porkman, neutral male redguardian Priest ---------- |........| |........| |........| |......... |.......f| |....@.... ---------- [Porkman the Aspirant] St10 Dx11 Co7 In7 Wi10 Ch8 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw19(19) AC3 MC0 Mov12 Sn0 Xp1/0 Wt40/1220 T11 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. Incoming message for Player 1. The message is from 'Peeta'. It reads: 'ei verimpaekd de taeips nau hauever iiquol, indied oll' You fail to maintain any of your powers. What do you want to drink? [de or ?*.] This tepid water is tasteless. What do you want to drink? [de or ?*.] This water gives you bad breath! What do you want to drink? [de or ?*.] You feel self-knowledgeable... The feeling subsides. The fountain dries up! What do you want to drink? [de or ?*] That is a silly thing to drink. You stop. Your kitten is in the way! Beware, there will be no return! Still climb? [yn] (n) Final attributes You were aligned Your alignment was 3 Your max alignment was 10 You carried 0 sins You could not have this property at all: contamination resistance You could not have this property extrinsically: fear resistance You could not have this property intrinsically: teleport control Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 23 Implant identification only worked 1 times out of 28 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 11 Tool identification only worked 5 times out of 9 Monsters only dropped their equipment with 82% chance Scroll drop chance was reduced to 93% Musable item generation frequency had a negative bias of 34% Wand drop chance was reduced to 87% Amulet drop chance was reduced to 55% Weapon drop chance was reduced to 85% Armor drop chance was reduced to 53% Food drop chance was reduced to 79% Concealing monsters were spawned underneath items 91% of the time only Monster death drops spawned with only 96% chance The following skill was limited to basic proficiency: dagger The following skill was limited to skilled proficiency: matter spells The following skill became untrainable if you tried to train it too early: form VIII (Wedi) (turn 91) The following skill couldn't be trained before a certain turn number is reached: two-handed sword (turn 62809) Heavy curses were more common by 67% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 25636 Monster spawn increase reached its maximum at turn 176404 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 6515394 The monster class that cannot be genocided was gnome The monster species that spawned more often: large implant trove (freq bonus 2) The monster species that spawned more often: individual will-o-the-wisp (freq bonus 8) The monster species that spawned more often: concordance bathroom (freq bonus 18) The monster species that spawned more often: tasloi shaman (freq bonus 6) The monster species that spawned more often: card force fungus (freq bonus 12) The monster species that spawned more often: omega herakles (freq bonus 6) The monster species that spawned more often: little saurus (freq bonus 36) The monster species that spawned more often: plains nymph (freq bonus 16) The monster species that spawned more often: ghetto fungus (freq bonus 12) The monster species that spawned more often: Grindorn (freq bonus 16) The monster species that spawned more often: cyan stalk (freq bonus 18) The monster species that spawned more often: kobold bridgeman (freq bonus 4) The monster species that spawned more often: undead stargazer (freq bonus 3) The monster species that spawned more often: romulanian soldier (freq bonus 6) The monster species that spawned more often: resonant colony (freq bonus 12) The monster species that spawned more often: sky drake (freq bonus 3) The monster species that spawned more often: businesswoman frequentation bonsoir (freq bonus 6) The monster species that spawned more often: player mushroom (freq bonus 8) The monster species that spawned more often: radioactive draconian (freq bonus 8) The monster species that spawned more often: deadly coins (freq bonus 4) The monster trait that was more common: monsters that produce tender farting noises (freq bonus 2) The monster species that never randomly spawned: onanocter 7g The monster species that never randomly spawned: beer drinker The monster species that never randomly spawned: stop uncommitted The monster species that never randomly spawned: pile of puffed coins The monster species that never randomly spawned: war elberether The monster species that never randomly spawned: death gaze The monster species that never randomly spawned: filtered liberal The monster species that never randomly spawned: conscious patch The monster species that never randomly spawned: stanching spare genocidal The monster species that never randomly spawned: autofarm brown pudding The monster class that always generated with extra speed: blob The RNG hath decreed that this item was never generated: cruncher helmet (breath control helmet) The RNG hath decreed that this item was never generated: snarenet cloak (fleeceling cloak) The RNG hath decreed that this item was never generated: dark elven short sword (black runed short sword) The RNG hath decreed that this item was never generated: hairclip ((null)) The RNG hath decreed that this item was never generated: block-heeled sandal ((null)) The RNG hath decreed that this item was never generated: scourge ((null)) The RNG hath decreed that this item was never generated: ruby dragon scale shield (ruby dragonhide shield) The RNG hath decreed that this item was never generated: green dragon scales ((null)) The RNG hath decreed that this item was never generated: obsidian hostage chain ((null)) The RNG hath decreed that this item was never generated: fire bolt (flaming) The RNG hath decreed that this item was generated more often: wing yellow stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: force armor (gemstone-adorned clothing, freq bonus 6) The RNG hath decreed that this item was generated more often: dixplosion gloves (demolition gloves, freq bonus 47) The RNG hath decreed that this item was generated more often: data chip ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: welsh onion ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: healing (LIFE RESTORATION, freq bonus 39) The RNG hath decreed that this item was generated more often: anti caster cloak (second-hand cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: cloak of seeing (tunnel cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: silk scourge ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: healthstone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: heavy concrete ball ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: command undead (dark, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of queeb butt (ass, freq bonus 9) The RNG hath decreed that this item was generated more often: hide shield ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: dimmer helmet (complete helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: weighted flail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: magic lamp (lamp, freq bonus 3) The RNG hath decreed that this item was generated more often: condome ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: unwanted helmet (bug-tracking helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: geyser (stolen, freq bonus 2) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 56) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 32) The RNG hath decreed that this item was always generated cursed: medium mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: water dragon scale shield (water dragonhide shield) The RNG hath decreed that this item was always generated cursed: trap detection (HOYO HOYO) The RNG hath decreed that this item was always generated cursed: stealth (pageless) The RNG hath decreed that this item was always generated cursed: compost chain ((null)) The RNG hath decreed that this item was always generated cursed: avalanche (twisting) The RNG hath decreed that this item was always generated cursed: oilskin cloak (slippery cloak) The RNG hath decreed that this item was always generated cursed: amulet of drain resistance (warped) The RNG hath decreed that this item was always generated cursed: fluorite (violet) The RNG hath decreed that this item was always generated cursed: leather saddle (saddle) The RNG hath decreed that this trap was always invisible: dangerous terrain trap The RNG hath decreed that this trap was generated more often: shit pit (freq bonus 3) Trap randomization happened for 1 in 764 traps Next attribute increase check would have come at turn 363 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having contamination resistance (0) Your chance to block was 21% You had 1482 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Force The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (348) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - wizard lock 2 + matter 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (gray robe) Scrolls scroll of identify (ITS ALL MINE) scroll of healing (ONE DAY THE WHITE HAWK OF ZANAN WILL SOAR ONCE MORE) scroll of mana (PIETEIKUMU KLUDA) scroll of phase door (THREATS APART TO EXCHANGE AND LOW ATTACK MORAL) scroll of standard id (MAKED FLOT STONE TO HURTED ENEMYTRAP) scroll of cure (NIOQUO TARGO) * scroll of extra healing (NOTY AND THE AMY WERE MVPS 2017) * scroll of greater mana restoration (DID YOU KNOW THAT YOU WROTE A REDUNDANT AMOUNT OF GARBAGE) Spellbooks spellbook of healing (psychedelic) spellbook of wizard lock (watery) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 3 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 2 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 3 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points,