porkman, neutral male redguardian Priest ---------------------- .....................| |................d@..| |....................| |....................| |....................| |....................+ |....................| +................`...| ---------------------- [Porkman the Aspirant] St12 Dx10 Co17 In5 Wi13 Ch6 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw19(19) AC4 MC0 Mov12 Sn0 Xp1/0 Wt40/1800 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: regeneration Scroll identification only worked 100 times out of 163 Ring identification only worked 4 times out of 25 Amulet identification only worked 15 times out of 28 Implant identification only worked 1 times out of 30 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 188 Monsters only dropped their equipment with 72% chance Scroll drop chance was reduced to 63% Musable item generation frequency had a negative bias of 5% Potion drop chance was reduced to 81% Armor drop chance was reduced to 98% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 87% of the time only Monster death drops spawned with only 75% chance The following skill could not be trained at all: dagger The following skill was trained at half the usual rate: javelin The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: elemental spells Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 127758 Monster spawn increase reached its maximum at turn 319098 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 3298493 The monster class that cannot be genocided was trapper or lurker above The monster species that spawned more often: fairy moogle (freq bonus 4) The monster species that spawned more often: royel pit fiend (freq bonus 12) The monster species that spawned more often: blue ray (freq bonus 28) The monster species that spawned more often: greenish giant (freq bonus 1) The monster species that spawned more often: dark pudding (freq bonus 12) The monster species that spawned more often: karat surefire (freq bonus 21) The monster species that spawned more often: disgusting lich (freq bonus 6) The monster species that spawned more often: multitentacled eel (freq bonus 18) The monster species that spawned more often: border doeskin (freq bonus 16) The monster species that spawned more often: bleeding bulb (freq bonus 12) The monster species that spawned more often: Sammael (freq bonus 4) The monster species that spawned more often: Aballino (freq bonus 9) The monster species that spawned more often: charcoal spore (freq bonus 6) The monster species that spawned more often: huge wraith (freq bonus 3) The monster species that spawned more often: opal warp patch (freq bonus 12) The monster species that spawned more often: quiz satisfy unraveling (freq bonus 12) The monster species that spawned more often: amulet of change (freq bonus 36) The monster species that spawned more often: ill fungus (freq bonus 8) The monster species that spawned more often: many-hued jelly (freq bonus 12) The monster species that spawned more often: Kop Kchief (freq bonus 16) The monster trait that was more common: monsters who deal random screwup damage (freq bonus 4) The monster trait that was more common: monsters whose attacks shank you out of your armor (freq bonus 4) The monster trait that was more common: monsters whose attacks can drain experience levels (freq bonus 1) The monster trait that was more common: monsters whose attacks numb you (freq bonus 18) The monster trait that was more common: monsters that have infravision (freq bonus 5) The monster trait that was more common: monsters whose attacks cause map amnesia (freq bonus 1) The monster trait that was more common: monsters that count as dwarf (freq bonus 4) The monster trait that was more common: monsters whose attacks drain magical energy (freq bonus 1) The monster trait that was more common: monsters that howl at the moon (freq bonus 5) The monster trait that was more common: monsters that are always female (freq bonus 3) The monster species that never randomly spawned: imposting aureoled suborder The monster species that never randomly spawned: water dragom The monster species that never randomly spawned: mumak calf The monster species that never randomly spawned: falling patch The monster species that never randomly spawned: betokened deprecate The monster species that never randomly spawned: seating reasserting The monster species that never randomly spawned: birdcage aplomb gamesome uppity The monster species that never randomly spawned: camphor laboratorially The monster species that never randomly spawned: threshold mold The monster species that never randomly spawned: bad teacher grandpa The RNG hath decreed that this item was never generated: concrete nunchiaku ((null)) The RNG hath decreed that this item was never generated: deafness stone (gray) The RNG hath decreed that this item was never generated: cutting (inane) The RNG hath decreed that this item was never generated: ice box of waterproofing (cooling box) The RNG hath decreed that this item was never generated: platinum dragon scales ((null)) The RNG hath decreed that this item was never generated: two-handed flail ((null)) The RNG hath decreed that this item was never generated: implant of menstrating (moaning) The RNG hath decreed that this item was never generated: flesh lash ((null)) The RNG hath decreed that this item was never generated: heroic dragon scales ((null)) The RNG hath decreed that this item was never generated: worthless piece of black glass (black) The RNG hath decreed that this item was generated more often: material stability (rock solid, freq bonus 40) The RNG hath decreed that this item was generated more often: golden saber ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: implant of prosperity (brisk, freq bonus 49) The RNG hath decreed that this item was generated more often: gauntlets of swimming (black gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: failed exercise (thumb screwing, freq bonus 14) The RNG hath decreed that this item was generated more often: leather shoes ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: golden arrow ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: destroy armor (destructive, freq bonus 13) The RNG hath decreed that this item was generated more often: aklys (thonged club, freq bonus 14) The RNG hath decreed that this item was generated more often: implant of pilfering (smoldering, freq bonus 14) The RNG hath decreed that this item was generated more often: leather leash (leash, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of freedom (angband cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: levitation (tan, freq bonus 49) The RNG hath decreed that this item was generated more often: disintegration beam (fuzzy, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of data storage (icosaedrical, freq bonus 7) The RNG hath decreed that this item was generated more often: mare trident ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: striped shirt ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: leather leash (leash, freq bonus 2) The RNG hath decreed that this item was generated more often: lightwhip ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of control (wishful cloak, freq bonus 8) The RNG hath decreed that this item was always generated cursed: cloak of curse (dark cloak) The RNG hath decreed that this item was always generated cursed: pear ((null)) The RNG hath decreed that this item was always generated cursed: straitjacket (long-sleeved jacket) The RNG hath decreed that this item was always generated cursed: implant of misanthrophy (unspoken) The RNG hath decreed that this item was always generated cursed: yellow spell cloak (petrified cloak) The RNG hath decreed that this item was always generated cursed: kitchen apron (apron) The RNG hath decreed that this item was always generated cursed: star rod (rod) The RNG hath decreed that this item was always generated cursed: sickness resistance (fragile) The RNG hath decreed that this item was always generated cursed: elvis shoes (velvet pumps) The RNG hath decreed that this item was always generated cursed: asian pear ((null)) The RNG hath decreed that this trap was always invisible: polymorphitis trap The RNG hath decreed that this trap was generated more often: rain cloud trap (freq bonus 6) Trap randomization happened for 1 in 925 traps Next attribute increase check would have come at turn 342 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having regeneration (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of A'En, Dr. Oujide and Team Missile Bomb Your deity was Dr. Oujide The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (163) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - sleep 2 + enchant 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (black robe) Scrolls scroll of barrhing (UUM MAAMA MIA) scroll of healing (THIS ISNT DISNEYLAND) scroll of mana (NAE TROOSERS) scroll of phase door (KILL HIM) scroll of standard id (CATCHES ERYONES EYE) scroll of cure (SMIRITELNAYA RUBASHKA) * scroll of extra healing (EIT ME) * scroll of greater mana restoration (RO MON LIN TEXTILE) Spellbooks spellbook of healing (fearsome) spellbook of sleep (indigo) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.