porkman, neutral male redguardian Priest ------------- |............ |...........| |...........| .......f@...| ------ ------ [Porkman the Aspirant] St12 Dx8 Co14 In8 Wi15 Ch6 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw18(18) AC4 MC0 Mov12 Sn0 Xp1/0 Wt80/1680 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: see invisible You could not have this property extrinsically: reflection You could not have this property intrinsically: stealth Scroll identification only worked 100 times out of 187 Potion identification only worked 3 times out of 12 Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 19 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 115 Monsters only dropped their musable items with 61% chance Monsters only dropped their equipment with 69% chance Scroll drop chance was reduced to 96% Wand drop chance was reduced to 79% Potion drop chance was reduced to 84% Weapon drop chance was reduced to 74% Armor drop chance was reduced to 73% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 76% of the time only The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to expert proficiency: two-handed weapons The following skill became untrainable if you tried to train it too early: long sword (turn 10) The following skill became untrainable after a while: knife (turn 17380) The following skill became harder to train at higher skill levels: occult spells Heavy curses were more common by 45% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 62430 Monster spawn increase reached its maximum at turn 118042 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 473100 The monster class that cannot be genocided was dragon The monster class that was spawned more often: Keystone Kop (freq bonus 6) The monster species that spawned more often: aggravating wallwalker (freq bonus 66) The monster species that spawned more often: gremlin deathsucker (freq bonus 16) The monster species that spawned more often: splash hound (freq bonus 8) The monster species that spawned more often: blat (freq bonus 8) The monster species that spawned more often: closs mimic (freq bonus 24) The monster species that spawned more often: healing growth (freq bonus 18) The monster species that spawned more often: sparrow (freq bonus 16) The monster species that spawned more often: newsgroup lady (freq bonus 12) The monster species that spawned more often: rathole cheddar (freq bonus 7) The monster species that spawned more often: shard wort (freq bonus 48) The monster species that spawned more often: remanufactured engaging (freq bonus 33) The monster species that spawned more often: gold kiwi (freq bonus 42) The monster species that spawned more often: end-all evil elemental (freq bonus 36) The monster species that spawned more often: overspecialization excretion (freq bonus 16) The monster species that spawned more often: alpha metroid (freq bonus 96) The monster species that spawned more often: uncorroborated battlefield (freq bonus 44) The monster species that spawned more often: fox spirit (freq bonus 44) The monster species that spawned more often: vamp mimic (freq bonus 21) The monster species that spawned more often: god-forsaken bitch (freq bonus 16) The monster species that spawned more often: Lizard of Yendor (freq bonus 24) The monster trait that was more common: monsters that require +4 weapons to hit (freq bonus 3) The monster trait that was more common: monsters that make cow sounds (freq bonus 12) The monster trait that was more common: monsters that count as giant (freq bonus 1) The monster trait that was more common: monsters whose attacks delete your data (freq bonus 9) The monster trait that was more common: monsters that put nasty curses on your equipment (freq bonus 4) The monster trait that was more common: monsters that are always male (freq bonus 1) The monster trait that was more common: monsters that put nasty curses on your equipment (freq bonus 1) The monster trait that was more common: monsters whose attacks cause you to tremble (freq bonus 2) The monster trait that was more common: monsters that have bite attacks (freq bonus 2) The monster species that never randomly spawned: insert irretrievable The monster species that never randomly spawned: depraved orc The monster species that never randomly spawned: terse reapply The monster species that never randomly spawned: remembered ufo part The monster species that never randomly spawned: frozen abyss The monster species that never randomly spawned: savvy polydactyly northwest prairie The monster species that never randomly spawned: MS-DOS The monster species that never randomly spawned: water girl The monster species that never randomly spawned: ironman ghost The monster species that never randomly spawned: servant of Glaaki The RNG hath decreed that this item was never generated: no-light stone (gray) The RNG hath decreed that this item was never generated: rocket ((null)) The RNG hath decreed that this item was never generated: dropbug stone (gray) The RNG hath decreed that this item was never generated: cloak of confusion (ripped cloak) The RNG hath decreed that this item was never generated: autoscooter heels (flipflops) The RNG hath decreed that this item was never generated: summon elm (celestial) The RNG hath decreed that this item was never generated: meat stick ((null)) The RNG hath decreed that this item was never generated: bean ((null)) The RNG hath decreed that this item was never generated: gain strength (granite) The RNG hath decreed that this item was never generated: implant of butchery (scarlet) The RNG hath decreed that this item was generated more often: regeneration (antique, freq bonus 85) The RNG hath decreed that this item was generated more often: left inventory stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: proof armor (I AM THE KING, freq bonus 18) The RNG hath decreed that this item was generated more often: kibi dango ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: light (glass, freq bonus 26) The RNG hath decreed that this item was generated more often: cloak of time (weird cloak, freq bonus 118) The RNG hath decreed that this item was generated more often: down level (silvervine, freq bonus 29) The RNG hath decreed that this item was generated more often: magic missile (vellum, freq bonus 2) The RNG hath decreed that this item was generated more often: soundproof helmet (wok-shaped helmet, freq bonus 19) The RNG hath decreed that this item was generated more often: graphite (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: red double lightsaber (double lightsaber, freq bonus 7) The RNG hath decreed that this item was generated more often: lycanthropy (transforming, freq bonus 2) The RNG hath decreed that this item was generated more often: deep dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: magictorch (khaki, freq bonus 11) The RNG hath decreed that this item was generated more often: sleep (runed, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of bad alignment (hydra helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: instant amnesia (HAKUNA MATATA, freq bonus 4) The RNG hath decreed that this item was generated more often: elven mace ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: magic missile (steel, freq bonus 5) The RNG hath decreed that this item was generated more often: elven arrow (runed arrow, freq bonus 9) The RNG hath decreed that this item was always generated cursed: stasis (moaning) The RNG hath decreed that this item was always generated cursed: wind (blowing) The RNG hath decreed that this item was always generated cursed: implant of terror (sanguinary) The RNG hath decreed that this item was always generated cursed: locking (aluminum) The RNG hath decreed that this item was always generated cursed: greyout stone (gray) The RNG hath decreed that this item was always generated cursed: baked sweet potato ((null)) The RNG hath decreed that this item was always generated cursed: spear ((null)) The RNG hath decreed that this item was always generated cursed: fountain building (XOR ME HSALS) The RNG hath decreed that this item was always generated cursed: pokelie gloves (rayductnay gloves) The RNG hath decreed that this item was always generated cursed: earthquake (battered) The RNG hath decreed that this trap was always invisible: teleportation trap The RNG hath decreed that this trap was generated more often: hallucination trap (freq bonus 33) The spell school whose books are more common was elemental spells (freq bonus 20) Trap randomization happened for 1 in 255 traps Next attribute increase check would have come at turn 318 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having see invisible (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Kanigyilak, Omeatl and Tleselagyila Your deity was Omeatl The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (172) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - resist poison 1 + protect 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (white robe) Scrolls scroll of fire (SLASHEM EXTENDED WANTS YOU DEAD) scroll of healing (XIXAXA XOXAXA XUXAXA) scroll of mana (CIRMOCLINE) scroll of phase door (WATASHI NO KAMI KURIPPU WA UTSUKUSHIDESU KA) scroll of standard id (UGGELUGGELUGGEL) scroll of cure (IN CASE OF DOUBT JUST ALWAYS GRADINA) * scroll of extra healing (THE MINES END TROPHY IN K MEASURER DOES NOT WORK) * scroll of greater mana restoration (GHAST OF SP00KTA) Spellbooks spellbook of healing (striped) spellbook of resist poison (cribbed) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.