porkman, neutral male redguardian Priest -----+----- ........&.| |......p.@| .........f| |.....<...| |.........| ..........| |.........| ..........| ----------- [Porkman the Aspirant] St7 Dx9 Co12 In6 Wi12 Ch5 PriRedMalNeu S0 Dlvl:1 $0 HP-6(28) Pw18(18) AC4 MC0 Mov12 Sn0 Xp1/0 Wt40/1310 T9 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. You stop. Your kitten is in the way! (2x) What do you want to drink? [d or ?*.] This tepid water is tasteless. What do you want to drink? [d or ?*.] An angry demon climbs out of the fountain... What do you want to drink? [d or ?*.] This tepid water is tasteless. Koschei hits you! [-13 -> 15] Koschei hits you! [-6 -> 9] Koschei hits you! You're covered in frost! You die... Final attributes You were aligned Your alignment was 3 Your max alignment was 10 You carried 0 sins You could not have this property at all: reflection You could not have this property extrinsically: glib combat Scroll identification only worked 100 times out of 350 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 19 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 21 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 118 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 98% chance Scroll drop chance was reduced to 83% Ring drop chance was reduced to 62% Wand drop chance was reduced to 99% Amulet drop chance was reduced to 26% Implant drop chance was reduced to 94% Potion drop chance was reduced to 76% Weapon drop chance was reduced to 93% Armor drop chance was reduced to 74% Concealing monsters were spawned underneath items 76% of the time only The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: body armor The following skill couldn't be trained before a certain turn number is reached: bare-handed combat (turn 15049) The following skill became harder to train at higher skill levels: hammer Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 47433 Monster spawn increase reached its maximum at turn 114200 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 6013733 The monster class that cannot be genocided was dragon The monster class that was spawned more often: major demon (freq bonus 2) The monster species that spawned more often: smart bomb (freq bonus 12) The monster species that spawned more often: leased yachting (freq bonus 12) The monster species that spawned more often: bat (freq bonus 30) The monster species that spawned more often: swimming consume (freq bonus 4) The monster species that spawned more often: antimatter patch (freq bonus 8) The monster species that spawned more often: dwarf on crack (freq bonus 5) The monster species that spawned more often: revived femmy (freq bonus 12) The monster species that spawned more often: night lizard (freq bonus 9) The monster species that spawned more often: real chromatic hound (freq bonus 4) The monster species that spawned more often: gong ingratiating leukemoid bairn nonce (freq bonus 42) The monster species that spawned more often: drainer gnome (freq bonus 18) The monster species that spawned more often: maud spore (freq bonus 9) The monster species that spawned more often: easy stonebiter (freq bonus 24) The monster species that spawned more often: curetted supposedly indulgence (freq bonus 24) The monster species that spawned more often: dim mold (freq bonus 16) The monster species that spawned more often: giant worm (freq bonus 4) The monster species that spawned more often: extravator (freq bonus 4) The monster species that spawned more often: +4 sm cutoff (freq bonus 16) The monster species that spawned more often: pseudo-dragon (freq bonus 15) The monster species that spawned more often: blue-green warp fungus (freq bonus 14) The monster trait that was more common: monsters that have explosion attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks cause darkness (freq bonus 2) The monster trait that was more common: monsters that conceal under items (freq bonus 1) The monster trait that was more common: monsters who deal random screwup damage (freq bonus 1) The monster trait that was more common: monsters whose attacks make you more hungry (freq bonus 6) The monster trait that was more common: monsters that count as bats (freq bonus 1) The monster trait that was more common: monsters that are classified as petty (freq bonus 1) The monster trait that was more common: monsters whose attacks cause bad effects (freq bonus 2) The monster trait that was more common: monsters that eat veggies (freq bonus 8) The monster trait that was more common: monsters that have humanoid speech (freq bonus 1) The monster species that never randomly spawned: chaos rat The monster species that never randomly spawned: discoursed defoliated brow saddened jilted The monster species that never randomly spawned: dentopacker The monster species that never randomly spawned: antimagic mushroom The monster species that never randomly spawned: petty leopard The monster species that never randomly spawned: orc chieftain The monster species that never randomly spawned: cooperatively query The monster species that never randomly spawned: duton The monster species that never randomly spawned: mermaid The monster species that never randomly spawned: rath shape The RNG hath decreed that this item was never generated: levitation (cyan) The RNG hath decreed that this item was never generated: implant of crap (sucker) The RNG hath decreed that this item was never generated: venom scattering (hooked) The RNG hath decreed that this item was never generated: noble's dress (armored black dress) The RNG hath decreed that this item was never generated: PETA-compliant shirt ((null)) The RNG hath decreed that this item was never generated: polymorph (silver) The RNG hath decreed that this item was never generated: huge chunk of meat ((null)) The RNG hath decreed that this item was never generated: robe of spell power (white robe) The RNG hath decreed that this item was never generated: sand (KALIMARI DESERT) The RNG hath decreed that this item was never generated: sterilize (sexual) The RNG hath decreed that this item was generated more often: skullcap (metal disk, freq bonus 25) The RNG hath decreed that this item was generated more often: bodyfluid strengthening (icky, freq bonus 48) The RNG hath decreed that this item was generated more often: armor smash (sundered, freq bonus 78) The RNG hath decreed that this item was generated more often: item-teleporting stone (gray, freq bonus 33) The RNG hath decreed that this item was generated more often: remove resistance (cyclic, freq bonus 20) The RNG hath decreed that this item was generated more often: stoning (petrified, freq bonus 10) The RNG hath decreed that this item was generated more often: cure stun (fat, freq bonus 3) The RNG hath decreed that this item was generated more often: reinforced mace ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: danger (finger-smashing, freq bonus 7) The RNG hath decreed that this item was generated more often: intelligence pack ((null), freq bonus 57) The RNG hath decreed that this item was generated more often: inertia control (crashy, freq bonus 7) The RNG hath decreed that this item was generated more often: teleport control (gold, freq bonus 2) The RNG hath decreed that this item was generated more often: clouds (featherweight, freq bonus 4) The RNG hath decreed that this item was generated more often: helm of brilliance (etched helmet, freq bonus 26) The RNG hath decreed that this item was generated more often: implant of craftsmanship (fleet, freq bonus 5) The RNG hath decreed that this item was generated more often: scare monster (XIXAXA XOXAXA XUXAXA, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of stone (gray cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: container kaboom stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: lootcut (cleaved, freq bonus 9) The RNG hath decreed that this item was generated more often: acquirement (important, freq bonus 11) The RNG hath decreed that this item was always generated cursed: elven spear (runed spear) The RNG hath decreed that this item was always generated cursed: poison resistance (pearl) The RNG hath decreed that this item was always generated cursed: null chain ((null)) The RNG hath decreed that this item was always generated cursed: menu bug stone (gray) The RNG hath decreed that this item was always generated cursed: random intrinsic (finicky) The RNG hath decreed that this item was always generated cursed: leather shoes ((null)) The RNG hath decreed that this item was always generated cursed: flame sphere (canvas) The RNG hath decreed that this item was always generated cursed: manastone (gray) The RNG hath decreed that this item was always generated cursed: bullet ((null)) The RNG hath decreed that this item was always generated cursed: yesterday star ((null)) The RNG hath decreed that this trap was always invisible: back to start trap The RNG hath decreed that this trap was generated more often: crap trap (freq bonus 2) Trap randomization happened for 1 in 672 traps Trap difficulty was increased by 39 Next attribute increase check would have come at turn 554 Strength training was 0 Dexterity training was 0 Wisdom training was 3 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having reflection (0) You were prevented from having glib combat (0) Your chance to block was 21% You had 1479 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Legolas, Eowyn and Eol Your deity was Eowyn The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (574) You are dead Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - light 1 + divine 0% 100% Techniques known in the end Name Level Status turn undead 1X LIMIT(0) blessing 1X LIMIT(0) spirituality check 1X LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Armor robe (cyan robe) Scrolls scroll of mattress sleeping (YOU MAY NOT PLAY ANYTHING ELSE UNLESS YOU MANAGE TO ASCEND SLEX) scroll of healing (GNOZAB) scroll of mana (SURPRISE INSIDE) scroll of phase door (HARDFOUGHT MODE AND SURGICALLY INSERTED STENNOWORK) scroll of standard id (NORVAND EXPLONIA HESPOLAUTIA DAJ VIDJST) scroll of cure (PUFFIN HELL) * scroll of extra healing (ARCHEPHRENEPSOU PHIRIGX) * scroll of greater mana restoration (SLAPHEELEDSANDALBOOT) Spellbooks spellbook of healing (dental) spellbook of light (unhealthy) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 2 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 3 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest...