porkman, neutral male redguardian Priest --------------------- |...................| |.................... |...................| |...................+ |..............f....| |...........@........ --------------------- [Porkman the Aspirant] St11 Dx9 Co13 In10 Wi11 Ch6 PriRedMalNeu S0 Dlvl:1 $0 HP42(42) Pw27(27) AC4 MC0 Mov12 Sn0 Xp2/20 Wt40/1650 T13 Brn Latest messages The moon is waning tonight. You displaced your kitten. What do you want to drink? [de or ?*.] This tepid water is tasteless. What do you want to drink? [de or ?*.] You feel more experienced. Welcome to experience level 2. What do you want to drink? [de or ?*.] The water is bad! You're burning! What do you want to drink? [de or ?*.] This tepid water is tasteless. What do you want to drink? [de or ?*.] This water gives you bad breath! What do you want to drink? [de or ?*.] This tepid water is tasteless. The fountain dries up! What do you want to drink? [de or ?*] That is a silly thing to drink. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were stridently aligned Your alignment was 6 Your max alignment was 10 You carried 0 sins You could not have this property at all: displacement You could not have this property extrinsically: magical breathing Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 19 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 5 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 86% chance Scroll drop chance was reduced to 80% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 70% Implant drop chance was reduced to 80% Potion drop chance was reduced to 99% Armor drop chance was reduced to 92% Tool drop chance was reduced to 68% The following skill could not be trained at all: squeaking The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to expert proficiency: petkeeping The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 5) The following skill became untrainable after a while: two-weapon combat (turn 25290) The following skill became harder to train at higher skill levels: crossbow Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 34041 Monster spawn increase reached its maximum at turn 121085 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 959078 The monster class that cannot be genocided was xan or other mythical/fantastic insect The monster class that was spawned more often: jabberwock (freq bonus 4) The monster species that spawned more often: clock forest snake (freq bonus 14) The monster species that spawned more often: uruk berserker (freq bonus 5) The monster species that spawned more often: Miss Mud/Dirt (freq bonus 30) The monster species that spawned more often: bright violet fungus (freq bonus 8) The monster species that spawned more often: Liselotte's hugging boot (freq bonus 21) The monster species that spawned more often: tu-tara warmonger (freq bonus 24) The monster species that spawned more often: chief monkey (freq bonus 5) The monster species that spawned more often: Bettina (freq bonus 60) The monster species that spawned more often: freemason abbot (freq bonus 14) The monster species that spawned more often: posturer vole connecticut shuffled (freq bonus 36) The monster species that spawned more often: aphid cone (freq bonus 42) The monster species that spawned more often: indexed breasting (freq bonus 26) The monster species that spawned more often: paraded fueling (freq bonus 10) The monster species that spawned more often: Spectral Kchief (freq bonus 36) The monster species that spawned more often: bugbear chieftain (freq bonus 24) The monster species that spawned more often: random monster generator (freq bonus 12) The monster species that spawned more often: Nora's beautiful combat boot (freq bonus 42) The monster species that spawned more often: troldesh shade (freq bonus 24) The monster species that spawned more often: scaly horror (freq bonus 36) The monster species that spawned more often: Intermediate Kop (freq bonus 32) The monster trait that was more common: monsters that bark (freq bonus 1) The monster trait that was more common: monsters that are uncommon by a factor 3 (freq bonus 2) The monster trait that was more common: monsters that make chicken sounds (freq bonus 1) The monster trait that was more common: monsters whose attacks steal the amulet (freq bonus 1) The monster trait that was more common: monsters whose attacks cause it to stick to you (freq bonus 1) The monster trait that was more common: monsters that have trample attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks turn you to stone (freq bonus 5) The monster trait that was more common: monsters whose attacks polymorph you (freq bonus 6) The monster trait that was more common: monster shoes (AmyBSOD loves those!) (freq bonus 4) The monster species that never randomly spawned: drydrip fungus The monster species that never randomly spawned: eastern kappa The monster species that never randomly spawned: recourse triplex trustier grooviest The monster species that never randomly spawned: maximin heater The monster species that never randomly spawned: gnoll crack-junkie The monster species that never randomly spawned: Anja The monster species that never randomly spawned: extreme psycho guard The monster species that never randomly spawned: dotz gnome The monster species that never randomly spawned: dire wolf The monster species that never randomly spawned: trowelling council The monster class that always generated with extra speed: humanoid The RNG hath decreed that this item was never generated: mineral hostage chain ((null)) The RNG hath decreed that this item was never generated: leather armor ((null)) The RNG hath decreed that this item was never generated: katana (samurai sword) The RNG hath decreed that this item was never generated: special leather armor ((null)) The RNG hath decreed that this item was never generated: rapier ((null)) The RNG hath decreed that this item was never generated: ether bolt ((null)) The RNG hath decreed that this item was never generated: heavy elysium ball ((null)) The RNG hath decreed that this item was never generated: implant of vines (arcadian) The RNG hath decreed that this item was never generated: soft star ((null)) The RNG hath decreed that this item was never generated: probing (uranium) The RNG hath decreed that this item was generated more often: unwanted helmet (bug-tracking helmet, freq bonus 27) The RNG hath decreed that this item was generated more often: bamboo spear ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: drain mana (empty, freq bonus 5) The RNG hath decreed that this item was generated more often: cure confusion (moldy, freq bonus 34) The RNG hath decreed that this item was generated more often: food detection (YUM YUM, freq bonus 20) The RNG hath decreed that this item was generated more often: free action (serif, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of attribute loss (pink cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: evil dragon scale mail ((null), freq bonus 60) The RNG hath decreed that this item was generated more often: lab coat (white coat, freq bonus 44) The RNG hath decreed that this item was generated more often: Pan Galactic Gargle Blaster (radiating, freq bonus 38) The RNG hath decreed that this item was generated more often: lootcut (cleaved, freq bonus 71) The RNG hath decreed that this item was generated more often: Hacker's Food ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: radar (everlasting, freq bonus 11) The RNG hath decreed that this item was generated more often: defog (above ground, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of item teleportation (starwars, freq bonus 9) The RNG hath decreed that this item was generated more often: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION, freq bonus 11) The RNG hath decreed that this item was generated more often: wonder chain ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: red dragon scale mail ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: implant of beholding (defiled, freq bonus 5) The RNG hath decreed that this item was generated more often: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS, freq bonus 12) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 95) The RNG hath decreed that this item was always generated cursed: take selfie (pristine) The RNG hath decreed that this item was always generated cursed: difficult boots (winter boots) The RNG hath decreed that this item was always generated cursed: implant of freedom (continuous) The RNG hath decreed that this item was always generated cursed: short sword ((null)) The RNG hath decreed that this item was always generated cursed: blow aklys ((null)) The RNG hath decreed that this item was always generated cursed: black halberd (black polearm) The RNG hath decreed that this item was always generated cursed: inventory loss stone (gray) The RNG hath decreed that this item was always generated cursed: loricated cloak ((null)) The RNG hath decreed that this item was always generated cursed: movemork stone (gray) The RNG hath decreed that this item was always generated cursed: gain mana (DAMN IT) The RNG hath decreed that this trap was always invisible: starlit trap The RNG hath decreed that this trap was generated more often: dart trap (freq bonus 8) Trap randomization happened for 1 in 460 traps Next attribute increase check would have come at turn 1187 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You were burned (172) You had the following problem: Direction prompts often don't allow you to select anything. (151) You had not decided on your sexuality yet You were prevented from having displacement (0) Your chance to block was 21% You had 1479 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Ka'Omsh, Ne'Ftrr and Vagrak Your deity was Ne'Ftrr The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (144) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - resist poison 1 + protect 0% 100% Techniques known in the end Name Level Status turn undead 2X Prepared(0) blessing 2X Prepared(0) spirituality check 2X Prepared(0) appraisal 2 R Prepared(0) panic digging 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Discoveries Armor robe (blue robe) Scrolls scroll of remove curse (DAD AND BABY ATTACKING) scroll of healing (ABAJ) scroll of mana (NEED TONS OF SCROLLS TO GET CRAPPY SILVER OR CHAIN) scroll of phase door (AMYBSOD DOES NOT KNOW C) scroll of standard id (MR TONES WILD RIDE) scroll of cure (JUMP IN FRONT OF A TRAIN) * scroll of extra healing (LOREM IPSUM) * scroll of greater mana restoration (SPHEDEMOUR BIRBIA ECHI EROPHTHI ATARMETRA CHELOOPS) Spellbooks spellbook of healing (octarine) spellbook of resist poison (perishable) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 6 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 6 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points,