porkman, neutral male redguardian Priest --------------- +.............| # |.............| #, ........@.....| |........d....| ..............| --------------- [Porkman the Aspirant] St5 Dx6 Co8 In7 Wi14 Ch6 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw20(20) AC5 MC0 Mov12 Sn0 Xp1/0 Wt40/1020 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: regeneration You could not have this property extrinsically: sickopathy You could not have this property intrinsically: infravision Scroll identification only worked 100 times out of 117 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 19 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 134 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 84% chance Musable item generation frequency had a negative bias of 65% Wand drop chance was reduced to 83% Armor drop chance was reduced to 94% Food drop chance was reduced to 99% Concealing monsters were spawned underneath items 64% of the time only The following skill was trained at half the usual rate: gun control The following skill was trained at one fifth the usual rate: morning star The following skill was limited to basic proficiency: spirituality The following skill became untrainable after a while: riding (turn 19383) The following skill couldn't be trained before a certain turn number is reached: club (turn 42911) The following skill became harder to train at higher skill levels: unicorn horn Heavy curses were more common by 22% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 69192 Monster spawn increase reached its maximum at turn 156275 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 358956 The monster class that cannot be genocided was major demon The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 1) The monster species that spawned more often: curu (freq bonus 8) The monster species that spawned more often: southern chaparral (freq bonus 8) The monster species that spawned more often: steelhammer (freq bonus 20) The monster species that spawned more often: grouchier bumpering tubercle skindive (freq bonus 4) The monster species that spawned more often: acidic warp fungus (freq bonus 4) The monster species that spawned more often: ogre troll (freq bonus 2) The monster species that spawned more often: ribaldry indianan (freq bonus 3) The monster species that spawned more often: solohan (freq bonus 18) The monster species that spawned more often: ultraviolet bulb (freq bonus 4) The monster species that spawned more often: ransoem (freq bonus 21) The monster species that spawned more often: big disenchanter (freq bonus 66) The monster species that spawned more often: ether stalker (freq bonus 32) The monster species that spawned more often: swamp naga hatchling (freq bonus 24) The monster species that spawned more often: elite shearing fighter (freq bonus 36) The monster species that spawned more often: vapogre (freq bonus 42) The monster species that spawned more often: jamaica parenthood (freq bonus 16) The monster species that spawned more often: iigel (freq bonus 24) The monster species that spawned more often: flagstone circulation (freq bonus 10) The monster species that spawned more often: extremely annoying fish (freq bonus 6) The monster species that spawned more often: Vera's ice-cold sneaker (freq bonus 8) The monster trait that was more common: monsters that are fleecy-colored <3 (freq bonus 2) The monster trait that was more common: monsters that howl at the moon (freq bonus 2) The monster trait that was more common: monsters that hit as a +4 weapon (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain a random stat (freq bonus 2) The monster trait that was more common: monsters that wail (freq bonus 5) The monster trait that was more common: monsters that make cow sounds (freq bonus 2) The monster trait that was more common: monsters that can swim (freq bonus 6) The monster trait that was more common: monsters that have weapon attacks (freq bonus 2) The monster species that never randomly spawned: nold The monster species that never randomly spawned: frosty scorpion The monster species that never randomly spawned: siena force patch The monster species that never randomly spawned: blood clan The monster species that never randomly spawned: humanoid zombie The monster species that never randomly spawned: lava mold The monster species that never randomly spawned: dark starlit sky The monster species that never randomly spawned: death maneki The monster species that never randomly spawned: swordsman The monster species that never randomly spawned: celtic leprechaun The RNG hath decreed that this item was never generated: leather peep-toes (asian footwear) The RNG hath decreed that this item was never generated: amulet of undead warning (occult) The RNG hath decreed that this item was never generated: heavy shadow ball ((null)) The RNG hath decreed that this item was never generated: vampire blood (blood-red) The RNG hath decreed that this item was never generated: fallout helmet (post-nuclear helmet) The RNG hath decreed that this item was never generated: nano hammer ((null)) The RNG hath decreed that this item was never generated: zoom shot crossbow ((null)) The RNG hath decreed that this item was never generated: cyan stone (teal) The RNG hath decreed that this item was never generated: coffee (laurel) The RNG hath decreed that this item was never generated: skeleton key (key) The RNG hath decreed that this item was generated more often: bishop stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: parfait ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: black dress ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: poison resistance (pearl, freq bonus 18) The RNG hath decreed that this item was generated more often: riding crop ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: orcish short sword (crude short sword, freq bonus 66) The RNG hath decreed that this item was generated more often: odor shot ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: wonder stone (violet, freq bonus 8) The RNG hath decreed that this item was generated more often: second skin (fleshy wrap, freq bonus 24) The RNG hath decreed that this item was generated more often: bigscript helm (great helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: goldspell helmet (precious helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: eternium mattock ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: traffic light ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: mallet ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: lethe cloak (forgetful cloak, freq bonus 45) The RNG hath decreed that this item was generated more often: helm of opaque thoughts (fearsome helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: grappling hook (iron hook, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of suffering (compact, freq bonus 7) The RNG hath decreed that this item was generated more often: robe of specialty (brown robe, freq bonus 5) The RNG hath decreed that this item was generated more often: robe of spell power (white robe, freq bonus 12) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 51) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 26) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 75) The RNG hath decreed that this item was always generated cursed: feather armor ((null)) The RNG hath decreed that this item was always generated cursed: power crossbow ((null)) The RNG hath decreed that this item was always generated cursed: cure insanity (jackpot) The RNG hath decreed that this item was always generated cursed: platinum dragon scale shield (platinum dragonhide shield) The RNG hath decreed that this item was always generated cursed: tiger cloak (taiga cloak) The RNG hath decreed that this item was always generated cursed: chatter stone (gray) The RNG hath decreed that this item was always generated cursed: chromatic beam (chromatic) The RNG hath decreed that this item was always generated cursed: lightwhip ((null)) The RNG hath decreed that this item was always generated cursed: sound effect stone (gray) The RNG hath decreed that this item was always generated cursed: intrinsic loss (hardened) The RNG hath decreed that this trap was always invisible: sincount trap The RNG hath decreed that this trap was generated more often: engraving trap (freq bonus 1) Trap randomization happened for 1 in 416 traps Next attribute increase check would have come at turn 894 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having regeneration (0) You were prevented from having sickopathy (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Jim Raynor, Hierarch Artanis and Sarah Kerrigan Your deity was Hierarch Artanis The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (185) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - sleep 2 + enchant 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (camo robe) Scrolls scroll of teleportation (BLESSED CHARGING GAVE ONLY ONE CHARGE) scroll of healing (WHAT IF FRED IS ACTUALLY GRILL) scroll of mana (NOM STYL STUNT IS FLY STYL) scroll of phase door (ROT THIRTEEN EBG GUVEGRRA) scroll of standard id (BREATH WEAPON 1 USED) scroll of cure (MORE IS MORE) * scroll of extra healing (GOOD THING YOU WERENT THERE) * scroll of greater mana restoration (THERTHENITHOR DYAGOTHERE THERTHENITHOR SYAPOTHEREUO KODOCHOR) Spellbooks spellbook of healing (crashy) spellbook of sleep (decrepit) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.