porkman, neutral male redguardian Priest ---+----- |...$.... |..d@...| |.......| |.......| --------- [Porkman the Aspirant] St10 Dx7 Co13 In6 Wi17 Ch6 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw18(18) AC5 MC0 Mov12 Sn0 Xp1/0 Wt40/1510 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: curse resistance You could not have this property intrinsically: technicality Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 25 Implant identification only worked 1 times out of 44 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 446 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 80% chance Monsters only dropped their equipment with 74% chance Scroll drop chance was reduced to 84% Amulet drop chance was reduced to 58% Potion drop chance was reduced to 98% Weapon drop chance was reduced to 41% Armor drop chance was reduced to 71% Monster death drops spawned with only 97% chance The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: shield The following skill was limited to skilled proficiency: polymorphing The following skill was limited to expert proficiency: techniques The following skill became untrainable if you tried to train it too early: chaos spells (turn 162) The following skill became untrainable after a while: martial arts (turn 5596) The following skill became harder to train at higher skill levels: searching Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 70863 Monster spawn increase reached its maximum at turn 185115 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 2383158 The monster class that cannot be genocided was troll The monster species that spawned more often: pink ooze (freq bonus 27) The monster species that spawned more often: sugar permamimic (freq bonus 12) The monster species that spawned more often: burning brute (freq bonus 36) The monster species that spawned more often: space horned owl (freq bonus 4) The monster species that spawned more often: Uniform Kommissioner (freq bonus 24) The monster species that spawned more often: errorbear (freq bonus 2) The monster species that spawned more often: unwearable manfully (freq bonus 4) The monster species that spawned more often: void wasp (freq bonus 24) The monster species that spawned more often: antimatter warp fungus (freq bonus 12) The monster species that spawned more often: superpowered black unicorn (freq bonus 18) The monster species that spawned more often: rastered force fungus (freq bonus 8) The monster species that spawned more often: fighter mummy (freq bonus 24) The monster species that spawned more often: nondescript mushroom (freq bonus 10) The monster species that spawned more often: slipcover haltering reavowing hellenic (freq bonus 6) The monster species that spawned more often: greater ettercap (freq bonus 3) The monster species that spawned more often: saracen conqueror (freq bonus 12) The monster species that spawned more often: snarlier eructing reecho flump stepping (freq bonus 6) The monster species that spawned more often: wood sylph (freq bonus 9) The monster species that spawned more often: true devotee of oblivion (freq bonus 3) The monster species that spawned more often: Koplich (freq bonus 9) The monster trait that was more common: monsters that can teleport (freq bonus 8) The monster trait that was more common: monsters whose attacks wound your legs (freq bonus 2) The monster trait that was more common: monsters that drain your score (freq bonus 3) The monster trait that was more common: monsters that count as rats (freq bonus 4) The monster trait that was more common: monsters that count as vampire (freq bonus 3) The monster trait that was more common: monsters whose attacks banish you (freq bonus 8) The monster trait that was more common: monsters that gurgle (freq bonus 4) The monster trait that was more common: monsters whose attacks corrode your entire inventory (freq bonus 1) The monster species that never randomly spawned: small permamimic The monster species that never randomly spawned: elder black dragon The monster species that never randomly spawned: egalitarianism receipting The monster species that never randomly spawned: antimagic fungus The monster species that never randomly spawned: fiftieth salving The monster species that never randomly spawned: yellow light The monster species that never randomly spawned: aerologist misruling The monster species that never randomly spawned: fucking hell I don't recognize this monster The monster species that never randomly spawned: vile demon The monster species that never randomly spawned: watch keader The RNG hath decreed that this item was never generated: mystery pick ((null)) The RNG hath decreed that this item was never generated: black opal (black) The RNG hath decreed that this item was never generated: safeguard suit (orange suit) The RNG hath decreed that this item was never generated: genocide (extraordinary) The RNG hath decreed that this item was never generated: amulet of life saving (spherical) The RNG hath decreed that this item was never generated: implant of envy (timeless) The RNG hath decreed that this item was never generated: leech (andalusite) The RNG hath decreed that this item was never generated: brick chain ((null)) The RNG hath decreed that this item was never generated: charred bread ((null)) The RNG hath decreed that this item was never generated: cloak of warmth (metal cloak) The RNG hath decreed that this item was generated more often: implant of blizzard (bloody, freq bonus 12) The RNG hath decreed that this item was generated more often: hyper beam (pokemon logo, freq bonus 3) The RNG hath decreed that this item was generated more often: aule smithing (imba, freq bonus 10) The RNG hath decreed that this item was generated more often: mineral hostage chain ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: plain dragon scale shield (plain dragonhide shield, freq bonus 16) The RNG hath decreed that this item was generated more often: morion (black, freq bonus 3) The RNG hath decreed that this item was generated more often: more helmet (less helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: snarenet cloak (fleeceling cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: enchant (legit, freq bonus 12) The RNG hath decreed that this item was generated more often: shadow horn (horn, freq bonus 9) The RNG hath decreed that this item was generated more often: mirror shield (polished shield, freq bonus 5) The RNG hath decreed that this item was generated more often: display loss stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: blank paper (unlabeled, freq bonus 5) The RNG hath decreed that this item was generated more often: homicide stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: tubing pliers ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: amnesia (sparkling, freq bonus 10) The RNG hath decreed that this item was generated more often: slow digestion (steel, freq bonus 3) The RNG hath decreed that this item was generated more often: quicksand (UUM MAAMA MIA, freq bonus 15) The RNG hath decreed that this item was generated more often: dementia boots (ankle boots, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of explosion (nuclear, freq bonus 9) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 65) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 68) The RNG hath decreed that this item was always generated cursed: deformatting stone (gray) The RNG hath decreed that this item was always generated cursed: red lightsaber (lightsaber) The RNG hath decreed that this item was always generated cursed: droven chain mail (crested black mail) The RNG hath decreed that this item was always generated cursed: one point shoot (magnum) The RNG hath decreed that this item was always generated cursed: unskilled stone (gray) The RNG hath decreed that this item was always generated cursed: force armor (gemstone-adorned clothing) The RNG hath decreed that this item was always generated cursed: fur ((null)) The RNG hath decreed that this item was always generated cursed: implant of memory (astral) The RNG hath decreed that this item was always generated cursed: gauntlets of steel (steel gloves) The RNG hath decreed that this item was always generated cursed: rebel stone (gray) The RNG hath decreed that this trap was always invisible: cursed part trap The RNG hath decreed that this trap was generated more often: cyan spell trap (freq bonus 1) Trap randomization happened for 1 in 685 traps Next attribute increase check would have come at turn 720 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having curse resistance (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Khepri, Vishvakarman and Tepeu Your deity was Vishvakarman The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (517) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - resist poison 1 + protect 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (blue robe) Scrolls scroll of enchant weapon (SCUTTLER SCURRIER) scroll of healing (CRASH EM EXTENDED SEGFAULTS AHOY) scroll of mana (WPROWADZIC BRAMY PIEKIELNE) scroll of phase door (IAKYMBIAI IAO IOERBETH IOBOLGHOSETH BASELE) scroll of standard id (WAMUU) scroll of cure (I ES WAR EINMAL) * scroll of extra healing (MIRAS PRICES ARE TOO EXPENSIVE) * scroll of greater mana restoration (LOELLEL IHR SPERRERFRITZES) Spellbooks spellbook of healing (ethereal) spellbook of resist poison (rocky) Potions * potion of water (clear) potion of oil (topaz) Tools oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... You and the little dog escaped from the dungeon with 2 points, Since you escaped early, the score list will not be checked.