porkman, neutral male redguardian Priest --.-+- |....| |....| |....| |....| |....| |....| |.@d.| ------ [Porkman the Aspirant] St10 Dx7 Co7 In7 Wi14 Ch10 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw18(18) AC5 MC0 Mov12 Sn0 Xp1/0 Wt40/1220 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: telepathy You could not have this property intrinsically: technicality Scroll identification only worked 100 times out of 108 Potion identification only worked 3 times out of 14 Ring identification only worked 4 times out of 41 Implant identification only worked 1 times out of 37 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 123 Monsters only dropped their musable items with 85% chance Monsters only dropped their equipment with 98% chance Scroll drop chance was reduced to 77% Musable item generation frequency had a negative bias of 26% Wand drop chance was reduced to 90% Potion drop chance was reduced to 97% Weapon drop chance was reduced to 72% Armor drop chance was reduced to 99% Concealing monsters were spawned underneath items 97% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: two-handed weapons The following skill was trained at half the usual rate: symbiosis The following skill was limited to skilled proficiency: scimitar The following skill became untrainable if you tried to train it too early: enchantment spells (turn 16) The following skill became untrainable if you tried to train it too early: elemental spells (turn 960) The following skill became untrainable after a while: lance (turn 65166) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 15382) The following skill became harder to train at higher skill levels: occult spells Items were more likely to be generated cursed by 11% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 120044 Monster spawn increase reached its maximum at turn 227892 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 568164 The monster class that cannot be genocided was trove The monster class that was spawned more often: rub monster (freq bonus 2) The monster species that spawned more often: Orochimaru, the Snake Ninja (freq bonus 6) The monster species that spawned more often: swan (freq bonus 16) The monster species that spawned more often: cosigning unstuck (freq bonus 16) The monster species that spawned more often: uranium imp (freq bonus 8) The monster species that spawned more often: facile parasitical nailhead stodging (freq bonus 8) The monster species that spawned more often: cash-stealing teacher (freq bonus 18) The monster species that spawned more often: timid troll (freq bonus 18) The monster species that spawned more often: pitiful-looking beggar (freq bonus 18) The monster species that spawned more often: voracious pudding (freq bonus 8) The monster species that spawned more often: trek allowing whumped (freq bonus 10) The monster species that spawned more often: goddamn cat (freq bonus 15) The monster species that spawned more often: pumpkin cage chromosome tasteful (freq bonus 10) The monster species that spawned more often: Kristin (freq bonus 4) The monster species that spawned more often: teethless crone (freq bonus 14) The monster species that spawned more often: outsider growth (freq bonus 5) The monster species that spawned more often: Faerinaal (freq bonus 21) The monster species that spawned more often: triacoson (freq bonus 10) The monster species that spawned more often: monochrome warp fungus (freq bonus 10) The monster species that spawned more often: scribble sentai (freq bonus 6) The monster species that spawned more often: urbanite unfix (freq bonus 18) The monster trait that was more common: monsters whose attacks cause loud sound (freq bonus 2) The monster trait that was more common: monsters that are amorphous (freq bonus 3) The monster trait that was more common: HC aliens (freq bonus 2) The monster trait that was more common: monsters that spawn in large groups (freq bonus 1) The monster trait that was more common: monsters whose attacks do physical damage (freq bonus 4) The monster trait that was more common: monsters that can fly (freq bonus 1) The monster trait that was more common: monsters who can cast clerical spells (freq bonus 1) The monster trait that was more common: monsters whose attacks burn you (freq bonus 2) The monster trait that was more common: monsters that need a pick-axe for tunneling (freq bonus 1) The monster trait that was more common: monsters that count as mind flayers (freq bonus 9) The monster species that never randomly spawned: vapour denizen The monster species that never randomly spawned: veal currie The monster species that never randomly spawned: harracuda The monster species that never randomly spawned: moonbeast The monster species that never randomly spawned: radiant mushroom The monster species that never randomly spawned: czech girl The monster species that never randomly spawned: metal panther The monster species that never randomly spawned: gang leader The monster species that never randomly spawned: sane mushroom The monster species that never randomly spawned: time wort The RNG hath decreed that this item was never generated: more helmet (less helmet) The RNG hath decreed that this item was never generated: cloak of time (weird cloak) The RNG hath decreed that this item was never generated: heavy copper ball ((null)) The RNG hath decreed that this item was never generated: shield of peace ((null)) The RNG hath decreed that this item was never generated: spirit thrower ((null)) The RNG hath decreed that this item was never generated: heavy hammer ((null)) The RNG hath decreed that this item was never generated: punishment (edgy) The RNG hath decreed that this item was never generated: reverse identify (OH CAPTAIN MY CAPTAIN) The RNG hath decreed that this item was never generated: tech boost (pressing) The RNG hath decreed that this item was never generated: worthless piece of red glass (red) The RNG hath decreed that this item was generated more often: magic whistling (raised, freq bonus 6) The RNG hath decreed that this item was generated more often: bunny uniform (red leather armor, freq bonus 13) The RNG hath decreed that this item was generated more often: weighting gauntlets (lead gloves, freq bonus 199) The RNG hath decreed that this item was generated more often: simeout stone (gray, freq bonus 31) The RNG hath decreed that this item was generated more often: crysknife ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: rotten stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: stone of hate (gray, freq bonus 27) The RNG hath decreed that this item was generated more often: diamond dragon scale mail ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: implant of beauty (glacial, freq bonus 8) The RNG hath decreed that this item was generated more often: rose whip ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: leather shoes ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: whispering helmet (spired helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: maximum damage stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: wooden bar ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: unskilled stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: brass lantern ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of prism (prismatic, freq bonus 9) The RNG hath decreed that this item was generated more often: aurora beam (alarming, freq bonus 6) The RNG hath decreed that this item was generated more often: fire horn (horn, freq bonus 5) The RNG hath decreed that this item was generated more often: healing (bamboo, freq bonus 19) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 82) The RNG hath decreed that this item was always generated cursed: wrapover stone (gray) The RNG hath decreed that this item was always generated cursed: automatic katana ((null)) The RNG hath decreed that this item was always generated cursed: stealer stone (gray) The RNG hath decreed that this item was always generated cursed: cardboard fan ((null)) The RNG hath decreed that this item was always generated cursed: morganite (pink) The RNG hath decreed that this item was always generated cursed: hard mode stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of technicality (hitec) The RNG hath decreed that this item was always generated cursed: T-shirt ((null)) The RNG hath decreed that this item was always generated cursed: implant of honor (boreal) The RNG hath decreed that this item was always generated cursed: sniper beam (corrupted) The RNG hath decreed that this trap was always invisible: numbness trap The RNG hath decreed that this trap was generated more often: burning trap (freq bonus 8) The spell school whose books are more common was elemental spells (freq bonus 16) Trap randomization happened for 1 in 255 traps Next attribute increase check would have come at turn 214 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having telepathy (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Dahlver-Nar, Orthos and Simurgh Your deity was Orthos The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (520) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - resist sleep 1 + protect 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (black robe) Scrolls scroll of charging (PHAUXAI IOA MEILICH IABAI EIA KARSE) scroll of healing (WHIRLPOOL GROPING) scroll of mana (DOENERTELLER VERSACE) scroll of phase door (YO I PLAYED THE GAME AND DIED TO SOME UTTER BULLSHIT) scroll of standard id (UH OH THE SUCCUBUS OF MOLOCH IS PREGNANT) scroll of cure (TIP BLOKA L DA GOVORIT CHTO SLESH IM ETO DER MO) * scroll of extra healing (AMGEMS SLAK) * scroll of greater mana restoration (CAMAMNMALCHA XJ) Spellbooks spellbook of healing (pure) spellbook of resist sleep (disintegrating) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.