porkman, neutral male redguardian Priest -------- |....d@| |......| |......| .......| ----.--- [Porkman the Aspirant] St7 Dx15 Co12 In10 Wi11 Ch6 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw18(18) AC1 MC0 Mov12 Sn0 Xp1/0 Wt40/1350 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 148 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 37 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 11 Monsters only dropped their musable items with 87% chance Scroll drop chance was reduced to 95% Musable item generation frequency had a negative bias of 9% Ring drop chance was reduced to 79% Potion drop chance was reduced to 72% Armor drop chance was reduced to 82% Food drop chance was reduced to 75% The following skill could not be trained at all: petkeeping The following skill was limited to basic proficiency: pick-axe The following skill became untrainable if you tried to train it too early: trident (turn 308) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 126768 Monster spawn increase reached its maximum at turn 238853 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2637076 The monster class that cannot be genocided was giant humanoid The monster species that spawned more often: magic hawk moth (freq bonus 6) The monster species that spawned more often: yo-suzume (freq bonus 4) The monster species that spawned more often: ill fungus (freq bonus 10) The monster species that spawned more often: Dilara (freq bonus 5) The monster species that spawned more often: nemain (freq bonus 15) The monster species that spawned more often: lateblutt (freq bonus 2) The monster species that spawned more often: regularer zombie (freq bonus 8) The monster species that spawned more often: slow-ass colony (freq bonus 3) The monster species that spawned more often: orange dragom (freq bonus 8) The monster species that spawned more often: begun weanling (freq bonus 3) The monster species that spawned more often: American black rat (freq bonus 2) The monster species that spawned more often: away spirit (freq bonus 9) The monster species that spawned more often: jamboree nostalgically (freq bonus 12) The monster species that spawned more often: big vulture (freq bonus 3) The monster species that spawned more often: high gurgler (freq bonus 4) The monster species that spawned more often: boost centipede (freq bonus 12) The monster species that spawned more often: waiter golem (freq bonus 10) The monster species that spawned more often: thermonuclear prizefighter (freq bonus 12) The monster species that spawned more often: draugr zombie (freq bonus 1) The monster species that spawned more often: wimpy rainbow dragon (freq bonus 18) The monster trait that was more common: monsters that have gaze attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks increase your technique timeouts (freq bonus 1) The monster trait that was more common: monsters whose attacks can disintegrate you (freq bonus 6) The monster trait that was more common: monsters that have a proper name (freq bonus 3) The monster trait that was more common: monsters whose attacks allow it to steal gold (freq bonus 2) The monster trait that was more common: monsters that are extra nasty (freq bonus 6) The monster trait that was more common: monsters that have tentacle attacks (freq bonus 2) The monster trait that was more common: monsters with seduction dialogue (freq bonus 6) The monster trait that was more common: monsters whose attacks freeze you with ice blocks (freq bonus 6) The monster trait that was more common: monsters that rattle with their bones (freq bonus 8) The monster species that never randomly spawned: katchtain The monster species that never randomly spawned: withe parametric The monster species that never randomly spawned: inadmissability hitcher The monster species that never randomly spawned: shindy denigrating The monster species that never randomly spawned: lightning hound The monster species that never randomly spawned: viper tree The monster species that never randomly spawned: disenchanter The monster species that never randomly spawned: death field eel The monster species that never randomly spawned: interning unconquerably engulf The monster species that never randomly spawned: lilac force patch The RNG hath decreed that this item was never generated: implant of searing (omniscient) The RNG hath decreed that this item was never generated: boots of plugsuit (tightly fitting boots) The RNG hath decreed that this item was never generated: anti disintegration (doorstopping) The RNG hath decreed that this item was never generated: evil variant stone (gray) The RNG hath decreed that this item was never generated: final explosion (venerable) The RNG hath decreed that this item was never generated: wood chain ((null)) The RNG hath decreed that this item was never generated: flicker strip stone (gray) The RNG hath decreed that this item was never generated: airhead cap (cloudy helmet) The RNG hath decreed that this item was never generated: create familiar (glittering) The RNG hath decreed that this item was never generated: highway (A HIGHWAY TO THE LEFT) The RNG hath decreed that this item was generated more often: ice box of holding (cooling box, freq bonus 22) The RNG hath decreed that this item was generated more often: hybridization (REAL MEN PLAY THE EVILVARIANT HYBRID RACE, freq bonus 20) The RNG hath decreed that this item was generated more often: cold resistance (brass, freq bonus 12) The RNG hath decreed that this item was generated more often: thunder hammer ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: levitation (floating, freq bonus 3) The RNG hath decreed that this item was generated more often: no effect (fallen, freq bonus 14) The RNG hath decreed that this item was generated more often: heavy tar ball ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: helmet of anti searching (ruined helmet, freq bonus 33) The RNG hath decreed that this item was generated more often: plasteel cloak ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: recurring spell loss stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: immunity to drawbridges (drawn, freq bonus 7) The RNG hath decreed that this item was generated more often: ya (bamboo arrow, freq bonus 6) The RNG hath decreed that this item was generated more often: charger ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: yellow dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: negative dragon scale shield (negative dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of unlight (absorbing cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: lizard scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: archaic cloak (greek cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: world fall (charming, freq bonus 8) The RNG hath decreed that this item was generated more often: corrosion (heavy metal, freq bonus 11) The RNG hath decreed that this item was always generated cursed: cloak of turn loss (running cloak) The RNG hath decreed that this item was always generated cursed: uncalled stone (gray) The RNG hath decreed that this item was always generated cursed: ice (iceblock) The RNG hath decreed that this item was always generated cursed: implant of irrigation (celestial) The RNG hath decreed that this item was always generated cursed: greyout cloak (colorfade cloak) The RNG hath decreed that this item was always generated cursed: red spell stone (gray) The RNG hath decreed that this item was always generated cursed: nexusport (scrambled) The RNG hath decreed that this item was always generated cursed: laser beam ((null)) The RNG hath decreed that this item was always generated cursed: extremely heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: red dragon scale shield (red dragonhide shield) The RNG hath decreed that this trap was always invisible: egomonster trap The RNG hath decreed that this trap was generated more often: intrinsic loss trap (freq bonus 4) Trap randomization happened for 1 in 245 traps Next attribute increase check would have come at turn 326 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Eden, Berith and Ymir Your deity was Berith The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (1063) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - wizard lock 2 + matter 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (gray robe) Scrolls scroll of confuse monster (I WILL FUCK YOU UP YOU FUCKING FUCKTARD) scroll of healing (STARODAVNI DOMENY TAYEMNYTSI HEY) scroll of mana (TFIRHCS EGILIEH) scroll of phase door (DRIVING IT THEIR CART AWAY) scroll of standard id (GEHMA DOENER) scroll of cure (SOVETSKAYA NE KHOCHET STETOSKOPA CHTOBY BYT POLEZNYM) * scroll of extra healing (GET SLEX TODAY) * scroll of greater mana restoration (SATANCHOP CRASHES WHEN IMPOSSIBLE IS CALLED) Spellbooks spellbook of healing (transient) spellbook of wizard lock (cryptic) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... You and the little dog escaped from the dungeon with 3 points, Since you escaped early, the score list will not be checked.