freq bonus 36) The monster species that spawned more often: sniper turret (freq bonus 42) The monster species that spawned more often: Hisame Shizumaru (freq bonus 42) The monster species that spawned more often: droning ufo part (freq bonus 15) The monster species that spawned more often: forbidden lich (freq bonus 36) The monster species that spawned more often: identity xorn (freq bonus 15) The monster species that spawned more often: scullery horsewhipped (freq bonus 14) The monster species that spawned more often: musician (freq bonus 27) The monster trait that was more common: monsters that revive after death (freq bonus 9) The monster trait that was more common: monsters that cannot be tamed (freq bonus 4) The monster trait that was more common: monsters whose attacks poison you and drain dexterity (freq bonus 2) The monster trait that was more common: monsters whose attacks make you more hungry (freq bonus 2) The monster trait that was more common: monsters whose attacks do fire damage (freq bonus 8) The monster trait that was more common: monsters that have weapon attacks (freq bonus 6) The monster trait that was more common: joke monsters (freq bonus 1) The monster trait that was more common: monsters that make parrot sounds (freq bonus 1) The monster trait that was more common: monsters whose attacks can put you to sleep (freq bonus 1) The monster trait that was more common: monsters with acid resistance (freq bonus 4) The monster species that never randomly spawned: deputy ogre The monster species that never randomly spawned: peace stair The monster species that never randomly spawned: wounding knight The monster species that never randomly spawned: drowner eel The monster species that never randomly spawned: levitate solarium The monster species that never randomly spawned: fenek The monster species that never randomly spawned: slighter scarred The monster species that never randomly spawned: guardian o' the forest The monster species that never randomly spawned: Bram Stoker The monster species that never randomly spawned: controller permamimic The monster class that always generated with extra speed: gnome The RNG hath decreed that this item was never generated: finger bending (flapping) The RNG hath decreed that this item was never generated: dark elven arrow (black runed arrow) The RNG hath decreed that this item was never generated: amulet of quadruple attack (signet) The RNG hath decreed that this item was never generated: nether beam (crashbug) The RNG hath decreed that this item was never generated: danger (finger-smashing) The RNG hath decreed that this item was never generated: elm street stone (gray) The RNG hath decreed that this item was never generated: highway (A HIGHWAY TO THE LEFT) The RNG hath decreed that this item was never generated: stealer stone (gray) The RNG hath decreed that this item was never generated: flame sphere (canvas) The RNG hath decreed that this item was never generated: helm of no digestion (full helmet) The RNG hath decreed that this item was generated more often: appearance shuffling stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: gauntlets of misfiring (clumsy gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of luck negation (icky cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: character recursion (gameplay-altering, freq bonus 13) The RNG hath decreed that this item was generated more often: robe of protection (blue robe, freq bonus 6) The RNG hath decreed that this item was generated more often: taming (PRIRUTSENIE, freq bonus 10) The RNG hath decreed that this item was generated more often: cure random status (fleecy-colored, freq bonus 19) The RNG hath decreed that this item was generated more often: amulet of increased frequency (mastist, freq bonus 8) The RNG hath decreed that this item was generated more often: war hammer ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: geolysis (GICCC, freq bonus 33) The RNG hath decreed that this item was generated more often: feminine pumps (female footwear, freq bonus 6) The RNG hath decreed that this item was generated more often: rapier ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: impact staff ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: antimagic stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: boiler kaboom (watered, freq bonus 18) The RNG hath decreed that this item was generated more often: clouds (featherweight, freq bonus 10) The RNG hath decreed that this item was generated more often: lootcut stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: platinum saber ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: droven plate mail (crested black plate, freq bonus 5) The RNG hath decreed that this item was generated more often: violet beauty heels (orgasm pumps, freq bonus 3) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 33) The RNG hath decreed that this item was always generated cursed: brass dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: amulet of reflection (hexagonal) The RNG hath decreed that this item was always generated cursed: detect unseen (violet) The RNG hath decreed that this item was always generated cursed: sand (soft) The RNG hath decreed that this item was always generated cursed: oilskin cloak (slippery cloak) The RNG hath decreed that this item was always generated cursed: cloak of infravision (flash cloak) The RNG hath decreed that this item was always generated cursed: pole lantern ((null)) The RNG hath decreed that this item was always generated cursed: shiny star ((null)) The RNG hath decreed that this item was always generated cursed: cure blindness (yellow) The RNG hath decreed that this item was always generated cursed: pseudo teleporter cloak (foundry cloak) The RNG hath decreed that this trap was always invisible: petrification trap The RNG hath decreed that this trap was generated more often: evil heel trap (freq bonus 4) The spell school whose books are more common was divination spells (freq bonus 2) The spell school whose books are more common was protection spells (freq bonus 11) The spell school whose books are more common was elemental spells (freq bonus 20) Trap randomization happened for 1 in 843 traps Next attribute increase check would have come at turn 655 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Issek, Mog and Kos Your deity was Mog The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (134) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - wizard lock 2 + matter 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (camo robe) Scrolls scroll of immobility (FAHR TZU) scroll of healing (DO YOU ENJOY THIS GAME) scroll of mana (ASPARAGUSDUCK SLOTMACHINEROBOT IWASBEES) scroll of phase door (SLEX NOW WITH TRANSVESTITE ROLE) scroll of standard id (MUCH ORC VERI SMART) scroll of cure (TIGHT SPANDEX SHIRT) * scroll of extra healing (1FP30S) * scroll of greater mana restoration (CHRISTIAN GREY KILLED ALL HIS SUBS) Spellbooks spellbook of healing (fleeting) spellbook of wizard lock (big) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.