porkman, neutral male redguardian Priest ---+---- |......| |.....d. |$...@.| |......| -------- [Porkman the Aspirant] St9 Dx6 Co11 In7 Wi17 Ch10 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw18(18) AC5 MC0 Mov12 Sn0 Xp1/0 Wt40/1370 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property extrinsically: invisibility Potion identification only worked 3 times out of 11 Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 127 Wand identification only worked 3 times out of 9 Gem identification only worked 100 times out of 168 Tool identification only worked 5 times out of 9 Wand drop chance was reduced to 94% Potion drop chance was reduced to 89% Armor drop chance was reduced to 91% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 89% of the time only Monster death drops spawned with only 95% chance The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: lightsaber The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: high heels The following skill became untrainable if you tried to train it too early: divination spells (turn 31) The following skill became untrainable after a while: chaos spells (turn 41649) The following skill couldn't be trained before a certain turn number is reached: symbiosis (turn 35940) The following skill became harder to train at higher skill levels: healing spells Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 88383 Monster spawn increase reached its maximum at turn 184262 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 4998357 The monster class that cannot be genocided was nymph The monster species that spawned more often: reddish fungus (freq bonus 1) The monster species that spawned more often: Lexi's wonderfully soft sneaker (freq bonus 4) The monster species that spawned more often: point blob (freq bonus 6) The monster species that spawned more often: tasloi zombie (freq bonus 24) The monster species that spawned more often: pond naga hatchling (freq bonus 4) The monster species that spawned more often: singing happy drunk (freq bonus 6) The monster species that spawned more often: Shub-Niggurath, Black Goat of the Woods (freq bonus 18) The monster species that spawned more often: dull warp patch (freq bonus 24) The monster species that spawned more often: alignment vortex (freq bonus 16) The monster species that spawned more often: collocate dermal sixte sleepwalking woofer (freq bonus 2) The monster species that spawned more often: blind eye (freq bonus 12) The monster species that spawned more often: airlessly kalium mucking (freq bonus 18) The monster species that spawned more often: chaosar (freq bonus 7) The monster species that spawned more often: crappy stalk (freq bonus 6) The monster species that spawned more often: giant ape (freq bonus 2) The monster species that spawned more often: three-headed snake (freq bonus 4) The monster species that spawned more often: disequilibrium cutting bighearted (freq bonus 8) The monster species that spawned more often: old elf (freq bonus 32) The monster species that spawned more often: scruffy little dog (freq bonus 18) The monster species that spawned more often: trinary unbendable (freq bonus 16) The monster trait that was more common: monsters that rattle with their bones (freq bonus 1) The monster trait that was more common: monsters that pick up magic items (freq bonus 1) The monster trait that was more common: monsters whose attacks make you deathly sick (freq bonus 1) The monster trait that was more common: monsters that are no valid polymorph forms for the player (freq bonus 4) The monster trait that was more common: monsters whose attacks wound your legs (freq bonus 3) The monster trait that was more common: monsters whose attacks curse your items (freq bonus 8) The monster species that never randomly spawned: diphthong palest The monster species that never randomly spawned: asinine rodent The monster species that never randomly spawned: pile of dimes The monster species that never randomly spawned: vulcanize escheated yabber The monster species that never randomly spawned: nonbehaving shark The monster species that never randomly spawned: squeakarina The monster species that never randomly spawned: asked orc The monster species that never randomly spawned: waggery rebilled irritably vegetate The monster species that never randomly spawned: white worm mass The monster species that never randomly spawned: Victoria's lady pump The RNG hath decreed that this item was never generated: vulnerability cloak (flax cloak) The RNG hath decreed that this item was never generated: katyusha (headpiece) The RNG hath decreed that this item was never generated: implant of credit (consecrated) The RNG hath decreed that this item was never generated: mood (ridged) The RNG hath decreed that this item was never generated: psychic dragon scale shield (psychic dragonhide shield) The RNG hath decreed that this item was never generated: proof armor (I AM THE KING) The RNG hath decreed that this item was never generated: confuse monster (orange) The RNG hath decreed that this item was never generated: deep dragon scale shield (deep dragonhide shield) The RNG hath decreed that this item was never generated: crystallization (ICY FRYGUY CAVE) The RNG hath decreed that this item was never generated: wonder dagger ((null)) The RNG hath decreed that this item was generated more often: wildhild bow ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: group summoning (I R TEH UBER PWNZ0R, freq bonus 39) The RNG hath decreed that this item was generated more often: cloak of flight (feathery cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: wrapover stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: punishment (edgy, freq bonus 16) The RNG hath decreed that this item was generated more often: wakeup call stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: spellbinder (multiplicative, freq bonus 6) The RNG hath decreed that this item was generated more often: form shifting (constant, freq bonus 25) The RNG hath decreed that this item was generated more often: dummy wings (wings, freq bonus 15) The RNG hath decreed that this item was generated more often: sneakers (turning shoes, freq bonus 13) The RNG hath decreed that this item was generated more often: bad effect stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: emerald dragon scale shield (emerald dragonhide shield, freq bonus 35) The RNG hath decreed that this item was generated more often: shield of peace ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: highlevel stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of second chance (tetraedrical, freq bonus 3) The RNG hath decreed that this item was generated more often: detect water (generous, freq bonus 9) The RNG hath decreed that this item was generated more often: white peach ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: line loss (linear, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of reflection (hexagonal, freq bonus 5) The RNG hath decreed that this item was generated more often: blood dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was always generated cursed: gauntlets of leech (fingerless gloves) The RNG hath decreed that this item was always generated cursed: lethe cloak (forgetful cloak) The RNG hath decreed that this item was always generated cursed: special cloak (electrostatic cloak) The RNG hath decreed that this item was always generated cursed: amulet of second chance (tetraedrical) The RNG hath decreed that this item was always generated cursed: windmill blade (giant throwing star) The RNG hath decreed that this item was always generated cursed: figurine ((null)) The RNG hath decreed that this item was always generated cursed: onion ((null)) The RNG hath decreed that this item was always generated cursed: completely bad part stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of weak magic (weaksauce) The RNG hath decreed that this item was always generated cursed: untame monster (classy) The RNG hath decreed that this trap was always invisible: enmity trap The RNG hath decreed that this trap was generated more often: monster noise trap (freq bonus 1) The spell school whose books are more common was protection spells (freq bonus 11) The spell school whose books are more common was body spells (freq bonus 3) Trap randomization happened for 1 in 888 traps Trap difficulty was increased by 36 Next attribute increase check would have come at turn 1140 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Larry Koopa, Roy Koopa and Morton Koopa Jr. Your deity was Roy Koopa The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (179) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - force bolt 1 + attack 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (black robe) Scrolls scroll of moorland (ATTACK BY MOVING FAST) scroll of healing (ANGEL WITH THE SAMPLE) scroll of mana (BWARHARHARHARHAR) scroll of phase door (WA DO SHITAI NODESU KA) scroll of standard id (ANTVAULT DOORVAULT RATVAULT) scroll of cure (GALADRIEL YOU ARE INSANE) * scroll of extra healing (TA PUUN) * scroll of greater mana restoration (STUNT OF GHOST IS DIFFER) Spellbooks spellbook of healing (imba) spellbook of force bolt (hungry) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.