porkman, neutral male redguardian Priest ------ |....| +..... |..@.| |..d.| |....| |....| |....| ------ [Porkman the Aspirant] St11 Dx7 Co14 In6 Wi14 Ch4 PriRedMalNeu S1 Dlvl:1 $1 HP28(28) Pw18(18) AC5 MC0 Mov12 Sn0 Xp1/0 Wt40/1610 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: jumping Potion identification only worked 3 times out of 11 Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 171 Wand identification only worked 3 times out of 7 Gem identification only worked 100 times out of 152 Tool identification only worked 5 times out of 12 Scroll drop chance was reduced to 88% Ring drop chance was reduced to 55% Wand drop chance was reduced to 67% Potion drop chance was reduced to 79% Weapon drop chance was reduced to 82% Armor drop chance was reduced to 85% Tool drop chance was reduced to 39% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 91% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: enchantment spells The following skill was limited to basic proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: shield (turn 2) The following skill became untrainable after a while: chaos spells (turn 33983) The following skill couldn't be trained before a certain turn number is reached: missile weapons (turn 36129) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 36283 Monster spawn increase reached its maximum at turn 227329 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1923075 The monster class that cannot be genocided was gremlin The monster class that was spawned more often: ogre (freq bonus 4) The monster color that was spawned more often: bright blue (freq bonus 4) The monster species that spawned more often: deformed zombie (freq bonus 48) The monster species that spawned more often: complexest dashing (freq bonus 16) The monster species that spawned more often: borrowing cube (freq bonus 88) The monster species that spawned more often: ray bear (freq bonus 10) The monster species that spawned more often: bright bulb (freq bonus 7) The monster species that spawned more often: whirling hatchet (freq bonus 9) The monster species that spawned more often: undead demagogue (freq bonus 15) The monster species that spawned more often: uber ford guardian (freq bonus 36) The monster species that spawned more often: paunch appositive (freq bonus 5) The monster species that spawned more often: string theory fish (freq bonus 108) The monster species that spawned more often: Megumi Kannazuki (freq bonus 14) The monster species that spawned more often: Kisuke (freq bonus 15) The monster species that spawned more often: pungent quanta backslidden (freq bonus 12) The monster species that spawned more often: clerical mushroom (freq bonus 18) The monster species that spawned more often: tetanized thrall (freq bonus 10) The monster species that spawned more often: attest touchdown (freq bonus 18) The monster species that spawned more often: master mason (freq bonus 30) The monster species that spawned more often: reveler categorize starching (freq bonus 28) The monster species that spawned more often: disgusting force patch (freq bonus 16) The monster species that spawned more often: turbo wort (freq bonus 14) The monster trait that was more common: monsters whose attacks do shock damage (freq bonus 6) The monster trait that was more common: monsters whose attacks shoot light rays (freq bonus 6) The monster species that never randomly spawned: shell koopa The monster species that never randomly spawned: serbian boss The monster species that never randomly spawned: fuel barrel The monster species that never randomly spawned: minor fog cloud The monster species that never randomly spawned: bust supersecret advice rifling unverified bosoming The monster species that never randomly spawned: crappy spore The monster species that never randomly spawned: Keystone Officer The monster species that never randomly spawned: lavender patch The monster species that never randomly spawned: Avatar of Lolth The monster species that never randomly spawned: lounger upturning The monster class that always generated with extra speed: zombie The RNG hath decreed that this item was never generated: difficult boots (winter boots) The RNG hath decreed that this item was never generated: protection (wide) The RNG hath decreed that this item was never generated: amethyst dragon scale shield (amethyst dragonhide shield) The RNG hath decreed that this item was never generated: stomping boots (platform boots) The RNG hath decreed that this item was never generated: petcat (wary) The RNG hath decreed that this item was never generated: scripted helmet (hacker helmet) The RNG hath decreed that this item was never generated: searching (miracle) The RNG hath decreed that this item was never generated: troutstaff ((null)) The RNG hath decreed that this item was never generated: healing (white) The RNG hath decreed that this item was never generated: heroism (tan) The RNG hath decreed that this item was generated more often: dwarvish iron helm (hard hat, freq bonus 25) The RNG hath decreed that this item was generated more often: elegant broadsword ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: straitjacket (long-sleeved jacket, freq bonus 7) The RNG hath decreed that this item was generated more often: wind (timber, freq bonus 27) The RNG hath decreed that this item was generated more often: broom ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of drain resistance (vampiric cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: paper chain ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: basterd sword (huge sword, freq bonus 7) The RNG hath decreed that this item was generated more often: red spell stone (gray, freq bonus 38) The RNG hath decreed that this item was generated more often: cure hallucination (glowing, freq bonus 81) The RNG hath decreed that this item was generated more often: mace ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: carrying boots (side gore boots, freq bonus 11) The RNG hath decreed that this item was generated more often: boots of interruption (velcro sandals, freq bonus 2) The RNG hath decreed that this item was generated more often: BUC knowledge (priestly, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of drain resistance (warped, freq bonus 3) The RNG hath decreed that this item was generated more often: blinding ray (noble, freq bonus 9) The RNG hath decreed that this item was generated more often: good night (nightly, freq bonus 5) The RNG hath decreed that this item was generated more often: digging (iron, freq bonus 2) The RNG hath decreed that this item was generated more often: jacinth (orange, freq bonus 11) The RNG hath decreed that this item was generated more often: apple ((null), freq bonus 6) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 8) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 62) The RNG hath decreed that this item was always generated cursed: star rod (rod) The RNG hath decreed that this item was always generated cursed: mutation (iffy) The RNG hath decreed that this item was always generated cursed: bestest cloak (slexual cloak) The RNG hath decreed that this item was always generated cursed: bent sable (bent sword) The RNG hath decreed that this item was always generated cursed: helm of lose identification (conical hat) The RNG hath decreed that this item was always generated cursed: memory (turquoise) The RNG hath decreed that this item was always generated cursed: ether knout ((null)) The RNG hath decreed that this item was always generated cursed: implant of thawing (ambergris) The RNG hath decreed that this item was always generated cursed: cloak of physical resistance (pastel cloak) The RNG hath decreed that this item was always generated cursed: studded leather armor ((null)) The RNG hath decreed that this trap was always invisible: glass bolt trap The RNG hath decreed that this trap was generated more often: sudden confusion trap (freq bonus 13) Trap randomization happened for 1 in 42 traps Trap difficulty was increased by 91 Next attribute increase check would have come at turn 108 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having jumping (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Selvetarm, Keptolo and Ghaunadaur Your deity was Keptolo The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (162) You survived Spells known in the end Name Level Category Fail Memory a - light 1 + divine 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (orange robe) Scrolls scroll of secure identify (LETS FAIL AND ROLL) scroll of healing (TRAINRIDING LIKE A HOBO) scroll of mana (HOPEFULLY THE INVENTOR OF STICKY KEYS WILL DIE PAINFULLY) scroll of phase door (CHRIS ANGST) scroll of standard id (HCUO) scroll of cure (THE KURWA CHALLENGE CAUSED ELRONND TO DEVELOP PTSD) * scroll of extra healing (A WINNER IS YOU) * scroll of greater mana restoration (XELSE DAM NE HTD NADAEHRE HTI HYMA) Spellbooks spellbook of healing (scribbled) spellbook of light (acidic) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 1 point, Since you escaped early, the score list will not be checked.